D&D Sounds & Music: Tomb of Annihilation Chapter 5 - The Tomb of Horrors - Part 1

USD 19.99

Embark on a voyage of sensory discovery with Syrinscape's D&D music, the key to unlocking deeper immersion in your fantastical quests.

The Tomb of the Nine Gods, known to some as the Tomb of Horrors, is a sprawling death-trap dungeon built by the lich, Acererak. Many believe the purpose of this dungeon is nothing more than an elaborate test created by the lich, a kind of gauntlet, not the least, because of the promise of great riches awaiting those who survive the challenges within. However, during the party's time in Chult the characters have learned of its darker purpose.

A long journey across the island has led the party here. They have grown in strength and gathered mighty weapons to aid them, but will it be enough to stop the evil within and end the death curse once and for all.

Even if you are not running Tomb of Annihilation this SoundPack offers much for ANY dungeon building Dungeon Master, including:

  • themed trap chambers, such as a rotating room, a room flooding with water, a magnetic trap room, and many more...
  • a wide variety of rooms to populate a classic dungeon delve, including: an underground river and waterfall, strange rooms pulsing with magic, wide open areas with unknown footsteps echoing in the distance, the classic magic fountain room, empty(?) tombs...
  • a large assortment of new trap OneShots: chests that eat the lockpicks of failed attempts to open them; a teleportation spell that traps any unwitting person inside a chest as it drops and sinks into deep water; exploding doors; flesh golems that rise up from magic fountains; massive stone doorways that take a bite out of the adventurers...
  • new creatures to populate your dungeon: from an undead songbird to the massive Nalfeshnee demon; Su monster mummies; shadow demons; and (our favorite) a flaming skull with the mind of a young girl
  • and let's not forget, an epic Beholder encounter that brings you for the first time in Syrinscape individual OneShots for every-single-eyestalk.

We hope you enjoy playing this chapter of Tomb as much as we enjoyed building the sounds for you!

Did you know that Syrinscape can simulate realistic environmental acoustics, adding echoes to dungeons and wind to mountaintops?

Once purchased or unlocked with a subscription, this content will appear in the Web Player at app.syrinscape.com and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.



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SoundSet Specifics

Moods

1. Acererak's warning
1a. Gargoyle attack
1b. Nalfeshnee attack
2. Gallery of tricksters
3. False Entrance
4. True Entrance
5. Trapped corridor
5a. Shadow demon attacks
5b. Floor hatch
6. Crystal window
7. Grand staircase
8. Magical attraction (trap active)
8. Magical attraction (Inactive)
9. Magic fountain

Elements

Combat music III
The Nalfeshnee
Acererak's warning
Lurking
Magnetic statue trap
Magic fountain
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Distant jungle
Blunt swings and hits
Gargoyle wings
Gargoyle screetches
Gargoyle screetches (distant)
Jungle day
Dinos farway
Nalfeshnee growl
Nalfeshnee attacks
Sword swooshes
Moving through the underbrush
Footsteps stone (outside)
Ill wind
Footsteps stone (inside)
Shadow attack
Dungeon ambiance
Muddy water
Rocks and stones falling
Footsteps stone (far away)
Official D&D
Combat sting
Dramatic sting
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Dispel Magic
Detect Magic
Picking lock
Gargoyle attack
Placing the puzzle cubes
All puzzle cubes placed
Toppling the obelisk
Nalfeshnee horror nimbus
Nalfeshnee growl
Oil basin flaring to life
False Entrance closes
True entrance
Devil face
Crystal window
Posion dart trap
Prying open the iron grate
Magnetic statue-failed save

Moods

10. Obo'laka's tomb
10a. Wight attack
11. Gas pocket/Underground river
12. Trapped chest
13. Stone skull
14. Moa's tomb
14a. Nepartak and the spiders attack
15. Wind tunnel (dormant)
15a. Wind tunnel (active)
16. Wongo's tomb
16a. Su monst... err... Su mummy attacks
17. Underground waterfall
17a. Mimic attack

