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Icewind Dale: Rime of the Frostmaiden Chapter 7 Soundpack

USD 17.99

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing – a potent spell that keeps the sun at bay…

This Icewind Dale: Rime of the Frostmaiden SoundPack gives you the complete audio solution when playing this chapter of this awesome DUNGEONS & DRAGONS adventure book. All the preparation is done for you and every sound you’ll need is right at your fingertips. Immerse your players in this cold and uninhabitable stretch of the world of Icewind Dale, letting them visit all of the Ten Towns, tackling the local problems, the dangerous environments and gruesome monsters. Will they solve the mystery that ties everything together?

Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I’m not running this particular DUNGEONS & DRAGONS adventure?

Absolutely! The Icewind Dale: Rime of the Frostmaiden SoundPack brings an arctic environment to (frozen) life:

  • a huge and ancient, formerly floating, underground city
  • a stadium to play a decent game of chain lightning
  • places of arcane magic
  • a strange bazaar
  • ballrooms and exquisite members’ bars and dens
  • the resting place of a mysterious mythallar
  • a liquefaction chamber (yes, it is GROSS!)
  • an ancient stasis chamber
  • combat against tomb tappers, magens and the winter goddess herself
  • summoning a tarrasque (and running away to live to tell the tale)
  • and so much more

This SoundSet will appear by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.



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SoundSet Specifics

Moods

Arriving at the metropolis
Wandering the streets
Tome tapper encounter
Spitting mimics encounter
Coldlight walker encounter
Gargoyles and wolves encounter
Giant skeleton and wolves encounter
Demos magen encounter
Galvan magen encounter
Nothic encounter
Generic battle

Elements

Depths of Ythryn
Depths of Ythryn (intro)
Into Ythryn
Icewind Dale combat lower key even more
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Exertion (low)
Exertion (high)
Coldlight walker attacks
Coldlight walkers closing in
Blade swooshing (late)
Club swings (late)
Combat exertion
Melting ice
Icy steps
Giant skeleton noises
Giant skeleton moving
Chain movement
Anchor hits
Combat movement in snow
Armor sounds heavy (late)
Sword swooshes
Gargoyle screeches
Gargoyle wings
Gargoyle swipes
Wolves running
Wolves
Nothic fighter
Steps on ice and snow
Crackling ice atmosphere
Mimic mouth
Mimic scrapes
Mimic roars
Mimic acid spit
Spell fighting
Medium construct movement
Demos magen attacking
Tomb tappers messing around
Tomb tappers snapping
Tomb tappers grunting
Air elemental movement
Official D&D
Rite stinger
Fiery end magen
Nothic attacks
Petrifying gaze
Mimic mouth
Scrapes
Roars
Acid spit
Coldlight walker
Wolf
Giant skeleton
Demos magen
Tomb tapper messing around
Snapping
Grunting

Moods

Wandering the streets
Generic locations
Spooky locations
Stadium
Playing a chain lightning game
Towers of magic
At the spire entrance
House of the arcane
Arboretum
Thing in the well encounter
Bazaar of the bizarre
Skydock spire
Generic battle

Elements

Icewind Dale combat lower key even more
Depths of Ythryn
Music - ice
Music - hunger
Lightning drums
Chain lightning game musical sweeteners
Icewind Dale combat lower key even more (late)
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Steps on ice and snow
Crackling ice atmosphere
Stadium static
Chain lightning discharge
Chain lightning dome (loop)
Game activation
Combat exertion (late)
Snow exertion (late)
Throwing the ball
Ice crystals
Crystal pillars
There be magic runes constant
Magical windchimes
Ghostly fog
Hissing steam
Light rain
Grinding tower
Medium Construct Movement
Electro forcefield
Stone sounds
Crumbling stone
Golem footsteps (occasional)
Collapsing walls
Hydra splashes
Hydra roars
Hydra threatening
Crossbow attack (late)
Armor foley (late)
Taking damage (late)
Official D&D
Magic goblet charm
Chimeric creator
Cursed play
Obelisk activation
Chamber laughter
Hydra roar

Moods

Main entrance
Halls, rooms and passages
Ballroom (enchanted)
Ballroom (revealed)
Liquefaction chamber
Den (enchanted)
Den (revealed)
Members' bar (enchanted)
Members' bar (revealed)
Chamber of sorcery
Ythryn mythallar
Generic battle

