Ghosts of Saltmarsh: Sinister Secret SoundPack
Preview
Syrinscape's D&D soundtracks are the ultimate backdrop to your tales, enhancing the drama and elevating your stories to mythic status.
The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. All the preparation is done for you and every sound you'll need is right at your fingertips. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards.
With every line of dialogue and creature sound brought to life by talented voice actors from around the world, including a host of actual DUNGEONS & DRAGONS RPG creators, the characters and monsters of this adventure will come to life in the imagination of your players.
Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I'm not running this particular DUNGEONS & DRAGONS adventure?
Of course! The Ghosts of Saltmarsh: Sinister Secret SoundPack brings to life:
* a spooky abandoned house with distinctive flavours for each level
* stirges
* bandits
* hobgoblins
* a dramatic collapsing floor trap
* a fully fleshed out untrustworthy scoundrel NPC
* a row out to a sailing boat
* every location on the very pleasant "Sea Ghost" including a very wet and dank Bilge
* a needy elf
* lizardfolk
* a poison needle trap
* and so much more
Did you know that Syrinscape's extensive sound catalog includes effects that synchronize with the music, creating a seamless auditory narrative?
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
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SoundSet Specifics
SoundSet
Moods
House - exterior
Ground floor
Upper floor
Attic
Cellar
Caverns
Stirges battle
Bandits battle
Skeletons battle
Hobgoblin battle
Sanbalet battle
Other battles
Elements
D&D Saltmarsh battle music
D&D Suspenseful music
D&D Dark music
Dramatic moments
Gusty wind
Stirges
Ocean rough
Howling wind
Crows
Wind in the trees
Squeeky gate
Tearing attack
Axe and shield
Gulls
Windy inside
Creaking wood
Gnawing rat
Windy attic
Rattling windows
Chairs and bumps
Ill wind
Burning torches
Distant torches
Close drips
Waves
Oozing
Squelching
Distant drips
General Hubbub
Low Drone
Small Insects
Armor foley
Drum hits
Skeletons moving
Skeleton bones
Hobgoblin attack
Hobgoblin wounded
Swooshing
Swords
Weapon impacts
Stirges charging
Scimitar clashes
Bandits pain
Bandits fighting
Heavy punches
Scorching ray
Magic missile
Ray of frost
Sanbalet combat
Sanbalet taunts
Official D&D
Trapdoor R4
Thieves tools
Creaky wooden things
R10 Magic mouth
R14/15 Falling through floor
Giant centipede
Opening doors
Closing doors
Dramatic moment
Scorching ray
Magic missile
Ray of frost
Sanbalet taunts
Stirge screech
Attack
Ned gagged far
Gagged close
Freed
Introduction
Where from
Why house
How get in
How captured
When captured
Who captured
Release me
Help mission
Yes
No
Thanks
Maybe
Can do
Can't do
Don't understand
Friendly farewell
SoundSet
Moods
Approaching the sea ghost
Upper and main deck
Hold
Single bandit battle
Bilge
All out bandit battle
Lizardfolk battle
Bandits in the hold battle
Other battles
Elements
Sea ghost
D&D Pirate battle music
D&D Saltmarsh battle music
Lizardfolk individuals
Drum hits
Bow waves
Ship floating in calm seas
Creaking vessels
Ocean from inside the ship
Whistly wind
River water
Rowing boat
Creaking jetty
Mountain wind
Sloshing liquid
Oozing
Piratocal growls and stuff
Ouch!
Squeaking rat
Lizardfolk combat walla
Bandits pain
Bandits fighting
Scimitar clashes
Swords
Armor sounds heavy
Swooshing
Broken cargo (distant)
Broken cargo (close)
Punches
Smash!
Club hits
Club swings
Tearing attack
Weapon impacts
Official D&D
Lizardfolk
Bandit
Stealthy guard kill
Poison needle trap
Cuppa the parrot
Dramatic moments
Thieves tools
Introduction
Settlement
Seaghost
Capture
Injured
How long imprisoned
Pirates intentions
Lizardfolk
Weapons
How treated
Jailor
Who else
Yes
No
Maybe
Thank you
Can do
Can't do
Dont understand
Speak elvish
Credits
gos1 The Sinister Secret i
This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"gale-wind" by "landub"
Squeeky Gate sound from "250388_lostphosphene__Squeek-gate.wav" by lostphosphene
'414493__mr-keybored__wooden-door-creaking' created by 'mr-keybOrd
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
"EE Fight” sounds created by Chris Koerding of Syrinscape
"DnD Hobgoblin” sounds created by Chris Koerding of Syrinscape
"Rattling Window” sounds created by Chris Koerding of Syrinscape
"Dramamtic new note" sounds created by Benjamin Loomes of Syrinscape
"EE Pain” sounds created by Chris Koerding of Syrinscape
"Crumbling bedroom” sounds created by Chris Koerding of Syrinscape
"Stars” sounds created by Chris Koerding of Syrinscape
"Skeleton Background” sounds created by Chris Koerding of Syrinscape
Voice of Sanbalet by Bart Carroll
Voice of Ned Shakeshaft by David Gershmin
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.
"DnD battle music" composed by Benjamin Loomes
"Trollskull music" – composed by Benjamin Loomes
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
gos1 The Sinister Secret ii
This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"quick-smash-003" by "joelaudio"
"heavy-smash-002" by "joelaudio"
"Ship_idle" samples derived from "sea_water_passing_through_pier_hole_01.flac" by “aesqe”
"heavy-smash-001" by "joelaudio"
"Row the boat" samples derived from "z-finland-rowing.wav" by “juskiddink“
"trap-01" by "littlerobotsoundfactory"
"box-of-stuff-falls" by "animationisaac"
'Kaka (New Zealand parrot)' by “Mings”
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Voice of Oceanus by Wes Schneider of Wizards of the Coast
Voice of Lizardfolk by Wizards of the Coast
Voice of Oceanus by Wes Schneider of Wizards of the Coast
"EE Fight” sounds created by Chris Koerding of Syrinscape
"EE Pain” sounds created by Chris Koerding of Syrinscape
"Dramamtic new note horror" sounds created by Benjamin Loomes of Syrinscape
"Stealthy Guard kill” sounds created by Chris Koerding of Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.
“Rapier the scoundrals” – composed by Benjamin Loomes
"DnD battle music" composed by Benjamin Loomes
“A pleasant evening” – composed and performed by Benjamin Loomes
Music performed by Johnny Sharpe. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.