D&D Sounds & Music: Tomb of Annihilation Chapter 2 - The lands of Chult - Part 2

USD 19.99

Syrinscape, the quintessential D&D music app, orchestrates your campaign's ambiance with an unrivaled collection of immersive soundtracks.

The Tomb of Annihilation: Chapter 2 - The Land of Chult, Part 2 SoundPack gives you the complete audio solution when playing this rich and colorful DUNGEONS & DRAGONS adventure. All the preparation is done for you and every sound you'll need is right at your fingertips. Immerse your players in the story as they take their first intrepid steps into the The Land of Chult, and mystery and danger begin to unravel themselves, all accompanied with an original musical score tuned hit just the right retro vibe.

Let Syrinscape help you turn this adventure right up to 11.

Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I'm not running this particular DUNGEONS & DRAGONS adventure?

Of course! The Tomb of Annihilation Chapter 2 SoundPack brings to life:

  • Jungle fort during the day & night
  • including command medical tents, and even latines
  • a jungle maze with moving plants
  • a hot and sweaty jungle shrine
  • grungs
  • spiders
  • stirges
  • Pterafolk
  • bats
  • zombies
  • a jungle monastery
  • gargoyles
  • a windy plateau above the jungle
  • angry flying monkeys (of course)
  • a flesh golem
  • lizardfold
  • a giant snake
  • stinging insects... LOTS of stinging insects
  • and much much more...
Did you know Syrinscape’s app includes an ‘On-the-Fly’ feature, allowing you to adjust the musical mood instantly in response to your game's narrative twists?

Once purchased or unlocked with a subscription, this content will appear in the Web Player at app.syrinscape.com and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

TM & ©2022 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Fort ambiance (day)
Fort ambiance (night)
Command tent
Medical tents
Locked in the tower (day)
Locked in the tower (night)
Latrines
Zombies at the gates
Gate crashing dino
Fighting the guards (fisticuffs)
Fighting the guards (deadly)

Elements

Welcome to the Jungle
Combat music II
Stealth music
Combat music
Combat music (delayed)
Water splash
Coughs and sneezes
The sick and wounded
Sick moans
Grunts and shouts
More pain
Punches
Grunts and shouts II
Shouts and cries (high)
Punches II
T-rex
Jungle animal cries
Jungle sounds
Distant jungle
Footsteps on soil
Rain storm
Distant thunder
Footsteps stone
Insect flybys
Creaking wood
Medium fire 2
Roaring fire
Small fire 2
Splashes
Cracking boards
Dino roars
Chains
Creaking boards
Creaking ropes
Moving through the underbrush
Moving through the underbrush II
Night birds
Falling trees
Zombies
Angry zombies
Ghoul attack
Extended spell fighting
Earthquake rumble small
Dino stomps
Angry dino
Footsteps in mud
Torch on wall
Unsettling wind
Axe and shield
Swordplay
Tents in the wind
Sick people
Coughs and throats
Guard patrols
Blacksmith
Jungle day
Jungle night
More flies
Flies II
Heavy rain II
Heavy rain I
Random tools
River
Village animals
Tents
Oozing
Splashing through the muck
Squelching
Underbrush occasional
Armor sounds heavy
Exertion (low voices)
Swords clash whoosh
Fighters (low voices)
Exertion (high voices)
Fighters (high voices)
Jungle animal cries
Footsteps in jungle foliage
Large dino stomps
Stomping dino
Cracking and snapping wood
Sleeping guard
Fighting guards
Chatting guards II
Chatting guards
Night-time guards
breaking up the place
Fighters (no swords)
Smashing glass
Official D&D
Combat Sting
Thunder claps
Sudden rainstorm
Surrender
T-rex roars
Opening the gate
Warning horn
Volcanic explosion
Picking lock
Violently ill
Stealth kill
Punched
Open door
Taking damage
Dino growling

Moods

Outside the maze
Inside the maze
Whoops! wrong turn
Lake shore ambience
Dungrunglung ambience
Wading across the lake
Inside the shrine
The prison pit
The great ritual
Grung attack