Elements

Icewind Dale combat lower key even more
Music - hunger
Sur Point
Creepy absentminded harp
A mythallar
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Torch on wall
Crackling ice atmosphere
Stadium static
Ghostly fog
Hissing steam
Electro forcefield
Misty ethereal elements
Mead glasses clinking
Laughing man
Happy rich murmuring
Banquet sounds
Chuckling party goer
Giggling party goer
Alchemistic bubbling
Interior white noise
Bubbling hot water
Heavy bubbling
Shimmering
Smoking
Steam
Exhale
Serving drinks
Walla
Tavern walla
Crystal pillars
There be magic runes constant
Magical windchimes
Eerie wind
The Portal (energy)
The Portal (zapping)
Tomb tappers messing around
Misty ethereal elements (more often)
Official D&D
Everlast appearing
Dispel Magic

Moods

Main entrance
Halls, rooms and passages
Dome
Chamber of the Ebon Star
Stasis chamber
Iriolarthas's study
Iriolarthas
Iriolarthas (more music)
Generic battle

Elements

Ebon stars are swirling
Icewind Dale combat lower key even more
Music - hunger
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Misty ethereal elements
Torch on wall
Crackling ice atmosphere
Stadium static
Ghostly fog
Hissing steam
Electro forcefield
Ice crystals
Crystalline walls
Eerie wind
Barbed devil
Vortex
Rotating spindle
Background whispers
Backwards whispers
Deep whispers
Creepy study humming
Unnatural presence
Ghostly noises
Unnatural hisses
Iriolarthas
Nothic jibber
Nothic fighter
Official D&D
Portal activation
Iriolarthas taunting
Acid arrow
Cloudkill
Finger of Death
Fireball
Magic Missile
Planeshift
Power Word Kill
Ray of Frost
Thunderwave

Moods

Wandering the streets
Halls, rooms and passages
Auril 1st form battle
(more music)
Auril 2nd form battle
(more music 2nd)
Auril 3rd form battle
(more music 3rd)
Summoning a tarrasque
Epilogue - perpetual winter
Epilogue - summer is coming

Elements

Frostmaiden main theme
Frostmaiden happy theme
Final battle music stringy
Final battle music brassy
Final battle music choir
Final battle music first part
Final battle music piano
Depths of Ythryn
Music - hunger
Tiger drums (all)
Grimskalle mist
Misty ethereal elements
Walking on ice
Wind sweetener indoors
Armor foley
Exertion (high)
Overland winds
Arctic winds
Ice and glaciers
Steps on ice and snow
Swords w/blocks
Auril 1st form combat
Talons tearing flesh
Claws
Giant footsteps
Orchestral hits (infrequent)
Mountain wind
Exertion (combat)
Whistly wind
Wind - howling
Swords clash whoosh
Auril 2nd form combat
Icy steps
Auril 3rd form combat (accents)
Auril 3rd form combat (main)
Icy strikes
Cavern winds static
Cavern winds moving
Earthquake rumble small
Crackling ice atmosphere
Torch on wall
Ghostly fog
Hissing steam
Electro forcefield
Overland winds (perpetual)
Arctic winds (perpetual)
Mountain wind (perpetual)
Wind - howling (perpetual)
Summon a tarrasque
A tarrasque
Tarrasque footsteps
Collapsing walls
Crumbling stone walls
Earthquake sweeteners
Bird songs
Happy birdies
Mountain wind (summer)
Wind in the trees
Distant elk
Wolf pack howls (distant)
Official D&D
Orchestral hit
Tarrasque growl
Blizzard wail
Chromatic orb
Cone of Cold
Create ice mephit
Devine rejuvenation
Ice stasis
Polar ray
Teleport
Touch of frost
L: Blinding gleam
L: Ice flurry
L: Intensify aura
L: Splinter
Auril's deathcry

Credits

rotf Encounters in Ythryn

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

25 seconds of awkward silence created by Christian Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Chain movement sounds created by Barry Doublet for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Gargoyle screetches created by Christian Koerding for Syrinscape
Demos magen created by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Fiery end effect created by Christian Koerding for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Movement in snow created by Christian Koerding for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Frost giant skeletons created by Christian Koerding for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Acid spit created by Christian Koerding for Syrinscape
Tomb tappers created by Christian Koerding for Syrinscape
Big scary monster – made little sounds – created by Benjamin Loomes for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Rite stinger created by Christian Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Melting ice created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Depths of Ythryn” composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Into Ythryn” composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Locations in Ythryn

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"vhs-vcr-static-noise-and-glitches" by skyernaklea (https://freesound.org/people/skyernaklea/)
"stone-grind" by “thalamus-lab”(https://freesound.org/people/thalamus-lab/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

