D&D Sounds & Music: Vecna: Eve of Ruin MegaPack
Preview
Syrinscape offers the ultimate dnd music playlist, ensuring your game’s audio is always top-notch.
From mystical forests to bustling city streets, Syrinscape's RPG sound ambience transports your players to the heart of the story.
This SoundPack for Vecna: Eve of Ruin contains every sound you need to accompany this epic adventure. For many years, the lich Vecna has imagined re-making existence. Never truly satisfied, he yearns to become the most powerful being in the multiverse. Enter our heroes as they embark on this epic adventure to collect the items across the multiverse to stop Vecna’s plans.
Did you know the Syrinscape's sound effects app, the Syrinscape Web Player enables seamless integration of sound effects into your gameplay, providing a dynamic auditory experience your players will love?
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
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SoundSet Specifics
Moods
Neverwinter
Villa of Lord Dagult Neverember
In the graveyard
Neverdeath Catacomb general ambience
Battle: wights
Fountain room
Battle: water elemental
East/West pressure room
Improvised workshop
Battle: Shanzezim
Umberto cell
Common room
Battle: Oxtu
Elements
Never Heroes Dungeon music
Fireside Tales music
Battle at the Gate music
Never Heroes tension music
Seagulls
Waves / seashore
Village crowd
Distant village
Building & construction 1
Building & construction 2
Business in the streets
Study
Crow forest
Zombie talk
Skeletons
Footsteps in rural street busy
Footsteps on soil walkby
Footsteps in gravel cave
Unsettling wind
Stone tomb drone
Dust & stones & roots
Wight cries
Hero fighters & archers
Water elemental movement
Water weird movement
Water weird exertion
Water weird attacking
Water running into pipe
Waterpipes
Cave wave
Battle splashes
Water gurgling through pipes
Tinkering with clockwork
Marid
Water trickling down wall
Close drips
Vine constrictions
Sarcelle
Umberto
Cult fanatic
Swords clash & damage
Rats
Official D&D
Vecna battle stab
Heroic entrance for Vecna
Learning a secret
Oneshot kill skeleton
Oneshot kill zombie
Metal double door
Secret coffin door
Finding treasure
Drop harp
Grate trap
Picking lock
Cog handle secret door
Clearing away rubble
Maximum pressure
Minimum pressure
Bell 1
Bell 2
Bell 3
Bell 4
Mirid shout
Wight
Water weird
Fire Bolt
Mage Hand
Prestidigitation
Detect Magic
Mage Armor
Magic Missile
Shield
Fireball
Ice storm spell
Cone of Cold
Moods
Neverdeath Catacomb general ambience
Battle: Hannel & Algra
Battle: ghouls & cult fanatics
Battle: barlguras
Battle: wraiths
Latrines
Corridor
Battle: drained cultist
Leaders room
Battle: Jerot
Sacrifice gallery
Battle: Kendri
Fight ends
Elements
Never Heroes Dungeon music
Battle at the Gate music
Battle at the gate boss fight
Never Heroes tension music
Unsettling wind
Flies (cave)
Stone tomb drone
Footsteps in gravel cave
Dust & stones & roots
Swords clash & damage
Mages
Ghouls
Cult fanatic
Wraith cries
Wraith fighting
Barlguras
Indrina
Latrines
Drained cultist attack
Drained cultist shuffling
Drained cultist moan
Fireplace
Writing down stuff
Nothic fighter
Mage/Wizard
Swinging cage
Rats
Chanting and gongs
Whispered chanting
Damaged sparks
Vortex
Slower heartbeat
Vecna’s glaring left eye
Close drips
Hero fighters & archers
Official D&D
Vecna battle stab
Library secret door
A secret door
Finding treasure
Learning a secret
Picking lock
Barlguras roar
Ghoul attack
Wraith cries
Vortex closing
Fire Bolt
Mage Hand
Prestidigitation
Detect Magic
Mage Armor
Magic Missile
Shield
Fireball
Ice storm spell
Cone of Cold
Bestow Curse
Web spell
Moods
Evernight vision
Evernight graveyard
Encounter: ghouls
The corpse market
Battle: Sangora
Dolindar tomb general ambience
Battle: vampire spawn
Hall
Battle: ghost
Battle: sorrowsworn
Puzzle door
Matriarch’s chamber
Battle: Kevetta
In the coffin
Return to Neverwinter tomb
