D&D Sound & Music: Vecna: Eve of ruin: Part 1

USD 19.99

From mystical forests to bustling city streets, Syrinscape's rpg sound ambience transports your players to the heart of the story.

This SoundPack for Vecna: Eve of Ruin contains every sound you need to accompany chapter 1 & 2 of this epic adventure. For many years, the lich Vecna has imagined re-making existence. Never truly satisfied, he yearns to become the most powerful being in the multiverse. Enter our heroes as they embark on this epic adventure to collect the items across the multiverse to stop Vecna’s plans.

Even if you are not a player of Vecna: Eve of Ruin, you will find this SoundPack very useful if your adventure is…

  • in a sea port
  • in a palace under construction
  • in a active graveyard
  • in a dungeon
  • in a sewer
  • in a magical castle
  • travelling by portal
  • in a nightmare
  • battling a spiderdragon
  • battling against cultists
  • battling against wights
  • battling against bargulas
  • battling against sorrowspawn
  • All of this and more can be found in this pack

      Did you know that Syrinscape's community is full of creative users who share their own custom sound designs? Join in, try Syrinscape for free, and become part of a community of sound enthusiasts.

      Once purchased or unlocked with a subscription, this SoundSet will appear in the Web Player at http://app.syrinscape.com and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.



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SoundSet Specifics

Moods

Neverwinter
Villa of Lord Dagult Neverember
In the graveyard
Neverdeath Catacomb general ambience
Battle: wights
Fountain room
Battle: water elemental
East/West pressure room
Improvised workshop
Battle: Shanzezim
Umberto cell
Common room
Battle: Oxtu

Elements

Never Heroes Dungeon music
Fireside Tales music
Battle at the Gate music
Never Heroes tension music
Seagulls
Waves / seashore
Village crowd
Distant village
Building & construction 1
Building & construction 2
Business in the streets
Study
Crow forest
Zombie talk
Skeletons
Footsteps in rural street busy
Footsteps on soil walkby
Footsteps in gravel cave
Unsettling wind
Stone tomb drone
Dust & stones & roots
Wight cries
Hero fighters & archers
Water elemental movement
Water weird movement
Water weird exertion
Water weird attacking
Water running into pipe
Waterpipes
Cave wave
Battle splashes
Water gurgling through pipes
Tinkering with clockwork
Marid
Water trickling down wall
Close drips
Vine constrictions
Sarcelle
Umberto
Cult fanatic
Swords clash & damage
Rats
Official D&D
Vecna battle stab
Heroic entrance for Vecna
Learning a secret
Oneshot kill skeleton
Oneshot kill zombie
Metal double door
Secret coffin door
Finding treasure
Drop harp
Grate trap
Picking lock
Cog handle secret door
Clearing away rubble
Maximum pressure
Minimum pressure
Bell 1
Bell 2
Bell 3
Bell 4
Mirid shout
Wight
Water weird
Fire Bolt
Mage Hand
Prestidigitation
Detect Magic
Mage Armor
Magic Missile
Shield
Fireball
Ice storm spell
Cone of Cold

Moods

Neverdeath Catacomb general ambience
Battle: Hannel & Algra
Battle: ghouls & cult fanatics
Battle: barlguras
Battle: wraiths
Latrines
Corridor
Battle: drained cultist
Leaders room
Battle: Jerot
Sacrifice gallery
Battle: Kendri
Fight ends

Elements

Never Heroes Dungeon music
Battle at the Gate music
Battle at the gate boss fight
Never Heroes tension music
Unsettling wind
Flies (cave)
Stone tomb drone
Footsteps in gravel cave
Dust & stones & roots
Swords clash & damage
Mages
Ghouls
Cult fanatic
Wraith cries
Wraith fighting
Barlguras
Indrina
Latrines
Drained cultist attack
Drained cultist shuffling
Drained cultist moan
Fireplace
Writing down stuff
Nothic fighter
Mage/Wizard
Swinging cage
Rats
Chanting and gongs
Whispered chanting
Damaged sparks
Vortex
Slower heartbeat
Vecna’s glaring left eye
Close drips
Hero fighters & archers
Official D&D
Vecna battle stab
Library secret door
A secret door
Finding treasure
Learning a secret
Picking lock
Barlguras roar
Ghoul attack
Wraith cries
Vortex closing
Fire Bolt
Mage Hand
Prestidigitation
Detect Magic
Mage Armor
Magic Missile
Shield
Fireball
Ice storm spell
Cone of Cold
Bestow Curse
Web spell

Moods

Evernight vision
Evernight graveyard
Encounter: ghouls
The corpse market
Battle: Sangora
Dolindar tomb general ambience
Battle: vampire spawn
Hall
Battle: ghost
Battle: sorrowsworn
Puzzle door
Matriarch’s chamber
Battle: Kevetta
In the coffin
Return to Neverwinter tomb
Villa of Lord Dagult Neverember