Elements

The great ritual
Combat music
King Groak ritual
After the rain
Tribal drums inside the maze
Tribal drums on the edge of the lake
Tribal drums outside the maze
Grunts and cries
Blade swipe
Smashing the underbush
More punches
Coughs and throats
Insect thrum
Night insects
Night birds
Campfire
Insects (more)
Insects
Insect flybys
Tumbling pebbles
Lake water
Lake shore
Whistly wind
Close drips
Moaning zombies
Ghoul cries
Crashing through the underbrush
Moving through the underbrush II
Moving through the underbrush
Shifting maze
Shifting maze II
More frogs
Jungle sounds
Jungle - active
Jungle day
Bubbles in the mud
Jungle animal crys
Footsteps in mud
Squelching
Plopping sounds
Frogs
Running water
Big splashes
Creaking boards II
Drips
Bonfire
Grung pain
Grung attacks
Chattering grung II
Chattering grung
Random tools
Angry zombies
Fighters I
Swords clash whoosh
Fighters II
Armor sounds heavy
King Groak ritual (looped)
Official D&D
Dramatic sting II
Dramatic sting III
Thunder claps
Sudden rainstorm
Combat sting
Halt!
Open empty chest
Assassin vines
Pit trap
Zombies
King Groak ritual
Picking lock
Volcanic explosion
Dino growling
T-rex roars

SoundSet

TOA2 Firefinger

Moods

Sneaking through the forest (rainstorm)
Sneaking up to Firefinger (Night)
Level one: abandoned cave
Disturbing the spiders
Level two: stirge cave
Stirge battle
Climbing to level 3
Pterafolk combat in the nest
Level three: pterafolk nest
Level four: Pinnacle
Pinnacle combat

Elements

Cave Drums II
Stealth music
Combat music
Combat music II
Theme music
Cave drums
Jungle - active
After the rain
Jungle - busy
Grunts and cries
Hammering
Blade swipe
Punches
More punches
Coughs and throats
Footfalls
Insect thrum
Night insects
Campfire
Insects (more)
Insects
Mountain wind
Insect flybys
Eagle calls
Tumbling pebbles
Stirges attack
Stirges
Stirges charging
Attacks
Air movement
Swords clash whoosh
Stirges swarming
Stirge screeching
Flying snake wings
Jungle day
Heavy rain I
Heavy rain II
Giant footsteps
Dino growls
Dino roars
Moving through the underbrush
Moving through the underbrush II
Moving in the nest
Night birds
Jungle night
Distant jungle
Coughs and sneezes
T-rex
Jungle animal cries
Jungle sounds
Footsteps on soil
Giant spiders march (distant)
Skittering sounds
Armor sounds heavy
Spiders all around
Hissing spiders distant
Attacking spiders
Armor foley
More hissing spiders
Footsteps stone
Female fighting
Male fighting
Extended spell fighting
Weapon impacts
Loose rock
Magic in the air
Creaking ladder
Bonfire
Walking on bones
Campfire (cave)
Pterafolk chatter in cave
Pterafolk pain
Pterafolk attack
Pterafolk chatter (far away)
Pterafolk chatter on pinnacle
Pterafolk pain on pinnacle
Pterafolk attack on pinnacle
Official D&D
Dramatic sting
Dramatic sting II
Dramatic sting III
Sudden rain
Pterafolk pain
Pterafolk chatter
Pterafolk attack
Stirge screech
Combat sting
Failed climbing check
Failed swinging. Ouch!
Wind gust
Spider web attack
Spider hiss
Aarakocra prisoner
Picking lock
Volcanic explosion
Dino growling
T-rex roars

Moods

Arriving at the heart
Expressway to the top
Meeting Valindra
Bat attack
Sneaking into the lair (all clear?)
Zombie attack
Combat with Valindra? Yikes!
Locked up
Sneaking into the lair (Valindra is about )

Elements

The heart of Ubtao
Danger is close
Combat music
Combat music (delayed)
Welcome to the Jungle
Mysterious stranger
Magic gate
Bat swarm
Swords clash whoosh
Spell fighting
Taking damage
Insects
Plopping sounds
Small rocks
Ghostly noises
Drips
Rocks
Magic pulses
Ill wind
Dino footsteps
Minor rock movement
Crumbling stone
Throwing fists
Male grunts and shouts
Moving through the underbrush
Moving through the underbrush II
Weapon impacts
Swords clash & damage
Armor foley
Dinos farway
Oofs and arghs
Strange rumblings
Creaking ropes
Heavy rain II
Heavy rain I
Jungle animal cries
Jungle sounds
Dino roars
Insect flybys
Distant jungle
Attacks
Air movement
Tumbling pebbles
Bat wings
Jungle day
Coughs and sneezes
Dino growls
T-rex
Valindra combat
Zombie shuffling intermittent
Zombie talk
Zombies
Spell combat
Fighting I
Fighting II
Fighters
Distant jungle (magic circle)
Metal cage noises
Ogre zombie
Lich: random utterances
Valindra combat
Footsteps
Eagle calls
Zombie (muffled behind door)
Flying dinosaur
Official D&D
Dramatic flute II
"Welcome"
'Yes"
"No"
"Perhaps"
"What?"
"Thank you"
"Get out"
Lich "die"
Laughs
Door smashes open
Zombie growl
Teleportation circle
Magic gate
Pick lock
Single bat
Bat swarm
Girallion zombie roar
Thunder claps
Volcanic explosion
Dino growling
T-rex roars