Villa of Lord Dagult Neverember
Elements
Nightmare music
Vecna's boss battle music
Never Heroes tension music
Never Heroes Dungeon music quick
Backstreets music
Battle at the Gate music
Fireside Tales music
Never Heroes Dungeon music
Low stomps
Never Heroes Theme
Sounds of Cragmaw
Vortex
Rain and wind
Ghouls moan
Walking in mud
Starlike motes of light
Distant village
Z'Hoard
Corpse market creatures
Footsteps stone street
Merchants and beggars
Burning torches
Market tents
Corpse market
Ghouls
Sangore
Hellcave 5
Minor rock movement
Vampire spawn
Paper in the wind
Ghostly noises
Ghostly wails
Ghostly presence
Newmy ghost screams
Unsettling wind
Stone tomb drone
Dust & stones & roots
Footsteps in gravel cave
Rats
Building & construction 1
Study
Seagulls
Waves / seashore
Kevetta breaths
Sorrowsworn attacks
Vecna’s glaring left eye
Weird whisperings
Soft cave wind
Hero fighters & archers (city)
Hero fighters & archers (cave)
Official D&D
Vecna battle stab
Heroic entrance for Vecna
A secret door
Finding treasure
Learning a secret
Picking lock
Eldon pounds on coffin
Open coffin
Tomb doors
Push letter
Puzzle success
Puzzle fail
Lever activates blades
Sorrowsworn
Ghostly wail
Ghost scream
Ghoul attack
Vampire taunt
Vortex closing
Moods
Neverwinter
Vecna’s link
Wish to the sanctum
The Sanctum ambience
Library
Parlor
Workspace
Lounge
Bedrooms
Mordenkainen bedroom
In front of the portal
Battle: Kas
Kas defeats the characters
The characters defeat Kas
Elements
Fireside Tales music
Never Heroes tension music
Frozen in time chimes
Vecna's boss battle music
Death House backing
Building & construction 1
Building & construction 2
Seagulls
Waves / seashore
Village crowd
Business in the streets
Footsteps in rural street busy
Distant village
Vecna’s glaring left eye
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Weird whisperings
Palace library
Reading books
Moths
Fountain basin
Grass in the wind
The Portal (energy)
Portal large
Roaring rich fire
Singles birds
Night time chirping
Shrub movement
Searching apartment
Kas combat
Slower heartbeat
Swords clash whoosh
Hero fighters & archers
Official D&D
Vecna battle stab
Heroic entrance for Vecna
Tower booms - music cue
Ominous braam
Finding treasure
Learning a secret
Taking damage
Picking lock
Wish spell
Revivify
Moods
Arriving near Web’s Edge
Web’s Edge ambience
Battle: Makubli & Torkner
Summoning chamber
Battle: Glabrezu appears
Guardian chamber
Battle: Maaltok
Battle: Gertrude
Battle: Sril
Battle: devotees
Battle: giant lizard
Sacred web hall
Battle: Ker-arach
Defeat Ker-arach
Return to the Sigil
Elements
Never Heroes Dungeon music 2
Battle at the Gate music
Never Heroes tension music
Nightmare music
Vecna's boss battle music
Frozen in time chimes
Fireside Tales music
Vortex
Distant drips
This dungeon breathes
Hellcave 7
Earthquake Rumble small
Dust
Minor rock movement
Footsteps in guano
Soft cave wind
Strong cave wind
Crow forest
Goblins fighters
Duergar fighter
Deep gnome chant
Deep gnome fighter
Glabrezu fighting
Braziers
Nalfeshnee fighter
Nalfeshnee patrol
Nalfeshnee grunts
Cyclops fighter
Grimlock
Elf fighters II
Bandit fighter
Erinyes flapping
Erinyes attacking
Swords clash & damage
Giant lizard
Cobweb shimmer
High metal plucks
Scorpion hissing (distant)
Giant spiders march (distant)
Continual flame spell
Magic zone drone
Museum ambiance i
Yochlol
Spider dragon
Hero fighters & archers
Official D&D
Vecna battle stab
Ominous braam
Heroic entrance for Vecna
Tower booms - music cue
Finding treasure
Learning a secret
Picking lock
Secret stone door
Lightning damage
Fire Bolt
Mage Hand
Detect Magic
Magic Missile
Shield
Prestidigitation
Cone of Cold
Fireball
Wish spell
Nalfeshnee
Glabrezu roars
Cyclops growls
Spider dragon bite
Spider dragon claw
Moods
The Sanctum ambience
Into the Astral Sea
Stalkers in the stars
Lambent Zenith on deck ambience
Lambent Zenith below deck ambience
Upper crew quarters