Elements

Nightmare music
Vecna's boss battle music
Never Heroes tension music
Never Heroes Dungeon music quick
Backstreets music
Battle at the Gate music
Fireside Tales music
Never Heroes Dungeon music
Low stomps
Never Heroes Theme
Sounds of Cragmaw
Vortex
Rain and wind
Ghouls moan
Walking in mud
Starlike motes of light
Distant village
Z'Hoard
Corpse market creatures
Footsteps stone street
Merchants and beggars
Burning torches
Market tents
Corpse market
Ghouls
Sangore
Hellcave 5
Minor rock movement
Vampire spawn
Paper in the wind
Ghostly noises
Ghostly wails
Ghostly presence
Newmy ghost screams
Unsettling wind
Stone tomb drone
Dust & stones & roots
Footsteps in gravel cave
Rats
Building & construction 1
Study
Seagulls
Waves / seashore
Kevetta breaths
Sorrowsworn attacks
Vecna’s glaring left eye
Weird whisperings
Soft cave wind
Hero fighters & archers (city)
Hero fighters & archers (cave)
Official D&D
Vecna battle stab
Heroic entrance for Vecna
A secret door
Finding treasure
Learning a secret
Picking lock
Eldon pounds on coffin
Open coffin
Tomb doors
Push letter
Puzzle success
Puzzle fail
Lever activates blades
Sorrowsworn
Ghostly wail
Ghost scream
Ghoul attack
Vampire taunt
Vortex closing

Moods

Neverwinter
Vecna’s link
Wish to the sanctum
The Sanctum ambience
Library
Parlor
Workspace
Lounge
Bedrooms
Mordenkainen bedroom
In front of the portal
Battle: Kas
Kas defeats the characters
The characters defeat Kas

Elements

Fireside Tales music
Never Heroes tension music
Frozen in time chimes
Vecna's boss battle music
Death House backing
Building & construction 1
Building & construction 2
Seagulls
Waves / seashore
Village crowd
Business in the streets
Footsteps in rural street busy
Distant village
Vecna’s glaring left eye
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Weird whisperings
Palace library
Reading books
Moths
Fountain basin
Grass in the wind
The Portal (energy)
Portal large
Roaring rich fire
Singles birds
Night time chirping
Shrub movement
Searching apartment
Kas combat
Slower heartbeat
Swords clash whoosh
Hero fighters & archers
Official D&D
Vecna battle stab
Heroic entrance for Vecna
Tower booms - music cue
Ominous braam
Finding treasure
Learning a secret
Taking damage
Picking lock
Wish spell
Revivify

Moods

Arriving near Web’s Edge
Web’s Edge ambience
Battle: Makubli & Torkner
Summoning chamber
Battle: Glabrezu appears
Guardian chamber
Battle: Maaltok
Battle: Gertrude
Battle: Sril
Battle: devotees
Battle: giant lizard
Sacred web hall
Battle: Ker-arach
Defeat Ker-arach
Return to the Sigil

Elements

Never Heroes Dungeon music 2
Battle at the Gate music
Never Heroes tension music
Nightmare music
Vecna's boss battle music
Frozen in time chimes
Fireside Tales music
Vortex
Distant drips
This dungeon breathes
Hellcave 7
Earthquake Rumble small
Dust
Minor rock movement
Footsteps in guano
Soft cave wind
Strong cave wind
Crow forest
Goblins fighters
Duergar fighter
Deep gnome chant
Deep gnome fighter
Glabrezu fighting
Braziers
Nalfeshnee fighter
Nalfeshnee patrol
Nalfeshnee grunts
Cyclops fighter
Grimlock
Elf fighters II
Bandit fighter
Erinyes flapping
Erinyes attacking
Swords clash & damage
Giant lizard
Cobweb shimmer
High metal plucks
Scorpion hissing (distant)
Giant spiders march (distant)
Continual flame spell
Magic zone drone
Museum ambiance i
Yochlol
Spider dragon
Hero fighters & archers
Official D&D
Vecna battle stab
Ominous braam
Heroic entrance for Vecna
Tower booms - music cue
Finding treasure
Learning a secret
Picking lock
Secret stone door
Lightning damage
Fire Bolt
Mage Hand
Detect Magic
Magic Missile
Shield
Prestidigitation
Cone of Cold
Fireball
Wish spell
Nalfeshnee
Glabrezu roars
Cyclops growls
Spider dragon bite
Spider dragon claw

Credits

VEOR Return from Neverdeath Graveyard part I

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/")
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"doing-them-cobblestones" by "inchadney"(https://freesound.org/people/inchadney/)
"stream-entering-pipe" by "forrisday" (https://freesound.org/people/forrisday/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Drenchdead created by Christian Koerding for Syrinscape
Fast Sword sounds created by Chris Koerding for Syrinscape
Trident weapon sounds created by Benjamin Loomes for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Strange Bell sounds created by Barry Doublet for Syrinscape
Metal tinkering created by Chris Koerding for Syrinscape Pty. Ltd.
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Oneshot Kill Skeleton sounds created by Barry Doublet for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Fast Swords created by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Water Gurgling Through Pipes sounds created by Barry Doublet for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Teeth bone sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Clearing away rubble sounds created by Benjamin Loomes for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
LN moving sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Chinese crowd sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Wight performed by Karen Loomes for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
LN moving created by Barry Doublet for Syrinscape
Turning Cog Off Water Pipe sounds created by Barry Doublet for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Waterpipes running sounds created by Benjamin Loomes for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Turning Cog On Water Pipe sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Oneshot Kill Zombie sounds created by Barry Doublet for Syrinscape
Drop Harp sounds created by Barry Doublet for Syrinscape
Ice storm spell sound created by Benjamin Loomes for Syrinscape
Zombie eating sounds created by Barry Doublet for Syrinscape
Mirid sounds performed by Wizards of the Coast, edited by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEOR Return from Neverdeath Graveyard part II