SoundSet

TOA2 Kir Sabal

Moods

Spotting Kir Sabal
Climbing up to Kir Sabal
Kir Sabal general ambience (day)
Kir Sabal general ambience (night)
Dance of the seven winds
Monastery
Cleansing chambers
Inside a dwelling
Gargoyles attacking
Angering the Aarakocra

Elements

Kir Sabal ambience
Kir Sabal
Dance of the seven winds
Gargoyle battle music
Wing flutter
Jungle - active
After the rain
Jungle - busy
Grunts and cries
Hammering
Blade swipe
Punches
More punches
Scraping chairs
Coughs and throats
Footfalls
Night insects
Night birds
Campfire
Insects (more)
Insects
Mountain wind
Insect flybys
Eagle calls
Tumbling pebbles
Whistly wind
Air movement
Chimes
Gargoyle wings
Cloth flapping
Gargoyle screetches
Loose rock
Creaking ladder
Young aarakocra
Footsteps on wood
Aarakocra chatter
Aarakocra chatter II
Aarakocra attack
Aarakocra pain
Monastary chimes
Fighters II
Swords clash whoosh
Fighters I
Armor sounds heavy
Chairs and tables
Birds
Birds II
Water fountains
Mountain wind (muffled)
Various work
Official D&D
Dramatic sting
Dramtic sting III
Wind gust
Wing flutter
Gargoyle screetch
Dramatic sting II
Rotten boards give way
Failed climbing check
Failed swinging. Ouch!
Combat sting
Picking lock
Pterafolk attack
Pterafolk pain
Pterafolk chatter
Aarakocra chatter
Aarakocra attacks
Aarakocra pain
Thunder claps
T-rex roars

SoundSet

TOA2 Mbala

Moods

Following the path up the cliff
Reaching the plateau
Discovering Mbala
Wading through the skulls
Meeting Nanny Pu'pu
Ritual of death
Angry flying monkeys
Pterafolk combat
Pterafolk cave
Flesh Golem combat
Flesh Golem and nanny combat
Night-time exploring

Elements

Nanny Pu'pu
Forest music
Golem combat
Mbala
Combat music
The ritual of death
Jungle - active
Bone chimes
Jungle - busy
Grunts and cries
Blade swipe
Punches
Smashing the underbush
More punches
Coughs and throats
Insect thrum
Night insects
Night birds
Campfire
Insects (more)
Insects
Mountain wind
Eagle calls
Tumbling pebbles
Strange rumblings
Jungle sounds
Dino roars
Distant jungle
Footsteps on soil
Giant footsteps
Air movement
River
Minor rock movement
Crumbling stone
Moving through the skulls
Armor foley
Female fighting
Moving through the skulls II
Male Fighting
Weapon impacts
Campfire (cave)
Footsteps stone
Loose rock
Creaking ladder
Extended spell fighting
Fighting I
Fighting II
Swords clash & damage
Chattering flying monkeys
Attacking monkeys
Flying monkeys
Golem movement
Golem punches
Golem grunts
Pterafolk pain
Pterafolk chatter in cave
Pterafolk attack
Nanny combat
Ritual of death
Magic pulses
Flying Dinosaur
Official D&D
Dramatic sting
Dramatic sting II
Dramatic sting III
Combat sting
Thunder claps
Sudden rainstorm
Angry flying monkey
Nanny laugh
Nanny screams
Picking lock
Pterafolk chatter
Pterafolk pain
Flesh golem
Volcanic explosion
Dino growling
T-rex roars

SoundSet

TOA2 Orolunga

Moods

Discovering Orolunga
First steps
Second steps
Third steps
Saja N'baza's shrine
OK, snake food it is.
Re-entering the shrine

Elements

Saja N'Baza
Combat music
Orolunga
Welcome to the Jungle
Parrots
Swords clash whoosh
Spell fighting
Taking damage
Giant snake
Insects
Phantom breeze
Talking chwingas
Chwinga moving
Ghostly noises
Rocks
Minor rock movement
Crumbling stone
Moving through the underbrush
Moving through the underbrush II
Armor foley
Dinos farway
Strange rumblings
Heavy rain II
Heavy rain I
Jungle animal cries
Jungle sounds
Dino roars
Insect flybys
Distant jungle
Footsteps on soil
Tumbling pebbles
Jungle day
Coughs and sneezes
Dino growls
Fighting II
Fighters
Snakes
Slithering
Bird songs
Braziers
Saja N'baza attacks
Official D&D
Dramatic sting
Dramatic sting II
Combat sting
Thunder claps
Sudden rainstorm
Saja N'baza attacks
Dino growling
Chwinga chatter
Snake swallower
Failed to swallow the snake
Failed climbing check
Parrot
Volcanic explosion
T-rex roars