25 seconds of awkward silence created by Christian Koerding for Syrinscape Chimera creator created by Christian Koerding for Syrinscape Epic hydra roars created by Benjamin Loomes for Syrinscape Windchimes created by Barry Doublet for Syrinscape Chain lightning game activation created by Christian Koerding for Syrinscape Snow walk created by Christian Koerding for Syrinscape Sword damage sounds created by Barry Doublet for Syrinscape "Tiger drums" performed by Benjamin Loomes for Syrinscape Snowy step created by Christian Koerding for Syrinscape Cavern winds enhanced created by Christian Koerding for Syrinscape Stadium static sourced from "vhs-vcr-static-noise-and-glitches" by skyernaklea of Freesound.org Grinding tower walls sourced from the sample "stone-grind" by thalamus-lab from Freesounds.org Hydra noises created by Christian Koerding for Syrinscape Cursed play curse created by Christian Koerding for Syrinscape Black smoke noises created by Barry Doublet for Syrinscape Lightning dome created by Christian Koerding for Syrinscape Windy indoors created by Christian Koerding for Syrinscape Crystal Entities created by Christian Koerding for Syrinscape Chamber laughter created by Christian Koerding for Syrinscape Leather armour sounds created by Benjamin Loomes for Syrinscape Combat exertion created by Christian Koerding for Syrinscape Goblet charm created by Christian Koerding for Syrinscape Sword clash whoosh sounds created by Barry Doublet for Syrinscape Snow exertion created by Christian Koerding for Syrinscape Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape Earthquake rumble small sounds created by Barry Doublet for Syrinscape Crumbling stones sounds created by Chris Koerding for Syrinscape Ice and glaciers created by Christian Koerding for Syrinscape Lightning sparks created by Christian Koerding for Syrinscape Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape Obelisk activation created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also: "Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
“Depths of Ythryn” composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Caves of Hunger” composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Spire of Iriolarthas p1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"retrojapan-and-giggling" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"vhs-vcr-static-noise-and-glitches" by “skyernaklea” (https://freesound.org/people/skyernaklea/)
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Underwater bubbles sounds created by Barry Doublet for Syrinscape
Mythalar drone created by Christian Koerding for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Stadium static created by Christian Koerding for Syrinscape
Smoking sounds created by Steve Portillano-Barr for Syrinscape
Alchemistic bubbling created by Chris Koerding for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Walla quiet and dark 2 created by Barry Doublet for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Everlast appearing created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Tomb tappers created by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Absentminded Harp"‌ ‌composed‌ ‌and‌ ‌performed‌ ‌by‌ ‌Benjamin Loomes ‌for‌ ‌Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Spire of Iriolarthas p2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"vhs-vcr-static-noise-and-glitches" by “skyernaklea” (https://freesound.org/people/skyernaklea/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Glowing stars background created by Christian Koerding for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Lich fighter sounds performed & edited by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Stadium static sourced from "vhs-vcr-static-noise-and-glitches" by skyernaklea of Freesound.org
Finger of death spell created by Christian Koerding for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Reflections in amber created by Barry Doublet for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
"DnD Spector" performed by Dawson of Wizards of the Coast
Leather armour sounds created by Benjamin Loomes for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Shadow apparitions sounds created by Benjamin Loomes for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Auril's wrath and Epilogue

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"morning-in-the-forest-2007-04-15" by "reinsamba" (https://freesound.org/people/reinsamba/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Intensify aura created by Christian Koerding for Syrinscape
Aurils deathcry created by Christian Koerding for Syrinscape
Ice stasis created by Christian Koerding for Syrinscape
Auril 3rd form combat created by Christian Koerding for Syrinscape
Auril 2nd form combat exertion created by Christian Koerding for Syrinscape
Auril 1st form combat exertion created by Christian Koerding for Syrinscape
Tarrasque summoning created by Christian Koerding for Syrinscape
Blizzard wail spell created by Christian Koerding for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Create ice mephit spell created by Christian Koerding for Syrinscape
"Tiger drums" performed by Benjamin Loomes for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Splinter created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Orchestral percussion hits and stings – performed by Benjamin Loomes for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Chromatic orb spell created by Christian Koerding for Syrinscape
Icey strikes created by Christian Koerding for Syrinscape
Wolf howls from National Park Service, provided under Public Domain
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
"Elk sounds" are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Blinding gleam created by Christian Koerding for Syrinscape
Auril 3rd form combat accents created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Tarrasque growls created by Christian Koerding for Syrinscape
Devine rejuvenation created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Polar ray spell created by Christian Koerding for Syrinscape
Ice flurry created by Christian Koerding for Syrinscape
"Elk_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Frostmaiden happy theme” – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape
“Frostmaiden final battle music” – composed by Benjamin Loomes for Syrinscape
“Depths of Ythryn” – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

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