Everyday Heroes Sound & Music: Total Recall
Preview
A blue sky on Mars? It’s been less than 24 hours since the eruption at the Pyramid Mines. Cohaagen is dead. Kuato is dead. Douglas Quaid and Melina are missing. With the Federal Colony wracked by violence, only a few surviving leaders of the Mars resistance remain to fight against being crushed beneath the government’s oppressive and mutant-hating boots once more.
As the most experienced mercenaries on the planet, you and your comrades have made good money taking jobs from the resistance in the past. Now they come calling again, this time with planetary consequences as even more alien tech starts to come online, triggered by hidden psychic operatives. Or, will you consider a government payday instead, and maintain the status quo? Resistance or Government. At the end of the day, someone’s gonna pay!
Total Recall™ is a Cinematic Adventure™ for use with the Everyday Heroes™ roleplaying game. You need the Everyday Heroes Core Rulebook to understand and play the contents of this book. Every Cinematic Adventure contains a wealth of lore about the world of the film, new hero building options, tools and guidance for game masters, and an incredible adventure.
Even if you are not a player in the cinematic world of Total Recall you may find this SoundPack useful if your party is:
- keen to explore Mars and its domes
- crawl through air vents
- explore the mindscape of psychics
- go against government goons
- …or psychic mutants
- cruise on a shuttle through the Marsian orbit
- explore a space station
- ride an overland train on Mars
- and so much more…
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Sci-Fi Player app, but you can make it appear in any of the apps by using the Campaign Manager.
This product is included for FREE with a SuperSyrin Subscription. Consider trying that out instead?
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SoundSet Specifics
SoundSet
Moods
An explosive opening
Venusville
Store - Frontal assault
Last Call
Last resort private rooms
Stand your ground
Close the blast doors
Close the blast doors assault
Ventilation shafts
Mining tunnels
Confronting the patrol
Caloris Heights / Sector Y
Elements
Mars alive
Mining tunnels
Chasing the mystery
Chasing the mystery (late)
Mars dome ambience
Coughs
Big ventilator
Ventilator low freqency
Mars dome ambience (late)
Coughs (late)
Big ventilator (late)
Ventilator low freqency (late)
Security jeeps
Panicking people
Rifle reload
Rifle - light
Automatic fire
Ricochets & whiz-bys
Gun hits + ricos
Pain
Injuries and pain
Shocked mumbling
Air con hum
Neon illumination
Neon blibs
Moving soldiers
Hammering metal
Things dropped
Fixing things
Ballistics armor piercing
Commands
Moving in the vents
Deep wind
Feet on gravel
Footsteps on gravel
Footsteps on soil
Construction vehicles
Automatic fire (tunnels)
Ricochets & whiz-bys (tunnels)
River
Caloris heights ambience
Official Everyday Heroes
Cellphone message
Cellphone call
Government patrol
Fog cloud
Disrupt electricity
Blast doors
Hacking
Sniper shot
SoundSet
Moods
Caloris Heights / Sector Y
Claim the bag
Sector A
Science center (calm)
Science center (tension)
Chased by MPG
Combat against MPG
Secure place
Mindscapes
Fighting Kuato
The keys to it all
Elements
Chasing the mystery
Mining tunnels
Perception limit
Kuato
Big ventilator
Ventilator low freqency
River
Caloris heights ambience
Happy crowd
Street talk
Ambience traffic
Running
Running exhaustion
Mars dome ambience
Air con hum
Deep wind
Electric doors
Footsteps on metal
Doors