Galley and pantry
Companionway & bridge
Stateroom & captains quarters
Brig
Starboard top deck
Grell nest & lifeboat wreck
Forecastle and top deck
Navigation room
Safe room
Elements
Frozen in time chimes
Fireside Tales Synth music
Never Heroes tension music
Unsettling music
Astral wonders
Fireside Tales music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Crew
Footsteps on wood
Creaking ropes
Wildspace random noises
Astral gusts
Below deck
Interstellar transmissions
Swinging hammock
Sleeping sailors
Cooking
Shooting stars
Pulsing flesh 2
Pulsing flesh
Braziers
Chains rattling against wall
Deck swaying
Wind in the trees
Large vine movement
Vine constrictions
Heartbeat of a God
Large bronze sphere
Metal tools
Space drone
Star angler movement
Star angler attack
Frying
Fire
Cube of force
Official D&D
Heroic entrance for Vecna
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding Treasure
Picking lock
Traversing portal
Arcane Portal
Muffled shouting
Dispel Magic
Rune deactivated
Rune destroyed
Secret entrance
Redbud moves roots
Box trap
Moods
Battle: star anglers
Battle: night scavvers
Battle: cloaker
Battle: githyanki knights
Battle: death slaad
Battle: Kycera
Battle: Redbud
Battle: grells
Battle: Ikasa
Battle: Inda
Battle: other
Elements
Combat music
Vecna's boss battle music
Astral wind
Wildspace random noises
Astral gusts
Hero fighters & archers
Cloaker attack
Cloaker screams
Cloaker wings
Githyanki warrior combat
Death slaad
Below deck
Warped treant attack
Grell tentacles
Grell attacks
Orcs fighting
Star angler attack
Star angler movement
Hero fighters & archers (outside)
Night scavvers
Night scavvers whoosh
Shrub movement
Large vine movement
Deva
Deva's wings
Blink dog
Mixed fighters grunts
Swords clash & damage
Frying
Fire
Orc fighter
Official D&D
Vecna battle stab
Star angler roar
Githyanki warrior cry
Death slaad
Treant roar
Grell attack
Deva taunt
Blink dog bark
Night scavver fly by
Battle at the Gate music
Moods
Entry atrium
Ventricle chamber
Battle: hertilod
Flooded Atrium
Return to the Sigil
Elements
Heroic entrance for Vecna
Never Heroes Dungeon music 3
Frozen in time chimes
Fireside Tales music
Vecna's boss battle music
Unsettling music
Heartbeat of a God
Pulsing flesh 2
Pulsing flesh
Inside giant creature
Footsteps in squishy ground
Magic zone drone
Museum ambiance i
Continual flame spell
Water trickling
Close drips
Bubbles in the mud
Cave waves
Bioluminescent orbs
Hero fighters & archers
Footsteps in hall
Foul air
Hertilod attacks
Hurtilod passive
Giant splatty footsteps
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Hertilod roar
Hertilod regurgitates
Force Damage
Moods
The Sanctum ambience
Arrive at oval portal
Exploring Mount Ironrot
Searching a Colossi
Veteran’s camp
Ialos
Mill interior
Ossuary
The dispute
Battle: blazebear
Battle: pilgrims
Battle: Cyran veterans
Battle: Lord of Blades
Elements
Tower booms - ominous braams
Ironrot music
Frozen in time chimes
Fireside Tales music
Vecna's boss battle music
Never Heroes search music
Battle at the Gate music
Long Moments Of Nothing music
Warforged warrior
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Mountain wind
Outside mountain wind
Walking through wasteland
Walking through wasteland 2
Glass oval portal
Winds of the Sands
River pass by
Hero fighters & archers (outside)
Blazebear
River near
Mountain Campfire Ambience
Windmill distant
People
Footsteps in mud
Windmill interior
Wine cellar
Cyran veterans fighters
Blade scouting party fighters
Spear swings
Swords clash whoosh
Rocks & debris
Creaking and banging
Digging rubble
Official D&D
Heroic entrance for Vecna
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Touching Docent
Knitting the rod together
Blazebear bite
Detect Magic
Teleport
Plane Shift
SoundSet
Moods
Finding Landro
Cave entrance
Cave general ambience
Inside Landro ambience
Artificer quarters
The vision
Workshop
Dragonshard pool