Elements

Combat music III
Crystal Window II
Combat drum music
Nepartak attacks
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Nalfeshnee attacks
Sword swooshes
Wight attacks
Mimic attacks
Mimic scrapes
Disk of eyes
Footsteps stone (far away)
Rocks and stones falling
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Wight growls
Footstep muddy water
Muddy water
Muddy water current
Flaming eye sockets
Spiders and webs
Flameskull fighting
Attacking spiders
Fan starting
Fan running
Su monster mummy
Waterfall
Rushing water (distant) (loop)
Underground river
Air movement
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Forcing open an iron door
Picking lock
Wight life drain
Forcing open the sarcophagus
Obo'laka tries to possess
Secret door explosion
Explosion
Failed climbing check
Secret door
Chest eats lock picks
Failed opening chest by 5 or more
Skull bites down
Moa's offer
Nepartak calls out
"Where am I?
"Are you friends of my father?"
"Why can't I see?"
"Yes"
"No"
"I don't know"
Nepartak screams
Nepartak attacks
Nepartak fire ray
Button activation
Silver button cold damage
Rusty iron button destroys metal
Onyx button force damage
Wongo's demand

Moods

18. Devil pit
18a. Bat swarm attack
19. Gravity ring
20. False tomb
20a. False tomb (Wine trap activated)
20b. Wine weirds attack (Wine flowing)
20b. Wine weirds attack (Wine stopped flowing)
21. Zombie door
22. Papazotl's tomb
22a. Skeletons attack

Elements

Combat music III
Disturbing
Time is running out
Twinkling crystals
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Sword swooshes
Bat swarm II
Bat swarm
Screams from the devil mask
Dripping water
Low wind
Footsteps stone (inside)
Dungeon ambiance
Rocks and stones falling
Gravity ring
Wine trap sprung
Wine trap loop (delayed start)
Splashing through wine
Wine weird attacking
Wine weird exertion
Wine trap loop (no delay)
Zombies
Chains
Skeleton attacks I
Skeleton attacks II
Eblis chatter
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Picking lock
Bat swarm
Zombies opening door
Forcing open an iron door
Crossing the planar gate
Hunter's spear attack
Papazotl's demand
Stone block closes

Moods

23. Bottled genie
24. Nangnang's tomb
24a. Gray slaad attacks
25. Scrying pool
25a. Tomb guardian rises from scrying pool
27. Forge of the tomb dwarves
27a. Battling the tomb dwarves
27a. Battling the tomb dwarves and the tomb guardian
28. Withers's office
28a. Withers and the crawling claws attack

Elements

Combat music III
Withers combat
The Dao
The Tomb Guardian
Releasing the Tomb Guardian
Big splash
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Sword swooshes
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Sulfur
Slaad grunts and growls
Undead bird
Golem punches
Iron golem
Braziers
Bubbling
Tomb dwarf chatter
Tomb dwarf chatter II
Swinging cage
Squeaking rat
Metal tinkering
Metal impacts
Large kiln
Tomb dwarf pain
Tomb dwarf attack
Crawling claws
Small fire
Lich
Spell fighting
Taking damage
There be magic
Magical windchimes
Amber temple hum
Crawling claws combat
Air movement
Official D&D
Tomb of the Nine Gods combat stingers
Tomb of the Nine Gods dramatic stinger
Detect Magic
Dispel Magic
Picking lock
Forcing open an iron door
Releasing the dao
Crossing the planar gate
Nangnang's offer
Otto's Irresistible Dance
Releasing the tomb guardian
Gazing into the scrying pool
Withers taunt

Moods

29. Jackal mask
29a. Last moments of Bravus Boulderborn
30. Iron barrier
31. Reflected hall
32. Rotating crawlways
33. Chamber of opposition
35. I'jin's tomb
35b. Hieroglyphic floor
36. Chamber of respite

Elements

Combat music III
The heart of Ubtao
Strange and wonderous
Stone door
Locust swarm
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Sword swooshes
Blunt swings and hits
Dripping water
Low wind
Footsteps stone (inside)
Dungeon ambiance
Dungeon ambiance II
Rocks and stones falling
Magical windchimes
There be magic
Taking damage
Footsteps
Floor tile
Gasp
Bravus' last screams
Curtain of water
This dungeon breathes
Steaming stone font
Torches
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Forcing open an iron door
Picking lock
Iron sheet snapping closed
Crushing wave of water
Crawlway trap
Taking a peek at the duplicate's face
Button and closing block
Activating floor tile
Corrosive gas trap
I'jin's plea
Locust swarm