Gun hits + ricos
Injuries and pain
Shocked mumbling
Commands
Automatic fire (tunnels)
Ricochets & whiz-bys (tunnels)
Coughs
Computer ventilation
Computer ambience
Computer blip
Computer noises
Low pulses
Earthquake rumble
Warp and shift
Portal small
Official Everyday Heroes
Cellphone call
Cellphone message
Computer display
Data access
Automatic fire
Guns
SoundSet
Moods
Plans within plans
Convincing Everett: negotiations
Convincing Everett: actions
Conference room
Open locations
Martian standoff combat
Mars Hilton
Penthouse suite
Do we really...? - combat
Sklodowska spaceport
Launch platform
Cargo shuttle
Astrogation
Docking
Kenneth station
Drone combat
Return to Mars
Elements
Chasing the mystery
Mining tunnels
Magic of space flight
Ventilator low freqency
Street talk
Coughs
Computer ventilation
Computer ambience
Computer blip
Computer noises
Hacking and research
Ambience traffic
Big ventilator
Happy crowd
Mars dome ambience
Air conditioning hum
Security systems
Gun Hits + Ricos
Injuries and pain
Commands
Automatic fire
Ricochets & whiz-bys
Shotgun
Guns
Pain
Busy lobby
People chatting casually
Hangar ambience
Servos & lifts
Engine noise
Welding sparks
Electric shocks
Power sparks
Plasma slip drive
Slip resonance
Capital ship engines (late)
Lift off blast
Life support - dioxide scrubbers
Helm drive aligner startup
Computer startup
Injector startup
Ram drive startup
Cruise acceleration startup
Hull resonance start up
Booster rocket
Steam releases
Hull resonance
Ram drive
Capital ship engines
Docking procedure
Capital ship engines (once)
Station drone (late)
Station hum (late)
Station engines (late)
Station drone
Station hum
Station engines
Distant heavy noises
Shield hum
Security robot 1 movement
Security robot 2 movement
Official Everyday Heroes
Airlock open
Airlock close
Engine burn attack
Cellphone message
Cellphone call
Elevator bypass
SoundSet
Moods
WtM: Sklodowska Spaceport
WtM: Sector B lab
ABM: Caloris Heights
ABM: Mindscape
Train to the Wall Mine
Impact! (train combat)
Remaining train ride
Trek towards Tholus Mound
Narrow tunnels
Sixteen pillars
Reflexive robots combat
Elevator ride
Martian standoff combat
Control facility
Ending 1: Doomsday machine
Ending 2: Status quo
Ending 3: A new dawn
Ending 4: No mercy
Elements
Perception limit
Chasing the mystery
Mars
Mining tunnels
Mars alive - Ending 1+2
Mars alive - Ending 3+4
Hangar ambience
Servos & lifts
Engine noise
Welding sparks
Electric shocks
Power sparks
Ventilator low freqency
Computer ventilation
Computer ambience
Computer blip
Computer noises
Busy background
Footsteps on metal
Random base noises
Random base noises (more)
Background voices
Medical computer
Big ventilator
River
Caloris heights ambience
Neon lights
Neon lights - broken
Air con hum
Train departing
Train moving
Metal flexing
Train resonance
Moving in the vents
Gun hits + ricos
Injuries and pain
Shotgun
Guns
Automatic fire
Feet on gravel
Sandy wind
Distant thunder
Footsteps in the Sand
Gravel tunnels
Deep wind
Feet on gravel (tunnels)
Unsettling hum
Cryogenic energy hum
Magnetic hum
Lab background hum
Security robot 1 movement
Security robot 2 movement
Laser weaponry
Elevator prep
Low frequency elevator movement
Pulsating power source
Pulsating magic
Commands
Ricochets & whiz-bys
Pain
Earthquake rumble
Enormous explosion
Portal
The Portal (energy)
Portal pulse
The Portal (zapping)
Heartbeat (closer)
Electromagnetic radiation strikes
Other strange sounds
Official Everyday Heroes
Storm!
Orbs
Shuddering mountain
Train power up
Cellphone call
Cellphone message
Quake!