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"heartbeats" by "patobottos" (https://freesound.org/people/patobottos/)
"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Dark chant created by Barry Doublet for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
LN sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Chanting whisper created by Chris Koerding for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Nothic created by Barry Doublet for Syrinscape
Drip sounds recorded by Benjamin Loomes for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Strange liquid sounds created by Barry Doublet for Syrinscape
Vortex closing sounds created by Barry Doublet for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Icestorm spell created by Christian Koerding for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEOR Return from Neverdeath Graveyard: Escaping Evernight

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Sword-swipes" by "LukeSharples" (https://freesound.org/people/LukeSharples/)
"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/")
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"doing-them-cobblestones" by "inchadney"(https://freesound.org/people/inchadney/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"arrowhit01" by "yap-audio-production"(https://freesound.org/people/yap-audio-production/)
"arrowhit02" by "yap-audio-production"(https://freesound.org/people/yap-audio-production/)
"arrowhit03" by "yap-audio-production"(https://freesound.org/people/yap-audio-production/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Voice of Amalgam created by Chris Koerding for Syrinscape
LN Hoard sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Uskarn villager created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Opening Coffin sounds created by Barry Doublet for Syrinscape
Cragmaw whispers created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Rain & Wind sounds created by Barry Doublet for Syrinscape
Footsteps in alley sounds created by Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
Walking Through Mud sounds created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Female child ghostly screams performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Corpse Market sounds created by Barry Doublet for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Lever Activates Blades sounds created by Barry Doublet for Syrinscape
LN sounds created by Barry Doublet for Syrinscape
Sorrowsworn sounds performed & edited by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
"BIG Zombie Growl" performed by Kevin Persaud at Gen con 2015
Potion salesman created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Poltergeist created by Christian Koerding for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female ghostly screams performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Stone Door Switch sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Stone Switch sounds created by Barry Doublet for Syrinscape
Sadness Curse sounds created by Barry Doublet for Syrinscape
Street Beggars – Created by Barry Doublet for Syrinscape Pty Ltd
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Female ghostly screams performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Vortex closing sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Mud walking sounds created by Barry Doublet for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Ghostly presence created by Barry Doublet for Syrinscape
Horror sounds performed & created by Barry Doublet for Syrinscape
Coughing sick Beggars – Created by Barry Doublet for Syrinscape
Market sounds created by Barry Doublet for Syrinscape
Cragmaw flute sounds created by Benjamin Loomes for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"ToL Destiny demo 2" – Composed by Barry Doublet for Syrinscape
"Still No Light" – composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 3" – Composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 1" – Composed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"When Light Has Gone " – composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 2" – Composed by Barry Doublet for Syrinscape
"Nightmare sounds" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEOR The Wizards Three: The Sigil Sanctum

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/")
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"heartbeats" by "patobottos" (https://freesound.org/people/patobottos/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"doing-them-cobblestones" by "inchadney"(https://freesound.org/people/inchadney/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Continual flame spell – Created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Sorting scrolls created by Chris Koerding for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Chinese crowd sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Magical insects sounds created by Barry Doublet for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
Paper in the wind sounds created by Barry Doublet for Syrinscape
Portal sounds created by Barry Doublet for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEOR The Wizards Three: Web’s Edge

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them including following list of samples:

Continual flame spell – Created by Barry Doublet for Syrinscape
Slimey Ichor created by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Bronze dragon sounds performed & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Dragon Bite sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Slam sounds created by Barry Doublet for Syrinscape
Wereboar sounds created by Barry Doublet for Syrinscape
Club swing strike sounds created by Barry Doublet for Syrinscape
Elden the ogre performed by Elden Loomes. Recorded, processed and mastered by Benjamin Loomes for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Throw boulder sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Tiny sword sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
High Metal Plucks sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Goblin gowls – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Goblin screams – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Ghroth Screams created by Chris Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Footsteps and keys sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Bronze dragon sleep breath sounds performed & edited by Barry Doublet for Syrinscape
War pick sounds created by Benjamin Loomes for Syrinscape
Boulder throwing sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Bandits fighting created by Chris Koerding for Syrinscape
Snail slime sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Hobgoblin sounds performed by Dan Tharpe, edited by Barry Doublet for Syrinscape
Goblin injury sounds – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Goblin hisses – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Deep Gnome sounds performed & edited by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Hobgoblin sounds performed by Chris Körding, edited by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Pincers sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Nightmare sounds" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

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