Moods

Ataaz Kahakla
Needle's bones
Quipper Swarm
Port Castigliar
Axe beak charge
Gargoyle attack
Giant snake fight
Grung attack
Kamadan battle
Lizardfolk battle
Pterafolk attack
Su-monster attack

Elements

Creepy music
Combat music
Combat music (delayed)
Welcome to the Jungle
Combat music II
Combat music (delayed) II
Music of wonder and mystery
Su-monster attack
Su-monster pain
Quipper swarm
Swords clash whoosh
Spell fighting
Taking damage
Footsteps in mud
Swamp atmosphere
Insect swamp distant
Frogs
Weird frogs
Small river
Giant snake
Insects
Creaking trees
Plopping sounds
Small rocks
Ghostly noises
Drips
Squelching
Rocks
Magic pulses
Low wind
Dino footsteps
Ghostly presence
Minor rock movement
Crumbling stone
Throwing fists
Male grunts and shouts
Moving through the underbrush
Moving through the underbrush II
Crashing through the underbrush
Stomping dino
Falling Trees
Weapon impacts
Angry dino
Large dino stomps
Swords clash & damage
Armor foley
Dinos farway
Creaking boards
Waves lapping
Big splashes
Oofs and arghs
Strange rumblings
Creaking ropes
Flash flood I
Flash flood II
Heavy rain II
Heavy rain I
Sword swooshes
Draconic
Swordplay
Axe and shield
Lizardfolk fighting
Lizardfolk fighting II
Jungle animal cries
Axe beak
Jungle sounds
Dino roars
Insect flybys
Distant jungle
Footsteps on soil
Distant river
Giant footsteps
Splashes
Attacks
Air movement
Tumbling pebbles
Kamadan cat attacks
Jungle day
Coughs and sneezes
Dino growls
T-rex
River
Footsteps on wood
Zombie shuffling intermittent
Zombie talk
Moaning zombies
Zombies
Distant ghoul wails
Angry zombies
Extended spell fighting
Fighting I
Fighting II
Skeleton bones
Mountain wind
Swirling water
Lake water
Distant wildlife
Gargoyle wings
Gargoyle screetches
Bow waves
Whistly wind
Abandonded structures
River water
Armor sounds heavy
Swooshing
Punches
Club hits
Club swings
Grung attacks
Grung pain
Bubbling
Gulls
Banners
Pterafolk pain
Pterafolk attack
Kamadan snake attacks
Axe beak charging
Axe beak attacks II
Fighters (delayed) II
Fighters (delayed)
Official D&D
Combat sting
Dramatic flute II
Pterafolk attack
Pterafolk pain
Gargoyle attack
Kamadan attack
Giant snake bite
Lizardfolk shout
Grung attack
Su-monster pain
Su-monster attack
Dino growling
Quipper swarm
Axe beak
Charging Axe beak

Credits

TOA2 Camp Vengeance

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"donner1" by "swuing" (https://freesound.org/people/swuing/)
"pouring-soup-in-a-metal-pan-long-slow-nasty" by "Hitrison" (https://freesound.org/people/Hitrison/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"female grunts breaths" by "martian" (https://freesound.org/people/martian/sounds/218908/")
"female grunts breaths" by "martian" (https://freesound.org/people/martian/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Timber" by "Hazure" (https://freesound.org/people/Hazure/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
"doing-them-cobblestones" by "inchadney"(https://freesound.org/people/inchadney/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Coughing sick Beggars created by Barry Doublet for Syrinscape
Angry guards performed by the wonderful staff at the Interaction Consortium for Syrinscape
Basilisk Gate guard in scuffle – Created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Jungle footsteps created by Christian Koerding for Syrinscape
Coughing sick Beggars – Created by Barry Doublet for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Goblin war dance created by Tim Wilhelm for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Goblin Horn sounds created by Tim Wilhelm for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Wood cracking heavily created by Barry Doublet for Syrinscape
Plague moans created by Chris Koerding for Syrinscape
Wood snapping sounds created by Barry Doublet for Syrinscape
Combat_Sting created by Tim Wilhelm For Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Dinosaur noise created and edited using creative common zero samples.
Zombie sounds created by Barry Doublet for Syrinscape
Panther cries sounds created by Barry Doublet for Syrinscape
Daytime jungle SFX created by Tim Wilhelm using Creative Common samples and original recordings.
Spell sounds created by Benjamin Loomes for Syrinscape
Howler monkey distant sounds created by Barry Doublet for Syrinscape
Night time jungle SFX created by Tim Wilhelm for Syrinscape
Guards march sounds created by Barry Doublet for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Stealthy Guard created by Chris Koerding for Syrinscape
Welcome to the Jungle created by Tim Wilhelm for Syrinscape.
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Open fire place fire in cave sounds created by Barry Doublet for Syrinscape
Ghouls performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Heavy Rain was created for Syrinscape by Tim Wilhelm for Syrinscape
Baldur's gate civis – Created by Barry Doublet for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Wooden Gate created for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Jungle day created by Tim Wilhelm for Syrinscape
PF Minotaur by Chris Koerding for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Male Pain sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
Created by Tim Wilhelm for Syrinscape using Creative Commons: Zero samples and original recordings.
Plague moan sounds created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Ghoul sounds performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also: "Blood on the Sands" composed by Tim Wilhelm for Syrinscape
"The Hunter" composed by Tim Wilhelm for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
“Tomb of Annihilation – Main theme”- composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"Hiding from danger" composed and performed by Barry Doublet for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Dungrunglung