Credits
TTRC Act 1.1: Tip of the spear
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
”jcb-operating-on-construction-site” by “alanmckinney” (https://freesound.org/people/alanmckinney/)
“road-construction” by “aesqe” (https://freesound.org/people/aesqe/)
"Winchester-rifle-cock-reload" by "splicesound" (https://freesound.org/people/ splicesound/)
“jcb-bucket-rattling” by “mickyman5000” (https://freesound.org/people/mickyman5000/)
“jcb-operating-on-construction-site” by “alanmckinney” (https://freesound.org/people/alanmckinney/)
CK Running Troops created by Chris Koerding for Syrinscape
Air vent movement created by Christian Koerding for Syrinscape
Rippled bleeps sounds created by Barry Doublet for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Heavy electrical door – Created by Barry Doublet for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Buggie created by Barry Doublet for Syrinscape
Metal objects sounds created by Barry Doublet for Syrinscape
Ventilator wheel created by Christian Koerding for Syrinscape
Ventilator wheel low frequency created by Christian Koerding for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Neon blibs created by Christian Koerding for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Mars ambience created by Christian Koerding for Syrinscape
Drop metal sounds created by Barry Doublet for Syrinscape
Grinding metal – Created by Barry Doublet for Syrinscape
Disable electronic lock created by Christian Koerding for Syrinscape
Male Pain sounds created by Chris Koerding for Syrinscape
Shocked crowd created by Christian Koerding for Syrinscape
AND
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Music composed, performed and recorded by Benjamin Loomes for Syrinscape.
"Mining tunnels" – composed and performed by Christian Koerding for Syrinscape
"Mars alive" – composed and performed by Christian Koerding for Syrinscape
"Chasing the mystery" – composed and performed by Christian Koerding for Syrinscape
Oneshot art created by Karen Loomes with icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
© 2023. Evil Genius Productions.
Background and product art supplied by Evil Genius Productions and edited by Karen Loomes for Syrinscape.
TTRC Act 1.2: Search and rescue
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
“brooklyn-7-11-altercation” by “vortichez”(https://freesound.org/people/vortichez/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]Computer controlled electric door sounds created by Barry Doublet for Syrinscape
Computer glitch sounds created by Barry Doublet for Syrinscape
Psychic crush sound created by Benjamin Loomes for Syrinscape
Rippled bleeps sounds created by Barry Doublet for Syrinscape
Portal sounds created by Barry Doublet for Syrinscape
Heavy electrical door – Created by Barry Doublet for Syrinscape
Computer blip created by Barry Doublet for Syrinscape
Run Grunts created by Christian Koerding for Syrinscape
Voice of Devargo by Stephen Graham
Ventilator wheel created by Christian Koerding for Syrinscape
Ventilator wheel low frequency created by Christian Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Climb metal ladder sounds created by Barry Doublet for Syrinscape
Mars ambience created by Christian Koerding for Syrinscape
Disable electronic lock created by Christian Koerding for Syrinscape
Shocked crowd created by Christian Koerding for Syrinscape
AND
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Music composed, performed and recorded by Benjamin Loomes for Syrinscape.
"Perception limit" – composed and performed by Christian Koerding for Syrinscape
"Chasing the mystery" – composed and performed by Christian Koerding for Syrinscape
"Mining tunnels" – composed and performed by Christian Koerding for Syrinscape
"Kuato" – composed and performed by Christian Koerding for Syrinscape
Oneshot art created by Karen Loomes with icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
© 2023. Evil Genius Productions.
Background and product art supplied by Evil Genius Productions and edited by Karen Loomes for Syrinscape.
