D&D Sounds and Music: Shadow of the Dragon Queen Part 4

USD 15.99

Choose Syrinscape as your go-to D&D music app and watch your adventure come alive with soundscapes that resonate with every roll.

To the Council of Maelgoth:
War is coming - that truth I can no longer deny. Here in Solamnia's eastern reaches, rumors swirl of human-led armies on the march, their ranks swelled by hobgoblins, minotaurs, ogres, and mysterious hooded mercenaries, all seeking a share of the spoils. Our allies in Nordmaar have fallen silent, and desperate travelers say the people of Khur have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnels - and I dare imagine worse.

I don't yet understand the shape of our enemy. Their motivations, their origins, and their very nature remain opaque. What is clear is that we face a threat unlike any since the Cataclysm. And when it comes, it will come for Kalaman.

Good lieges, I pray you make overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.

To aid your efforts, I have compiled my notes on the Kalaman region's history, neighbors, and lore. I hope this knowledge proves useful in meeting the threat before us.
Live with honor, Becklin Uth Viharin, Knight of the Crown

This SoundPack continues to support your Dragonlance, Shadow of the Dragon Queen campaign, with every sound you need right at your fingertips, waiting and ready to help you bring the fantastic world of Krynn to life.

Even if you are not a player in the world of Dragonlance you may find this SoundPack useful if your party is:

  • keen to explore ancient ruins long forgotten,
  • facing death dragons and their cataclysmic breath weapon,
  • exploring a mansion posing as barracks,
  • fighting dragon army soldiers, draconians or hobgoblins,
  • investigating a submerged temple,
  • conquering an old tower ruin that is... capable of magic flight,
  • facing off against a blue dragon,
  • and much more.

Did you know that Syrinscape’s app includes a vast array of creature and environmental sounds, ready to accompany the music and enhance your game?

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

™ & ©2024 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Through ancient passages
Hall of betrayal
Path of Memories (dry)
Path of Memories (dry) - music
Path of Memories (flooded)
Path of Memories (flooded) - music
Stone golem battle
Bone Gauntlet
Dragon skeleton battle
Green slaad battle
Ghost of the past
Death dragon battle
Death dragon battle (more music)
Demelin's apartment
Test of High Sorcery

Elements

Full combat (delayed)
Danger lurking music
Full combat
Path drone
Frozen in time chimes
Epic combat intro
Epic combat (delayed start)
Chill wind
Whistly wind
Sick breath
Hell cave 7
Skittering ones
Skittering sounds
Wind sweetener indoors
Spectral green flames
Purple flames
Weird whisperings
Eerie whispers
Close drips
Lake shore
Stone sounds
Armor foley (delayed)
Weapon impacts (delayed)
Swords
Golem footsteps (delayed)
Golem punches (delayed)
Stone golem noises (delayed)
Armor sounds heavy (delayed)
Golem swings (delayed)
Ferocious fighters (delayed)
Fighters (delayed)
Combat exertion (delayed)
Moving nagas
Naga combat
Naga strikes
Naga hisses
Skeleton bones (left)
Skeleton bones (right)
Combat exertion
Ferocious fighters
Fighters
Armor foley
Weapon impacts
Green slaad
Green slaad weapons
Taking damage
Slaad growls
Scary immortality
Rubble
Footsteps stone
Palace drone
Brazier flames
Searching lab
Dimensional shift
Dimensional disturbances
Dimensional suffering
Dimensional creatures
Vortex
Spells
Death dragon longs
Death dragon shorts
Dragon wings (close)
Official D&D
Death dragon
Cataclysmic breath
Dragon "rising"
Golem breaks free
Green slaad
Dragon skeleton
Stone golem

Moods

View of the city
Shadow of Soth
Northwestern districts
Southwestern districts
Western districts
Other districts
Other districts (with music)
Draconians battle
Ghasts battle
Ghosts battle
Other battles

Elements

Road of peril (full)
Treading a dangerous path
Full combat
Ghast
Fighting ghost
Ghost town howls
A ghostly presence
Ghost town howls and clacks
Light wind
Wind strong
Rushing river
Wading in shallow water
Wading through water
Flowing water
Movement in water
Lake water
Tumbling rocks
Stone sounds
Footsteps stone
Rubble
Jungle background
Footsteps on soil
Jungle
Red Charlotte sword fighter
Taking damage
Ferocious fighters
Fighters
Combat exertion
Armor foley
Weapon impacts
All draconian warriors
Death dragon distance
Dragon wings (distant)
Official D&D
Draconian growl
Death dragon roar (distant)
Ghost
Ghast bite
Ghast paralyzing claws