Moods

37. Winds of Pandemonium
37a. Wailing winds activated
38. Revolving room trap
39. Golem pit
39a. Golem attacks
40. Curse of the golden skull
42a. Wraiths attack
43. Veils of fear
41. Tomb guardians attack
42. Kubazan's tomb
44. Vault of the beholder
44a. The beholder attacks

Elements

Vault of the Beholder
The Hunted
Strange and wonderous
Unsettling music
Combat music
Combat drum music
Beholder battle
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Sword swooshes
Blunt swings and hits
Torches
This dungeon breathes
Taking damage
There be magic
Rocks and stones falling
Dungeon ambiance II
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Howling wind
Flesh golem
Golem slam attacks
Heavy chain links
Deep croaking frogs
Wraith growls
Wraith fighting
Golem swings
Strange rumblings
Spell fighting
Damaging hide or leather
Air movement
Vault door opens
CLICK ME for active magnetic trap
Beholder vocal
Beholder magic
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Forcing open an iron door
Pick lock
Dispel Magic
Detect Magic
Revolving room rotating
Revolving room gas effect
Revolving room sparkling dust effect
Revolving room stone spikes effect
Revolving room incendiary gas effect
Rotating statue
Curse of the golden skull
Kubazan's request
Lord of the feast
Deactivating the sphere
Beholder battle begins
Charm person ray
Death ray
Disintegrate ray
Enervation ray
Fear ray
Paralyzing Ray
Petrifying gaze
Sleep ray
Slow ray
Telekinetic ray