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Gruung combat drums composed by Tim Wilhelm for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Cultist grunt performed by Brandon Perkins for Syrinscape
Gruung Drums Composed by Tim Wilhelm for Syrinscape.
Great Gruung Ritual composed by Tim Wilhelm for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Combat_Sting created by Tim Wilhelm For Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Dinosaur noise created for Syrinscape
Balloon wicker basket sounds created by Barry Doublet for Syrinscape
Gruung voices created by Tim Wilhelm for Syrinscape
Panther cries sounds created by Barry Doublet for Syrinscape
Daytime jungle SFX created by Tim Wilhelm using Creative Common samples and original recordings.
Howler monkey distant sounds created by Barry Doublet for Syrinscape
"Zombie growl" performed by Mike Bradford at Gen Con 2015
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
King Groak Ritual created by Tim Wilhelm for Syrinscape
Ghouls performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Open empty chest sounds created by Barry Doublet for Syrinscape
Frog chatter sounds created by Barry Doublet for Syrinscape
"Zombie Gurgle" performed by Gareth at Gen Con 2015
Drip sounds created by Benjamin Loomes for Syrinscape
Footsteps on dock created by Christian Koerding for Syrinscape
"Zombie gurgle" performed at Steven Kupisch at Gen Con 2015
Brush movement sounds created by Chris Koerding for Syrinscape
"BIG Zombie Growl" performed by Kevin Persaud at Gen con 2015
"Drips" performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape Pty Ltd
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Drip sound created by Benjamin Loomes for Syrinscape
Ghoul sounds performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also: "Combat Drum music" composed by Tim Wilhelm for Syrinscape
“Flute Oneshot Sting” composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Firefinger

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"roofhammering02" by "wim" (https://freesound.org/people/wim/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"sword-swipe7" by "lukesharples" (https://freesound.org/people/lukesharples/)
"roofhammering03" by "wim" (https://freesound.org/people/wim/)
"07SWORD02" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"roofhammering04" by "wim" (https://freesound.org/people/wim/)
"06SWORD01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"roofhammering04" by "wim" (https://freesound.org/people/wim/)
"wingflap-fast-2" by "philberts" (https://freesound.org/people/philberts/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Air elemental created by Christian Koerding for Syrinscape
Spider hisses created by Christian Koerding for Syrinscape
Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Wind gusts created by Christian Koerding for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Flute Oneshot Sting composed by Tim Wilhelm for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Goblin war dance created by Tim Wilhelm for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Fortress color green sounds created by Barry Doublet for Syrinscape
Daytime jungle sounds created by Tim Wilhelm for Syrinscape
Combat sting created by Tim Wilhelm For Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
Dinosaur noise created and edited using creative common zero samples.
Stirge Swarm created by Tim Wilhelm for Syrinscape
Spider attack sounds created by Chris Koerding for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Howler monkey distant sounds created by Barry Doublet for Syrinscape
Stirge screeches created by Benjamin Loomes for Syrinscape
Heavy Rain was created for Syrinscape by Tim Wilhelm for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Hallway steps created by Chris Koerding for Syrinscape
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Aarakocra sounds created by Tim Wilhelm for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Failing a climbing check created by Tim Wilhelm for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Pterafolk sounds created by Tim Wilhelm for Syrinscape
Night time jungle sounds created by Tim Wilhelm for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Cave Drums II composed by Tim Wilhelm for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Failed swinging II created by Tim Wilhelm for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Panther cries sounds created by Barry Doublet for Syrinscape
More Dino footprints, created for Syrinscape
Skittering sounds created by Benjamin Loomes and a brush and a cheese-grater for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Tomb of Annihilation – Main theme”- composed by Tim Wilhelm for Syrinscape
“Cave Drums” composed by Tim Wilhelm for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
"Sneaking Into Firefinger" composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Heart of Ubtao