Moods

Mansion grounds
Inside the mansion
Inside the mansion (with music)
Salon
Kitchen
Dragon army soldiers battle
Hobgoblin battle
Draconians battle
Other battles
Causeway/Lake
Wooded berm
Duskwalker battle
Marid battle
Submerged temple rooms
Submerged temple rooms (with music)
Mummies battle
Chancel
Restoring the lance

Elements

Full combat
Danger lurking music
Hissing manor
Road of peril (full)
Road of peril (delayed)
Placing the lance
Mummy bites
Mummy growls big
Mummy noises
Ghost town howls
Light Wind
Wind strong
Rushing river
Lake water
Stone sounds
Footsteps stone
Jungle background
Footsteps on soil
Red Charlotte sword fighter
Taking damage
Ferocious fighters
Combat exertion
Armor foley
Weapon impacts
A ghostly presence
Wind sweetener indoors
Eerie whispers
Barbarian sword fighters
Int whitenoise
Background whispers
Hobgoblin hubbub
Hobgoblin walla
Thugs
Swords clash whoosh
Hobgoblin fighters
Hobgoblin attack
Bozak draconians
Crossbow attack
Arrow in flesh
Flesh attack
Wing swoop
Swoosh
Marble fireplace
Dragon army soldiers chatting
Cooking
Kitchen pulley
Fireplace
Draconians
Shuffling
Wading in shallow water
Wading through water
Movement in water
Swimming in a lake
Gentle waves amongst pebbles
Waves on the beach
Creaking trees
Winds grazing trees
Treant sapling movement
Treant roars
Treant attack
Marid hisses
Movement in water (fight)
Battle splashes
Water elemental movement
Water elemental roars
Swimming in a lake (inside)
Movement in water (inside)
Dripping water
Sandlake lake
Official D&D
Bozak lightning discharge
Bozak death throes
Dragonnel roar (distant)
Draconian growl
Hobgoblin
Duskwalker
Dragon army soldiers
Marid

Moods

Floating tower
Plaza
Sivak draconians battle
Entry
Bone devil battle
Tower monitoring
Flameskulls battle
Energyfield
Istarian drone battle
Aurak draconians battle
Other tower rooms
The city rises!
Belephaion battle
Belephaion battle (more music)
Threshold evacuation
Escaping the city / reuniting

Elements

Road of peril (full)
Danger lurking music
Full combat
Bone devil movement i
Bone devil movement ii
Bone devil growls
Bone devil hisses
Flameskull fighting
Flameskull
White light
Light particle movement
Deep structural creaking (distant)
Weird whisperings
Antimagical field
Crystal pillars
Gong rings
Deep wind
Whistly wind
Ghost town howls
Light wind
Wind strong
Rushing river
Lake water
Stone sounds
Footsteps stone
Jungle background
Footsteps on soil
Sivak draconians (inside)
Dragon wings (distant)
Levitating stones
Duergar gibberish (inside)
Distant draconians
Red Charlotte sword fighter
Taking damage
Ferocious fighters
Combat exertion
Armor foley
Weapon impacts
Barbarian sword fighters
Shuffling
Walking in deep snow
Dragons talking
Deep words
Shadow realm drone
Ghostly fog
Haunted noises
Mysterious ambience
Ill wind
Water fountain
Fountain basin
Lapping water
Heavy thudding mechanism (muffled)
Electronic devices
Buzzing device
Electrical arcing
Electrostatic anomalies
Electric sparks
Urm electricity
Istarian drone movement
Istarian drone activation
Istarian footwork
Blue dragon roars
Blue dragon attack
Earthquake rumble
Earthquake sweetners 3D
Eruption
Dragon wings (close)
Structural damage
Tumbling rocks
Running
Running (outside)
Bozak draconians
Aurak draconians
Aurak draconians magical gibberish
Spells
Extended spell fighting
Official D&D
Diminished magic
Aurak spells
Aurak death throes
Sivak death throes
Bozak death throes
Bozak lightning discharge
Blue dragon
Posion breath
Bone devil
Flameskull fire ray