Climbing collapsed antigravity well
Graymatter engine
Landro the host
Shutdown sequence
Self destructs
Return to the Sigil
Elements
Tower booms - ominous braams
Escape Landro music
Ironrot music
Never Heroes search music
Fireside Tales music
Frozen in time chimes
Dreamfieds myst music
Fireside Tales part 2
Mountain wind
Winds of the sands
Cave wind
Winds with a whistle
Strange pool of liquid
Strange liquid falling
Strange liquid flowing
Walking through gravel cave
Creaking and banging metal
Footsteps on metal
Footsteps on metal (more)
Inside Landro
Landro powers down
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Crypt mist
Ghostly fog
Rattling chains
Cave waves
Climbing building
Metal impacts
Rhythmic light pulsing
Explosions 1
Explosions 2
Small fire
Medium fire
Official D&D
Heroic entrance for Vecna
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Transformed Brelish soldier growling
Chandry blinks out of existence
Shrieker
Detect Magic
Consume graymatter
Psychic damage
Metal hatch opening
Landro appears
Glaive’s water trap
Falling from climb
Lights power on / shutting off
Moods
Battle: roc
Battle: animated armor
Battle: Brelish soldiers
Battle: Glaive
Battle: warforged warrior
Battle: ghost
Battle: blazebear
Battle: wight & will-o-wisps
Battle: magically animated servant
Battle: mimic
Battle: hidden sentinels
Battle: graymatter guardian
Elements
Vecna's boss battle music
Battle at the Gate music
Ironrot music
Cave wind
Winds with a whistle
Strange liquid falling
Strange liquid flowing
Animated armor
Animated armor magic
Hero fighters & archers (outside)
Swords clash whoosh
Transformed Brelish soldier
Roc squalks
Roc wings
Creaking metal
Inside Landro
Fighting ghost
Hero fighters & archers (inside)
Mimic roars
Mimic scrapes
Mimic mouth
Blazebear
Will-o-wisps combat
Wight cries
Water elemental movement
Water elemental roars
Shield guardian
Stone golem noises
There be magic runes constant
Graymatter guardian movement 1
Graymatter guardian movement 2
Warforged warrior
Glaive
Graymatter guardian
Official D&D
Vecna battle stab
Transformed Brelish soldier roar
Mimic attack
Blazebear bite
Will-o-wisp
Wight
Stone golem
Glaive
Graymatter guardian roar
Moods
The Sanctum ambience
Welcome to Barovia
Unwelcome party
Roaming Barovia
Sarusanda in an alley
Sarusanda in Blood of the Vine tavern
Approaching Death House
Elements
Frozen in time chimes
Haunting COS music
Haunting COS music (spaced)
Fireside Tales music
Barovia Tales music
Enter Barovia
Blood feast battle music
Tower booms
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Ghostly fog
Other wildlife
Svalich Woods night
Distant thunder
Tree wind
Church bell from streets
Barovia crows
Fog background
Squeeky gate
Crows & ravens
Walking village raods
Thorn crying
General hubbub
Concerned crowd
Angry mob arrive
Hero fighters & archers
Oil lamp burning
Arik cleaning glasses
Tavern walla with 5-10 people
Barovia House interior with lamps
Church bell from inside
Calm tavern noise
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Find Sarusanda
Bludgeon damage
Knitting the rod together
Calm Emotions
Moods
First floor ambience
Second floor ambience
Third floor ambience
Attic ambience
Meetings with Sarusanda
Battle: priests of Osybus
Battle: invisible stalkers
Battle: vampire spawn
Battle: helmed horrors
Battle: Elya skull
Elements
Haunted instruments
Foggy synths
Death House backing
Blood feast battle music
Barovia Tales music
Tower booms - ominous braams
Vampire killer music
Church bell from inside
Winds with a whistle
Creaking floorboards
Oil lamp burning
Death house 1st floor
Death house 2nd floor
Death house attic
Scary sounds
Ghostly noises
Boots upstairs
Ghostly monster screams
Creaking house
Rain on roof
Hero fighters & archers
Vampire spawn
Helmed horror
Stalker attack
Stalker movement
Stalker movement more
Will-o-wisps combat
Flameskull fighting
Distant thunder
Footsteps on wooden floor