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wingflap-fast-2" by "philberts" (https://freesound.org/people/philberts/)
"Squeeky-gate" by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"sword-swipe7" by "lukesharples" (https://freesound.org/people/lukesharples/)
"Bat swarm-sfx " by "abacagi" (https://freesound.org/people/abacagi/)
"07SWORD02" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"06SWORD01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND
Air elemental created by Christian Koerding for Syrinscape
Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Sword damage sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Being punched lower sounds created by Barry Doublet for Syrinscape
"Eagle" performed by Angela at Gen Con 2015
Drip sound created by Benjamin Loomes for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Gate tapping sounds created by Barry Doublet for Syrinscape
Welcome to the Jungle created by Tim Wilhelm for Syrinscape.
Cave Drums composed by Tim Wilhelm for Syrinscape
DnD Gold Dragon performed by Benjamin Loomes for Syrinscape
Teleport trap in water sounds created by Barry Doublet for Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Dinosaur noise created by Tim Wilhelm for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Sea Hag performed Demitrus Spardeous for Syrinscape
Panther cries sounds created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Howler monkey distant sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Lich vocals by Benjamin Loomes for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Heavy Rain was created for Syrinscape by Tim Wilhelm using Creative Commons: Zero samples.
Drip sounds created by Benjamin Loomes for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Curse of Strahd ID audio created by Benjamin Loomes
Brush movement sounds created by Chris Koerding for Syrinscape
Goblin war dance created by Tim Wilhelm for Syrinscape
PF Minotaur by Chris Koerding for Syrinscape
Bat flies away sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
"Drips" performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape Pty Ltd
Daytime jungle SFX created by Tim Wilhelm using Creative Common samples and original recordings.
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Roc created by Christian Koerding for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Ghostly scarwall voices by Daniel Turril
Fortress color green sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Unsettling music" composed by Tim Wilhelm for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"The Hunter" composed by Tim Wilhelm for Syrinscape
"Blood on the Sands" composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape
"Partial winds" – composed and performed by Benjamin Loomes for Syrinscape
“The heart of Ubtao” composed by Tim Wilhelm for Syrinscape
“Nanny Pu'pu” composed by Tim Wilhelm for Syrinscape
“Flute Oneshot Sting” composed by Tim Wilhelm for Syrinscape
“Jungel” Day Short composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Kir Sabal

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"roofhammering03" by "wim" (https://freesound.org/people/wim/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"awindchimes113014lincolnne24degrees75hi" by "bmccoy2" (https://freesound.org/people/bmccoy2/)
"awindchimes113014lincolnne24degrees75hi" by "bmccoy2" (https://freesound.org/people/bmccoy2/)
"awindchimes113014lincolnne24degrees75hi" by "bmccoy2" (https://freesound.org/people/bmccoy2/)
"awindchimes113014lincolnne24degrees75hi" by "bmccoy2" (https://freesound.org/people/bmccoy2/)
"awindchimes113014lincolnne24degrees75hi" by "bmccoy2" (https://freesound.org/people/bmccoy2/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"doing-them-cobblestones" by "inchadney"(https://freesound.org/people/inchadney/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"birds-iisc-bangalore-1" by "xserra" (https://freesound.org/people/xserra/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"roofhammering04" by "wim" (https://freesound.org/people/wim/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"roofhammering04" by "wim" (https://freesound.org/people/wim/)
"roofhammering03" by "wim" (https://freesound.org/people/wim/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Air elemental created by Christian Koerding for Syrinscape
R14_Crumbling_bedroom created by Christian Koerding for Syrinscape
Elephant bird wings created by Christian Koerding for Syrinscape from a CC0 sample
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Cultist grunt performed by Brandon Perkins for Syrinscape
Wind gusts created by Christian Koerding for Syrinscape
Dance of the seven winds created using Creative Commons: zero and original recordings.
Gargoyle screetches created by Christian Koerding for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
R14_Crumbling_bedroom created by Christian Koerding for Syrinscape
Combat sting created by Tim Wilhelm For Syrinscape
Hallway steps created by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Aarakocra sounds created by Tim Wilhelm for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Failing a climbing check created by Tim Wilhelm for Syrinscape using original and Creative Common Zero samples.
Footsteps on wood sounds created by Barry Doublet for Syrinscape
Kir Sabal composed by Tim Wilhelm for Syrinscape.
Flute Oneshot Sting composed by Tim Wilhelm for Syrinscape
Pterafolk sounds created by Tim Wilhelm for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
"Failed swinging II" created by Tim Wilhelm for Syrinscape
Barefoot on wood sounds created by Barry Doublet for Syrinscape
Horror house battle music compsed and performed by Benjamin Loomes for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Gruung combat drums composed by Tim Wilhelm for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape.