Credits

sdq Path of memories

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/) "magical-effect" by "stephensaldanha" (https://freesound.org/people/stephensaldanha/) "poison-spell-magic" by "qubodup" (https://freesound.org/people/qubodup/) "skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Dragon hunter part 5 composed and performed by Barry Doublet for Syrinscape
CK-Dimensional Shift created by Christian Koerding for Syrinscape
Ghostly scarwall voices by Morgan Rands son
Rock sounds created by Barry Doublet for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Skittering sounds created by Benjamin Loomes and a brush and a cheese-grater for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Necro Move sounds created by Chris Koerding for Syrinscape
Necro Combat sounds created by Chris Koerding for Syrinscape
Slaad growls sounds created by Chris Koerding for Syrinscape
Wind sweetener created by Christian Koerding for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
"Watery Grave (master)" created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Flameskull sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Underground movement break free sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Breath sound created by Benjamin Loomes for Syrinscape
Palace drone sounds created by Barry Doublet for Syrinscape
Fire spell recorded, mixed and mastered by Benjamin Loomes at Syrinscape
Green Slaad created by Christian Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Stone golem noises created by Christian Koerding for Syrinscape
Cataclysmic breath created by Christian Koerding for Syrinscape Death dragon created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Naga hisses created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Ghostly scarwall voices by Josiah Barker for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Cave drone (master 4)" created by Barry Doublet for Syrinscape
“Dragon hunter part 4” – composed and performed by Barry Doublet for Syrinscape
"Crypt drone" – composed and performed by Christian Koerding for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2023

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2023 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

sdq City of Lost Names

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Ghost-Fx" by "Oscillator" (https://freesound.org/people/Oscillator/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Rock sounds created by Barry Doublet for Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Jungle wood blocks created by Barry Doublet for Syrinscape
Baaz draconians created by Christian Koerding for Syrinscape
Sivak draconians voices by Barry Doublet, processed and mixed by Christian Koerding for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ghost town howls sounds created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Kapak draconians voices by Tim Wilhelm, processed and mixed by Christian Koerding for Syrinscape
Dragon hunter part 4 composed and performed by Barry Doublet for Syrinscape
Bozak draconians voices by Steve Barr, processed and mixed by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Fighting ghost sounds created by Barry Doublet for Syrinscape
Tropical jungle created by Christian Koerding for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Death dragon created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2023

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2023 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

sdq Mansion and Temple

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/) "pumpmkin-guts-squish-4" by "mwlandi" (https://freesound.org/people/mwlandi/) "beach-short03" by "aiyumi" (https://freesound.org/people/aiyumi/) "rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/) "fireplace" by "leosalom" (https://freesound.org/people/leosalom/) "Ghost-Fx" by "Oscillator" (https://freesound.org/people/Oscillator/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Placing the lance oneshot created by Christian Koerding for Syrinscape
Performed, recorded, mixed and mastered by Benjamin Loomes for syrinscape.com
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Throwing giant rock sounds created by Barry Doublet for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Hobgoblin sounds performed & edited by Barry Doublet for Syrinscape
Bozak death throes created by Christian Kording for Syrinscape
Baaz draconians created by Christian Koerding for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
"Watery Grave (master)" created by Barry Doublet for Syrinscape
Redbrand sounds created by Benjamin Loomes for Syrinscape
Mummy roars performed by Mike Bradford at Gen Con 2015 and enhanced by Benjamin Loomes for Syrinscape
Wind sweetener created by Christian Koerding for Syrinscape
Funghi hisses created by Chris Koerding for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Lapping water sounds created by Barry Doublet for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Store Interior sounds created by Benjamin Loomes for Syrinscape
Female fighter sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ghost town howls sounds created by Barry Doublet for Syrinscape
Lightning sparks created by Christian Koerding for Syrinscape
Breath sound created by Benjamin Loomes for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Tropical jungle created by Christian Koerding for Syrinscape
Hobgoblin sounds performed by Dan Tharpe, edited by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Combat shuffle created by Christian Koerding for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Female fighter created by Barry Doublet for Syrinscape
Winds and leaves created by Christian Koerding for Syrinscape
Bozak draconians voices by Steve Barr, processed and mixed by Christian Koerding for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
M Redbrand sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
"Cave drone (master 4)" created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Hobgoblin hubbub created by Syrinscape for Dungeons & Dragons RPG
Swimming strokes created by Christian Koerding for Syrinscape
Kitchen pulley – Created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds created by Chris Koerding for Syrinscape
Dragonnel created by Christian Koerding for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Hobgoblin sounds performed by Chris Körding, edited by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharpe, Barry Doublet, edited by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Death House backing" composed and performed by Barry Doublet for Syrinscape
“Dragon hunter part 5” – composed and performed by Barry Doublet for Syrinscape
“Creepy manor” – composed and performed by Christian Koerding for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
“Dragon hunter part 4” – composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2023