TTRC Act 2: Three is two
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"caja1" by "suzenako" (https://freesound.org/people/suzenako/)
"caja-rrec" by "suzenako" (https://freesound.org/people/suzenako/)
"caja2" by "suzenako" (https://freesound.org/people/suzenako/)
"bmb0" by "suzenako" (https://freesound.org/people/suzenako/)
“brooklyn-7-11-altercation” by “vortichez”(https://freesound.org/people/vortichez/)
"caja-rrev" by "suzenako" (https://freesound.org/people/suzenako/)
"bmb1" by "suzenako" (https://freesound.org/people/suzenako/)
"tom3" by "suzenako" (https://freesound.org/people/suzenako/)
"air-pump-drone-and-hum" by "Tomlija" (https://freesound.org/people/Tomlija/)
Voice of Devargo by Stephen Graham for Syrinscape
Computer blip created by Barry Doublet for Syrinscape
Capital engine hum created by Christian Koerding for Syrinscape
Hacking the computer created by Christian Koerding for Syrinscape
Ventilator wheel created by Christian Koerding for Syrinscape
Ventilator wheel low frequency created by Christian Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Computer glitch sounds created by Barry Doublet for Syrinscape
Rippled bleeps sounds created by Barry Doublet for Syrinscape
Liftoff blast created by Christian Koerding for Syrinscape
Office lobby sounds created by Barry Doublet for Syrinscape
Mars ambience created by Christian Koerding for Syrinscape
Disable electronic lock created by Christian Koerding for Syrinscape
Male Pain sounds created by Chris Koerding for Syrinscape
Dragon footsteps created by Benjamin Loomes for Syrinscape
AND
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Music composed, performed and recorded by Benjamin Loomes for Syrinscape.
"Chasing the mystery" – composed and performed by Christian Koerding for Syrinscape
"Magic of space flight" – composed by Barry Doublet for Syrinscape
"Mining tunnels" – composed and performed by Christian Koerding for Syrinscape
Oneshot art created by Karen Loomes with icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
© 2023. Evil Genius Productions.
Background and product art supplied by Evil Genius Productions and edited by Karen Loomes for Syrinscape.
TTRC Act 3: Face to face
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
“mechanical-elevator” by “calivintage” (https://freesound.org/people/calivintage/)
"explosion" by "sarge4267" (https://freesound.org/people/sarge4267/)
"bip" by "Slanesh" (https://freesound.org/people/Slanesh/)
"s" by "kwahmah-02" (https://freesound.org/people/kwahmah-02/)
"hit4" by "Joe93Barlow" (https://freesound.org/people/Joe93Barlow/)
"heartbeats" by "patobottos" (https://freesound.org/people/patobottos/)
"Big-Explosion" by "Smcameron" (https://freesound.org/people/Smcameron/)
“Subway-ambience” by “ultradust” (https://freesound.org/people/ultradust/)
Portal sounds created by Barry Doublet for Syrinscape
Low frequency elevator created by Christian koerding for Syrinscape
Magnetic hum sounds created by Barry Doublet for Syrinscape
Computer glitch sounds created by Barry Doublet for Syrinscape
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Rippled bleeps sounds created by Barry Doublet for Syrinscape
Air vent movement created by Christian Koerding for Syrinscape
Heavy electrical door – Created by Barry Doublet for Syrinscape
Computer blip created by Barry Doublet for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Ventilator wheel created by Christian Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Lab background hum created by Christian Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Ventilator wheel low frequency created by Christian Koerding for Syrinscape
Computer talk sounds created by Barry Doublet for Syrinscape
Climb metal ladder sounds created by Barry Doublet for Syrinscape
Mars ambience created by Christian Koerding for Syrinscape
Male Pain sounds created by Chris Koerding for Syrinscape
Redlight pulse created by Barry Doublet for Syrinscape
Background beeps sounds created by Barry Doublet for Syrinscape
Neonlight flicker sounds created by Chris Koerding for Syrinscape
AND
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Music composed, performed and recorded by Benjamin Loomes for Syrinscape.
"Mining tunnels" – composed and performed by Christian Koerding for Syrinscape
"Chasing the mystery" – composed and performed by Christian Koerding for Syrinscape
"Mars alive" – composed and performed by Christian Koerding for Syrinscape
"Perception limit" – composed and performed by Christian Koerding for Syrinscape
Oneshot art created by Karen Loomes with icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
© 2023. Evil Genius Productions.
Background and product art supplied by Evil Genius Productions and edited by Karen Loomes for Syrinscape.