Priestess chant low
Priest of Osybus
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Opening secret door
Library secret door
Trapdoor
Dumbwaiter bell
Dumbwaiter pulley
Dumbwaiter breaks
Whirling chandelier
Trapped chest
Play harpsichord
Vampire taunt
Will-o-wisp
Flameskull fire ray
Flameskull
Necrotic damage
Necrotic bolt
Dread Boon
Ectoplasmic Boon
Vampiric Boon
Blazing Boon
Spectral Boon
Deathly Boon
SoundSet
Moods
Dungeon level D21-D25
Dungeon level D26-D34
Dungeon level D35-D37
Ritual chamber
Battle: priests of Osybus
Battle: invisible stalkers
Battle: vampire spawn
Battle: helmed horrors
Battle: shambling mound
Battle: relentless impaler
Battle: cultists
Retrieving the rod piece
Elements
Horror music
Death House alternative part 4
Death House backing
Gone beats
Vampire killer music
Blood feast battle music
Never Heroes tension music
Tower booms - ominous braams
Vecna's boss battle music
Never Heroes Theme
Dank cave
Caves of hell
Ghostly noises
Creaks, chains and foes
Ghostly chanting
Footsteps in gravel cave
Distant drips
Hero fighters & archers
Priestess chant low
Priest of Osybus
Stalker attack
Stalker movement
Vampire spawn
Helmed horror
Water laps at my feet
Shambling mound attacks, roar
Swinging chains
Cave waves
Battle splashes
Relentless impaler
Spear attacks
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Fear stabs
Learning a secret
Finding treasure
Picking lock
Traversing portal
Spike pit trap
Trapdoor
Opening secret door
Squeaky metal portcullis opening
Squeaky metal portcullis closing
Vampire taunt
Shambling mound roar
Relentless impaler grunts
Spike burst
Flameskull fire ray
Flameskull
Necrotic damage
Necrotic bolt
Dread Boon
Ectoplasmic Boon
Vampiric Boon
Blazing Boon
Spectral Boon
Deathly Boon
Knitting the rod together
SoundSet
Moods
Death House ambience
Strahd arrives
Castle dining hall
Castle dining hall: failed exit
Endless graveyard
Ghostly recital
Ghostly recital: correct exit
Ghostly recital: failed exit
Battle: specters
The crying room
The crying room: correct exit
The crying room: failed exit
Facing Strahd
Battle: Strahd & vampire spawn
Outside the Death House
Return to the Sigil
Elements
Haunted instruments quicker
Foggy synths quicker
Tower booms
Blood feast battle music
Vecna's boss battle music
Death House backing
Frozen in time chimes
Fireside Tales music
Church bell from inside
Winds with a whistle
Creaking floorboards
Scary sounds
Ghostly noises quicker
Boots upstairs
Creaking house
Death house 2nd floor
Footsteps on wooden floor
This dungeon breathes
Dust & paper
Strahd whispers
Ravenloft drone
Synthetic wind
Distant thunder
Other wildlife
Wind - mountain
Wind in the trees
Tree wind
Feet on gravel
Ghostly fog
Church bell close
Rocks
Bats chirping & flapping (combat)
Swarm of bats
Bats noise
Hero fighters & archers
Vampire spawn
Strahd combat
Heartbeat drum slow
Harpsichord redition
Specters
Crying child
Weeping ghost
Thorn crying
Water trickling
Moving through water
Tears 1
Tears 2
Water in food storage
Flood waters gushing
Deep underwater
Heartbeat drum fast
Swords clash whoosh
Svalich Woods night
Church bell from streets
Barovia crows
Fog background
Crows & ravens
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Failed performance
Successful performance
Strahd dissolves into bats
Strahd arrives
Open coffin
Underwater
Knitting the rod together
Water draining away
Enter haunted zone
Exiting haunted zone
Specter hiss
Thunder damage
Mage Hand
Fog Cloud
Invisibility
Polymorph
Vampire taunt
Moods
The Sanctum ambience
Arriving on Krynn
Peylon tree
Battle: Rosintar
Grotto
Battle: Riffel
Gazaia appears
Battle: Gazaia
Journey to Bittergrass Fen
Borthak attacking temple
Underground temple under attack
Escaping the Fen
Battle: borthak
Bittergrass Fen
Underground temple
Elements
Roads in Autumn World music
Cave Running (drum mix) music
Frozen in time chimes
Fireside Tales music
Treading a dangerous path
