DnD Music & Sound Effects: Ghosts of Saltmarsh: Danger at Dunwater
Preview
Venture into the marsh and beneath the lizardfolk stronghold, where understanding what you find may matter as much as winning a fight.
Danger at Dunwater brings this Ghosts of Saltmarsh adventure to life with prepared soundscapes for the journey, the stronghold’s rooms and its inhabitants.
Not playing this adventure? This SoundPack has a rich mix of locations and encounters including:
- A council meeting and marsh travel
- A bullywug ambush
- An audience with Sauriv
- Kitchens, a temple and a drill hall
- A nursery, hatchery and watery cells
- Koalinth, locathah and merfolk encounters
- Giant lizards and an amphisbaena
- The battle with Thousand Teeth
Import a ready-made campaign for this adventure into your Syrinscape Fantasy Player, Web Player, or Online Player. Once added, select the campaign at the top left of your player to find the adventure’s SoundSets organised in story order, ready for play.
Importing a campaign organises your SoundSets—it doesn’t unlock content you haven’t purchased or subscribed to.
Did you know? Syrinscape can support what characters hear before they enter a room. This SoundPack includes both a kitchen Mood and a version for listening outside. Use the quieter perspective as a clue, then choose the interior soundscape when the door opens. The sound helps establish where the characters are.
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
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SoundSet Specifics
Moods
Heroes meet the town council
Marshland
Random encounters
Bullywug ambush
Bullywug Wave 3
Bullywug king battle
North entrance
General lair ambience
An audience with Sauriv
Cave of the giant lizards
Giant lizards battle
Lizardfolk battle
Listen outside kitchen
Kitchen
Temple
Amphisbaena battle
Nursery
Hatchery
Audience with Sauriv
Elements
Hot music
Heroes entrance
Dunwater tones
Temple chimes
D&D Saltmarsh battle music
Battle music
Inside the lighthouse
Babbling background
Footsteps hard floor
Creaking buildings
Chairs and tables
Council gossip
Bullywug fighting
Bullywug crowd
King bullywug
Swamp atmosphere
Frogs
Crickets
Ill wind
Insect flybys
Crackling mud
Cicadas
Weird frogs
Bubbles
Wildlife
Peaceful stream
Insect thrum
Water laps at my feet
Splashing through water
Feet into water
Occasional freaky sounds
Lizardfolk meditating
Lizardfolk babbling
Lizardfolk fighting
Draconic
Draconic distant
Swordplay
Rocks
Underground
Torch on wall
Drips
Unsettling wind
Footsteps in mud
Fireplace
Cooking
Oil Lamp Burning
Amphisbaena tail
Amphisbaena head
Giant Lizard
Axe and shield
Armor foley
Crossbow attack
Official D&D
Lizardfolk shout
Amphisbaena strike
Snakes in pit
King bullywug
Bullywug call
Chest with blade trap
Walking in thick mud
Sauriv "This is a surprise"
"Who are you?"
"Where do you come from?"
"Who sent you?"
"What do you want?"
"Let us talk"
"You are not ambassadors"
"Convince me"
"We plan to attack"
" Not to attack Saltmarsh!"
"I offer you an allegiance."
"An alliance most desirable!"
"Thank you"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
"I don't understand"
"Go away"
"Leave me"
Found treasure music
Chest with poision needles
Chest with poision gas
Treasure in chest
Find money
Musical stabs
Open door
Smash door
Secret door
Pit trap
Moods
General lair ambiance
Outside drill hall
Drill hall
Lizardfolk battle
Sahuagin water cell
Sahuagin battle
Garbage room
Guards pools 49-52
Koalinth battle
Locathah battle
Merfolk battle
Return to the town council
Traveling to the pool
Random encounter
Thousand teeth battle
Elements
Hot music
Heroes victorious return
D&D Saltmarsh battle music
Battle music
Dunwater tones
Swamp atmosphere
Frogs
Crickets
Ill wind
Insect flybys
Crackling mud
Cicadas
Weird frogs
Bubbles
Wildlife
Stream
Insect thrum
Water laps at my feet
Splashing through water
Feet into water
Occasional freaky sounds
Lizardfolk babbling
Draconic
Lizardfolk fighting
Rocks
Swordplay
Axe and shield
Armor foley
Crossbow attack
Footsteps in mud
Torch on wall
Drips
Unsettling wind
Underground
Drill sergeant
Chains
Lots of Insect
Sahuagin fighter
Draconic distant
Inside the lighthouse
Creaking buildings
Chairs and tables
Footsteps hard floor
Babbling background
Locathah
Koalinth
Singing merfolk
Merfolk
Thousand teeth
Official D&D
Thousand teeth bites
Sahuagin "help"
Story
Freed
Left 2 rot
Othokent "This is a surprise"
"Who are you?"
"Where do you come from?"
"Who sent you?"
"What do you want?"
"Let us talk"
"You are not ambassadors"
"Convince me"
"We plan to attack"
" Not to attack Saltmarsh!"
"I offer you an allegiance."
"An alliance most desirable!"
“you will not kill my children”
"Thank you"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
"I don't understand"
"Go away"
"Leave me"
Found treasure music
Find money
Treasure in chest
Chest with poision gas
Chest with poision needles
Door unlock
Pit trap
Secret door
Smash door
Open door
Lizardfolk shout
Snakes in pit
Walking in thick mud
Chest with blade trap
Musical stabs
Credits
gos2 Danger at Dunwater i - Sauriv
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"snakeattackverbpuls a" by "jamius"
"snakeattackverbpuls b" by "jamius"
"snakeattackverbpuls" by "jamius"
"snake-hss-effect" by "moddingtr"
Key: "sample name" by "username".
“Moving chair” sounds created by Steve Barr of Syrinscape
“Cragmaw mamba” sounds created by Barry Doublet of Syrinscape
“Rocks” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
'secret-door-fantasy' created by 'OGsoundFX'
“Big Fight” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Cragmaw strings” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
"CK Hallway steps" sounds created by Chris Koerding of Syrinscape
“Hellcave” sounds created by Barry Doublet of Syrinscape
"oil lamps burning" sounds created by Benjamin Loomes of Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Hot music – composed and performed by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
gos2 Danger at Dunwater ii - queen
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them:
“Moving chair” sounds created by Steve Barr of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
“Rocks” sounds created by Barry Doublet of Syrinscape
“Cragmaw mamba” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Big Fight” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
“Cragmaw strings” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Female fighter" sounds created by Benjamin Loomes of Syrinscape
“Chain rattle” sounds created by Chris Koerding of Syrinscape
“CK Hallway steps” sounds created by Chris Koerding of Syrinscape
“Hellcave” sounds created by Barry Doublet of Syrinscape
'secret-door-fantasy' created by 'OGsoundFX
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.
Hot music – composed and performed by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.