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Mbala

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"wingflap-fast-2" by "philberts" (https://freesound.org/people/philberts/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
"sword-swipe7" by "lukesharples" (https://freesound.org/people/lukesharples/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"06SWORD01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"07SWORD02" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Air elemental created by Christian Koerding for Syrinscape
Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Ritual of Death Chant created by Tim Wilhelm for Syrinscape
"Goblin war dance" created by Tim Wilhelm for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Flute Oneshot Sting composed by Tim Wilhelm for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Angry monkeys created by Tim Wilhelm for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Fortress color green sounds created by Barry Doublet for Syrinscape
Pterafolk sounds created by Tim Wilhelm for Syrinscape
Combat_Sting created by Tim Wilhelm For Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Dinosaur noise created and edited using creative common zero samples.
Sea Hag performed Demitrus Spardeous for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Golem Grunts by Christian Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Attacking monkeys created by Tim Wilhelm for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
"Composition Chanting_whisper" created by Chris Koerding
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Nighthag created by Christian Koerding for Syrinscape
Bamboo chimes – created by Tim Wilhelm for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Roc created by Christian Koerding for Syrinscape
Recorded by Total immersion Workshop group 3
Stone movement sounds created by Chris Koerding for Syrinscape
More Dino footprints, created using edited Creative Common Zero samples.
Female grunt by Morgan Rands studio for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape.
“Mbala Long” composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape
"Dance of the Black Wind (Mwazindika Inspired)" – composed and performed by Joe McCullough for Syrinscape
"Nanny Pu'pu" composed by Tim Wilhelm for Syrinscape
“Mbala” composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"Unsettling music" composed by Tim Wilhelm for Syrinscape
"Cult In Residence (Akamba Inspired)" – composed and performed by Joe McCullough for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
"Corrupt Forms (Marakwet Inspired) " – composed and performed by Joe McCullough for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Orolunga

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"approx-800-clapping-2" by "lonemonk" (https://freesound.org/people/lonemonk/)
"pouring-soup-in-a-metal-pan-long-slow-nasty" by "Hitrison" (https://freesound.org/people/Hitrison/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Kaka (New Zealand parrot)" by "Mings" (https://freesound.org/people/Mings/)
"approx-800-clapping-4" by "lonemonk" (https://freesound.org/people/lonemonk/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Sword damage sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills
Saja Nbaza composed by Tim Wilhelm for Syrinscape
Slithering motions created by Christian Koerding for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
DnD Gold Dragon performed by Benjamin Loomes for Syrinscape
Combat_Sting created by Tim Wilhelm For Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Dinosaur noise created and edited using creative common zero samples.
Heat of Artus-Long Ambient composed by Tim Wilhelm for Syrinscape
Daytime jungle SFX created by Tim Wilhelm for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Howler monkey distant sounds created by Barry Doublet for Syrinscape
Snake sounds created by Barry Doublet for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Spell sounds created by Benjamin Loomes for Syrinscape
Welcome to the Jungle created by Tim Wilhelm for Syrinscape.
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Failing a climbing check created by Tim Wilhelm for Syrinscape
Heavy Rain was created for Syrinscape by Tim Wilhelm for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Curse of Strahd ID audio created by Benjamin Loomes
Giant snake bite sound created by Barry Doublet for Syrinscape
Saja N'baza composed by Tim Wilhelm for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
PF Minotaur by Chris Koerding for Syrinscape
Flute Oneshot Sting composed by Tim Wilhelm for Syrinscape
Heat of Artus-composed by Tim Wilhelm for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Panther cries sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Ghostly scarwall voices by Daniel Turril
Female grunt by Morgan Rands studio for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape.
“Orlunga” composed by Tim Wilhelm for Syrinscape
"Blood on the Sands" composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape
"The Hunter" composed by Tim Wilhelm for Syrinscape
"Combat Drum music" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