Dragon Hunter music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Mountain wind
Wind in the trees
Winds grazing trees
Creaking trees
Desert crickets
Cracking and snapping wood
Woodland during the day
Other wildlife
Treant ground crash
Treant roars
Treant steps
Hero fighters & archers
Giantspiders talk and walk
Hissing spiders
Spider web attacks
Torch on wall
Footsteps in rocky cave
Low strong cave wind
Underground tunnel
Dust & stones & roots
Footsteps on soil walkby
Footsteps on soil walkby (more)
Flies (cave)
Deadbark dryad
Root movement
Flooded marsh
Moorlands
Single flies
Borthak attacking
Werewolf growling away
Werewolf howling away
Amber temple hum
Dust & paper
Crypt mist
Soft cave wind
Murmuring church crowd
Borthak ramming door exterior
Borthak ramming door interior
Werewolf growls
Werewolf howls
Creaking trees (distant)
Flies
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Open temple doors
Scroll of Moonbeam
Dispel Magic
Spider hiss
Transformation
Gazaia appears
Deadbark dryad scream
Treant roar
Treant throws rock
Borthak
Noxious Regurgitation
Moods
Road to Three Moons Vault
The vault entrance
Vault general ambience
Halls
Scrying chamber
Empty cell
Valendar’s Cell
Garrison
Trapped Black Rose Bearer
Battle: moonlight guardians
Battle: wraiths
Battle: death knight
Battle: Valendar
Battle: zombies and skeletons
Battle: black rose bearer
Battle: minotaur skeletons
Battle: beholder zombie
Elements
Three Moons music
Evil pulse
Moonlight mirror room
Treading a dangerous path
Dragon Hunter music
Backwards thuds & clacks
(some) Long Moments Of Nothing music
Mountain wind
Wind in the trees
Footsteps on soil walkby
Desert crickets
Other wildlife
Cold whistling mountain winds
Dungeon drone
Ill wind
Footsteps on stone floor
Gongs & windchimes
Swinging chains
Distant howls
Void mirror
Mirror of Mephistar
Hero fighters & archers
Hero fighters & archers (outside)
Wraith fighting
Wraith cries
Minotaur skeleton
Zombies fight and killed
Skeletons fight and killed
Death knight
Death knight liquid metal form
Zombies milling around
Skeletons milling around
Wraith breath
Heartbeat booms
Rose bearer chain
Black rose bearer
Slam attack
Black rose bearer distant
Beholder floating - pulsating drone
Beholder vocal
Beholder squelching eyes
Werewolf growls & barks
Werewolf growls & barks
Werewolf attack
Claws tearing flesh
Moonlight guardian
Weird whisperings
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding Treasure
Picking lock
Traversing portal
Knitting the rod together
Magic mirror smashed
Hinged stone door
Trapped doorway
Fire glyph trap
Secret rune door
Wraith horn
Detect Magic
Scroll of Moonbeam
Wraith cries
Minotaur skeleton growl
Zombies growl
Oneshot kill zombie
Skeleton hiss
Oneshot kill skeleton
Berserk black rose bearer growl
Werewolf roar
Moods
Keep interior general ambience
Keep exterior general ambience
Flooded basement
Lunar shrine
Ruined shrine
Royal quarters
Orrery
Red mirror stairwell
Muster yard
Circle of undeath
Akaazi's quarters
Aviary
Battle: Casivus
Battle: veterans
Battle: bone rocs
Battle: mimic
Battle: earth elementals
Battle: Akaazi
Battle: ravens
Elements
Moonlight mirror room
Three Moons music
Treading a dangerous path
Dragon Hunter music
Backwards thuds & clacks
Palace drone
Crumbling keep
Water lapping in a well
Flooded building
Dust & debris
Ill wind
Footsteps on stone floor
Gongs & windchimes
Naga hisses (spaced)
Naga attacks
Naga hisses
Hero fighters & archers
Wind in the trees
Mountain wind
Cold whistling mountain winds
Footsteps on stone floor (outside)
River water lapping
Bone roc squawk
Bone roc bones
Bone roc large wings
Orrery
Grass in the wind
Veterans fighters
Swords clash whoosh
Climbing stone stairs
Fireplace
Mimic roars
Mimic scrapes
Mimic mouth
Footsteps in mud
Earth elemental roars/attacks
Earth elemental footsteps
Mystic male chant
Deep chant
Black rose bearer distant
Black rose bearer