Credits

TOA5 Level 1-The Rotten Halls-pt. 1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"poison-spell-magic" by "qubodup" (https://freesound.org/people/qubodup/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Failed save against magnetic statue trap created by Tim Wilhelm
Shadow attacks created by Barry Doublet for Syrinscape
Combat sting created by Tim Wilhelm For Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
PF Minotaur by Chris Koerding for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Rock sounds created by Barry Doublet for Syrinscape
DnD Gold Dragon performed by Benjamin Loomes for Syrinscape
Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Destroy Statue created by Barry Doublet for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Guard cries processed by Benjamin Loomes
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Gargoyle screetches created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Exertion sounds processed by Benjamin Loomes
Jungle day sounds created by Tim Wilhelm for Syrinscape
Daytime jungle sounds created by Tim Wilhelm for Syrinscape
Orchestral percussion hits and stings – performed by Benjamin Loomes for Syrinscape
Magnetic hum sounds created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Floor tile created by Tim Wilhelm for Syrinscape.
Lighting a torch SFX created by Tim Wilhelm for Syrinscape.
The puzzle box theme – Created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Lurking” – composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"Tomb of the Nine Gods" -composed by Tim Wilhelm for Syrinscape
"Vision of Acererak" – composed by Tim Wilhelm for Syrinscape
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
"Crystal Window" composed by Tim Wilhelm
"The Golem" – composed by Tim Wilhelm for Syrinscape
"Pacific Rim Dramatic Sting" composed by Tim Wilhelm for Syrinscape
"Flute Oneshot Sting" composed by Tim Wilhelm for Syrinscape
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
“Vision of Acererak II” – composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA5 Level 1-The Rotten Halls-pt. 2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Moa's offer-voiced by Tim Wilhelm for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Skull bites down-created by Tim Wilhelm for Syrinscape
Obo'laka's growl-created by Tim Wilhelm for Syrinscape
Nepartak VFX -Voiced by Lyssa Wihelm
Sewer footsteps created by Benjamin Loomes for Syrinscape
Crystal Window II -Composed by Tim Wilhelm
"Do not press" button created by Christian Koerding for Syrinscape
"Fog button" created by Christian Koerding for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
"Dying man" performed by Joshua Meyers at Gen Con 2015
Wongo's demand-voiced by Tim Wilhelm for Syrinscape
"Batiri War Drums" created by Tim Wilhelm for Syrinscape
Fast Swords created by Chris Koerding for Syrinscape
"Drips” created, mixed and mastered by Benjamin Loomes of Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Tindalos Hound Growls performed by Mollie Loomes
Su Monster Mummy-created by Tim Wilhelm for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Exertion sounds processed by Benjamin Loomes
Destroy Statue created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Guard cries processed by Benjamin Loomes
Fast Sword sounds created by Chris Koerding for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Rich fire in cave sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Big scary monster – little sounds created by Benjamin Loomes for Syrinscape
Mimic roars – created by Benjamin Loomes for Syrinscape
Fan running-created by Tim Wilhelm for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
"Teleport button" created by Christian Koerding for Syrinscape
Trapped door explosion-created by Tim Wilhelm for Syrinscape
Riverwater sounds created by Chris Koerding for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape
Failing a climbing check created by Tim Wilhelm for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Fan starting-created by Tim Wilhelm for Syrinscape
Chest eating key-Created by Tim Wilhelm for Syrinscape
Failed by Five-created by Tim Wilhelm for Syrinscape
Spider attack sounds created by Chris Koerding for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Yuan-Ti Drums" was composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
"Aunt Finale battle" – composed by Benjamin Loomes for Syrinscape
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA5 Level 2-Dungeon Of Deception-pt. 1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"scream-male-bram-aah-and-oh" by "thanvannispen" (http://www.freesound.org/people/thanvannispen/)
"Bat swarm-sfx " by "abacagi" (https://freesound.org/people/abacagi/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"wingflap-fast-2" by "philberts" (https://freesound.org/people/philberts/)
"woman-crying-sobbing-cry-sob-sad" by "bulbastre" (https://freesound.org/people/bulbastre/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Wooden Gate sounds created by Tim Wilhelm for Syrinscape
Drenchdead created by Christian Koerding for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
"Drips” created, mixed and mastered by Benjamin Loomes of Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Teeth bone sounds created by Barry Doublet for Syrinscape
Exertion sounds processed by Benjamin Loomes
Pterafolk sounds created by Tim Wilhelm for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Guard cries processed by Benjamin Loomes for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Lox bone sounds created by Barry Doublet for Syrinscape
Bat flies away sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Water Trap Sprung-Created by Tim Wilhelm
Magnetic hum sounds created by Barry Doublet for Syrinscape
Pelican sounds created by Tim Wilhelm for Syrinscape
Water Trap Loop-Created by Tim Wilhelm
Spear sounds created by Benjamin Loomes for Syrinscape
Papazotl's demand -Voiced by Lyssa Wilhelm
Footsteps water splashing created by Tim Wilhelm for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Stone block closing created by Tim Wilhelm for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Doru screams performed & edited by Barry Doublet for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
“Time is short” – composed by Tim Wilhelm for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
“Lurking” – composed by Tim Wilhelm for Syrinscape
"Lurking II" – composed by Tim Wilhelm for Syrinscape
"Lurking III" – composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA5 Level 2-Dungeon Of Deception-pt. 2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