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2023 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

sdq Threshold of Heaven

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"magical-effect" by "stephensaldanha" (https://freesound.org/people/stephensaldanha/)
"poison-spell-magic" by "qubodup" (https://freesound.org/people/qubodup/)
"creaking-floorboard" by "benboncan" (https://freesound.org/people/benboncan/)
"Running_Sounds" by "zombiechaser3" (https://freesound.org/people/zombiechaser3/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"slow-flyby-landing" by "duckduckpony" (https://freesound.org/people/duckduckpony/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Ghostly scarwall voices by Morgan Rands son Dragon hunter part 5 composed and performed by Barry Doublet for Syrinscape Aurak draconian created by Christian Koerding for Syrinscape White Fortress tiles sounds created by Barry Doublet for Syrinscape Flameskull gibberish sounds created by Barry Doublet for Syrinscape Combat exertion created by Christian Koerding for Syrinscape Bozak death throes created by Christian Kording for Syrinscape Diminished magic oneshot created by Christian Koerding for Syrinscape Dragon claw scratch created by Benjamin Loomes for Syrinscape Baaz draconians created by Christian Koerding for Syrinscape Sivak draconians voices by Barry Doublet, processed and mixed by Christian Koerding for Syrinscape Combat shuffle created by Christian Koerding for Syrinscape Spell sounds created by Benjamin Loomes for Syrinscape Flameskull sounds created by Barry Doublet for Syrinscape Devil hisses created by Benjamin Loomes for Syrinscape Shadow realm drone sounds created by Barry Doublet for Syrinscape Sahuagin temple gong created by Barry Doublet for Syrinscape "Watery Grave (master)" created by Barry Doublet for Syrinscape Giant clockwork gears created by Christian Koerding for Syrinscape Flameskull fire ray sounds created by Barry Doublet for Syrinscape Underwater gong created by Barry Doublet for Syrinscape Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape Ghost town howls sounds created by Barry Doublet for Syrinscape Duergar created by Christian Koerding for Syrinscape Ghostly scarwall voices by Daniel Turril for Syrinscape Blue dragon roars created by Benjamin Loomes for Syrinscape Aurak death throes created by Christian Koerding for Syrinscape Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape Voice of Nihil by Morgan Rands for Syrinscape Longwords created by Benjamin Loomes and Paulstretch for Syrinscape Lightning sparks created by Christian Koerding for Syrinscape Dragon hunter part 4 composed and performed by Barry Doublet for Syrinscape Bozak draconians voices by Steve Barr, processed and mixed by Christian Koerding for Syrinscape Sword damage sounds created by Barry Doublet for Syrinscape Tropical jungle created by Christian Koerding for Syrinscape Complete silence performed by Chris Koerding for Syrinscape "Cave drone (master 4)" created by Barry Doublet for Syrinscape Leather armour sounds created by Benjamin Loomes for Syrinscape Footsteps on stone sounds created by Barry Doublet for Syrinscape Footsteps on Titan sounds created by Barry Doublet for Syrinscape Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape Urms electricity created by Barry Doublet for Syrinscape D&D Green Dragon performed by Benjamin Loomes for Syrinscape Electrical arcing sounds created by Barry Doublet for Syrinscape Crystal Entities created by Christian Koerding for Syrinscape Ghostly scarwall voices by Josiah Barker Black smoke noises created by Barry Doublet for Syrinscape Barbarian sword fighter sounds created by Barry Doublet for Syrinscape Sivak death throes created by Christian Kording for Syrinscape Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2023

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2023 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.