TOA2 Random encounters II

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"grod-11-animal-4f" by "erh" (http://www.freesound.org/people/ERH/)
"06SWORD01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"07SWORD02" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"sword-swipe7" by "lukesharples" (https://freesound.org/people/lukesharples/)
"snakeattackverbpuls b" by "jamius" (https://freesound.org/people/jamius/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"wave4" by "kayyy" (https://freesound.org/people/kayyy/)
"wave3" by "kayyy" (https://freesound.org/people/kayyy/)
"babycry01" by "pfly" (http://www.freesound.org/people/pfly/)
"wave1" by "kayyy" (https://freesound.org/people/kayyy/)
"snakeattackverbpuls" by "jamius" (https://freesound.org/people/jamius/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"wave2" by "kayyy" (https://freesound.org/people/kayyy/)
"grod-11-animal-5a" by "erh" (http://www.freesound.org/people/ERH/)
"bee-swarm3" by "Puniho" (https://freesound.org/people/Puniho/)
"snakeattackverbpuls a" by "jamius" (https://freesound.org/people/jamius/)
"craw" by "inchadney" (http://www.freesound.org/people/inchadney/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Alchemistic bubbling created by Chris Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Drip sound created by Benjamin Loomes for Syrinscape
Gargoyle screetches created by Christian Koerding for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Nezznar voice – performed by Benjamin Loomes for Syrinscape
Orlunga composed by Tim Wilhelm for Syrinscape
Performed, recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.
Snake_Giant_Moving and attacking created by Tim Wilhelm for Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Su Monster sounds created using Creative Commons: zero and original recordings.
Frog chatter sounds created by Barry Doublet for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
"Blood on the Sands" composed by Tim Wilhelm for Syrinscape
PF Minotaur by Chris Koerding for Syrinscape
Pterafolk sounds created by Tim Wilhelm for Syrinscape.
Roc created by Christian Koerding for Syrinscape
"A grim warning" was written for Syrinscape by Tim Wilhelm.
Ghostly presence created by Barry Doublet for Syrinscape
Heat of Artus-Long Ambient composed by Tim Wilhelm for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
More Dino footprints, created using edited Creative Common Zero samples.
Footsteps on Titan sounds created by Barry Doublet for Syrinscape
Jungle Africa sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Gruung voices created by Tim Wilhelm for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Heavy Rain was created for Syrinscape by Tim Wilhelm for Syrinscape
Laughing monster recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscapee
"Drips" performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape Pty Ltd
Parrot distant sounds created by Barry Doublet for Syrinscape
Male combat voice by Anthony Meadows
Panther cries sounds created by Barry Doublet for Syrinscape
Curse of Strahd ID audio created by Benjamin Loomes
Zombie sounds created by Barry Doublet for Syrinscape
Riverwater sounds created by Chris Koerding for Syrinscape
Asylum Wails performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Gruung combat drums composed by Tim Wilhelm for Syrinscape
Minotaur vocalisations created by Benjamin Loomes for Syrinscape Pty Ltd from actual bull sounds
Pirate fighter created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Quipper swarm created by Tim Wilhelm for Syrinscape
Daytime jungle sounds created by Tim Wilhelm for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Welcome to the Jungle created by Tim Wilhelm for Syrinscape.
Being punched lower sounds created by Barry Doublet for Syrinscape
"Goblin war dance" created by Tim Wilhelm for Syrinscape
Flute Oneshot Sting composed by Tim Wilhelm for Syrinscape
Male combat voice by Anthony Meadows for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril
Fortress color green sounds created by Barry Doublet for Syrinscape
"Activating the shield guardian" created by Tim Wilhelm for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Stirge screeches created by Benjamin Loomes for Syrinscape
Charging Axe Beak sounds created by Tim Wilhelm for Syrinscape using original recordings.
DnD Gold Dragon performed by Benjamin Loomes for Syrinscape
Combat_Sting created by Tim Wilhelm For Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Dinosaur noise created by Tim Wilhelm for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Howler monkey distant sounds created by Barry Doublet for Syrinscape
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Flash flood was created for Syrinscape by Tim Wilhelm
Drip sounds created by Benjamin Loomes for Syrinscape
Voice of Devargo by Stephen Graham
Giant snake bite sound created by Barry Doublet for Syrinscape
Powerful distant monster recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Flatuous beast recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Voice of Reiner Davaulus by Josiah Barker
Female grunt by Morgan Rands studio for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape.
"Combat Drum music" composed by Tim Wilhelm for Syrinscape
"For those about to die, a combat song" composed by Tim Wilhelm for Syrinscape
"Nanny Pu'pu" composed by Tim Wilhelm for Syrinscape
"The horn has sounded" composed by Tim Wilhelm for Syrinscape
"The Hunter" composed by Tim Wilhelm for Syrinscape
“Kir Sabal” composed by Tim Wilhelm for Syrinscape.
"Mbala" composed by Tim Wilhelm for Syrinscape
"Unsettling music" composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

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