D&D Spells created by Benjamin Loomes for Syrinscape
"Otto's Irresistible Dance" SFX created by Tim Wilhelm for Syrinscape.
Aremag sounds created by Tim Wilhelm for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
"Releasing the Dao" SFX created by Tim Wilhelm for Syrinscape.
Being punched sounds created by Barry Doublet for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
"Drips” created, mixed and mastered by Benjamin Loomes of Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Exertion sounds processed by Benjamin Loomes
Impact metal sound created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Nangnang's offer- voiced by Tim Wilhelm
Metal tinkering created by Chris Koerding for Syrinscape Pty. Ltd.
D&D Spells created by Dan Brown for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
"Releasing the Tomb Guardian" SFX created by Tim Wilhelm for Syrinscape.
Vegepygmy SFX created by Tim Wilhelm for Syrinscape
Alchemistic bubbling created by Chris Koerding for Syrinscape
Slaad growls sounds created by Chris Koerding for Syrinscape
Guard cries processed by Benjamin Loomes for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Vegepygmy SFX created by Tim Wilhelm for Syrinscape.
Plane Shift Spell sounds created by Barry Doublet for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Undead bird SFX -Created by Tim Wilhelm
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Iron golem by Chris Koerding for Syrinscape Pty. Ltd.
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Lich fighter sounds performed & edited by Barry Doublet for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Slaad grunts sounds created by Chris Koerding for Syrinscape
Finger of death spell created by Christian Koerding for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
“Golem Remix” – composed by Tim Wilhelm for Syrinscape
“Saja Nbaza” – composed by Tim Wilhelm for Syrinscape
“The Scrying Pool” – “composed by Tim Wilhelm for Syrinscape
"Yuan-Ti Drums" was composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA5 Level 3-Vault Of Reflection-pt. 1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"bee-swarm3" by "Puniho" (https://freesound.org/people/Puniho/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"the-swarm-v31m3" by "Setuniman" (https://freesound.org/people/Setuniman/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Riverwater sounds created by Chris Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Floor tile created by Tim Wilhelm for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Wail of the banshee by Christian Koerding for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Aremag sounds created by Tim Wilhelm for Syrinscape
Male ghostly screams performed by Barry Doublet, edited by Barry Doublet for Syrinscape
Guard cries processed by Benjamin Loomes for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Crawlway trap -Created by Tim Wilhelm for Syrinscape
"Drips” created, mixed and mastered by Benjamin Loomes of Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Exertion sounds processed by Benjamin Loomes
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Button and closing block -Created by Tim Wilhelm
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
I'jin's plea -Created by Tim Wilhelm for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Ubtao Interlude #1” – composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
“Lurking” – composed by Tim Wilhelm for Syrinscape
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape
"Lurking II" – composed by Tim Wilhelm for Syrinscape
"The heart of Ubtao " – composed by Tim Wilhelm for Syrinscape
"Lurking III" – composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA5 Level 3-Vault Of Reflection-pt. 2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Spell Paralyse created by Barry Doublet for Syrinscape
"Gazer voice" performed by Satine Phoenix of Wizards of the Coast
Kubazan SFX -voiced by Tim Wilhelm
Being punched sounds created by Barry Doublet for Syrinscape
Gas trap switch sounds created by Barry Doublet for Syrinscape
Golem Grunts by Christian Koerding for Syrinscape
Frog chatter sounds created by Barry Doublet for Syrinscape
Metal ball crashing down -Created by Tim Wilhelm
Barlguras punch sounds created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Magnetic hum sounds created by Barry Doublet for Syrinscape
Meaty punches created by Christian Koerding for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Finger of death spell created by Christian Koerding for Syrinscape
Guard cries processed by Benjamin Loomes for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
"Batiri War Drums" created by Tim Wilhelm for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Disintegrate ray created by Chris Piazzo for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Exertion sounds processed by Benjamin Loomes
Very heavy chains -created by Tim Wilhelm for Syrinscape
Revolving room trap -Created by Tim Wilhelm for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
"Drips” created, mixed and mastered by Benjamin Loomes of Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
"A grim warning" created by Tim Wilhelm for Syrinscape
Rotating statue -created by Tim Wilhelm for Syrinscape
Telekinetic whirlwind created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
"Boar_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Wild boar sounds" by AlexTriceratops123
Tindalos Hound Growls performed by Mollie Loome
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Petrifying gaze created by Christian Koerding for Syrinscape

AND

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Temple of the nine gods combat stingers”- composed by Tim Wilhelm for Syrinscape
"Blood on the Sands" composed by Tim Wilhelm for Syrinscape
"Lurking III" – composed by Tim Wilhelm for Syrinscape
“The wreckage” – composed by Tim Wilhelm for Syrinscape
"Yuan-Ti Drums" was composed by Tim Wilhelm for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
"The King pt. 2" composed by Tim Wilhelm for Syrinscape
"Lurking II" – composed by Tim Wilhelm for Syrinscape
“Golem Remix” – composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape
“Lurking” – composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " composed by Tim Wilhelm for Syrinscape
"Kobolds on the loose" composed by Tim Wilhelm for Syrinscape
"The Hunter" composed by Tim Wilhelm for Syrinscape
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"The King pt. 1" composed by Tim Wilhelm for Syrinscape
"Exploring the Shrines" composed by Tim Wilhelm for Syrinscape.
"The Hunted" -composed by Tim Wilhelm
"The Imix Shrine Battle" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

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