Rose bearer chain
Mage/Wizard
Candle
Crow aviary
Crows & ravens
Swarm of crows
Veteran patrol
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Scroll of Moonbeam
Magic mirror smashed
Hinged stone door
Secret door
Drawbridge
Alarm horn
Mending
Sacred flame spell
Cure wounds
Shield of Faith
Calm Emotions
Hold Person
Bestow Curse
Banishment
Dancing Lights
Mage Hand
Prestidigitation
Dimension Door
Bone roc
Berserk black rose bearer growl
Earth elemental
Moods
Upper-level
Battle: deathwolf
Battle: black rose bearers
Moonbridges
Moondisk ritual
Disrupting the ritual - light on crystal
Disrupting the ritual - Orinix arrives
Moonlight shifts
Battle: Teremini
Battle: Orinix
Aftermath
Return to the Sigil
Elements
The Road music
Frozen in time chimes
Fireside Tales music
Long Moments of Nothing music
Dragon Hunter music
Backwards thuds & clacks
Vecna's boss battle music
Cave Running (drum mix) music
Heroic entrance for Vecna
Lunar Dragon arrives
Portal open/close
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Cold whistling mountain winds
Mountain wind
Gong drone
Gong drone bassy
Walking on moonbridge
Footsteps on stone floor
Moodbridge hum
Teremini ritual distant
Vortex
Rose bearer chain
Black rose bearer
Deathwolf bones
Hero fighters & archers
Low drum
Archmage combat
Lunar Dragon fly by
Footsteps on soil walkby
Wind in the trees
Desert crickets
Deathwolf attack
Claws tearing flesh
Deathwolf growls & barks
Deathwolf bones 2
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Scroll of Moonbeam
Magic mirror smashed
Glass smash
Trapped dias
Falling from moondisc
Moonlight shifts
Light destroys crystals
Fire Bolt
Mage Hand
Prestidigitation
Shocking Grasp
Detect Magic
Magic Missile
Mirror Image
Counterspell
Lightning Bolt
Banishment
Stoneskin
Fire Shield
Cone of Cold
Wall of Force
Time stop spell
Berserk black rose bearer growl
Cold breath attack
Tail slam
Moods
The Sanctum ambience
Down to Oerth
Kraken attack!
Kraken battle
Kraken aftermath
Archaeologist Camp
Meeting Laysa Matulin
Battle: archaeologist
Outside tomb
Elements
Frozen in time chimes
Dark Fireside Tales music
Battle at the Gate music
Never Heroes tension music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Winds with a whistle
Windy above
Jungle ambience
Jungle day (distant)
Waves on the beach
Stony beach surf
Distant waves
Waves / seashore
Kraken tentacles
Kraken roars
Kraken
Grunts and shouts
Shouts & cries
Battle splashes
Panic
Hero fighters & archers
Seagulls
Camp tents
Campfire
Flapping tent inside
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Kraken roar
Splash
Moods
Tomb general ambience
False entrance - explosion trap
Hall of gemstones
Forest of spirits mirage
Battle: Abalahin
Crushing room trap
Battle: swarm of poisonous snakes
Battle: death knight (teleports in)
Room of respite
Celestial sky mirage
Juggernaut arena
Battle: granite juggernauts
Juggernaut control room
Elements
Never Heroes Dungeon music 2
Battle at the Gate music
The Road music
Battle at the Gate music (v arena)
Vecna's boss battle music
Footsteps in hall
Deep caves
Cave wind
Spectral green flames
Intense fire
Roaring Fire
Lighting fire
Magical gems
Starlike motes of light
Wind in the trees
Winds grazing trees
Creaking trees
Darker creepy night forest
Will-o-wisps (distant)
Warped treant attack
Warped treant movement
Hero fighters & archers
More snakes
Moving snake
Snakes II
Rattle snakes
Giant snake
Death knight
Water fountain
Water lapping in a well
Grass in the wind
Nighttime crickets in corn
Forest
Distant torches
Juggernaut slow
Juggernaut combat
Glowing pulse
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
High strings & stabs
Trap door
Poison dart trap
Teleporting
Wooden door
Portal doorways
Ceiling room trap
Arrow trap
Fall in spike trap
Opening the Devil’s Door
Dispel Magic
Drink from cask/fountain
Necrotic damage
Necklace trap deathly energy
Destroying the stone
Treant roar
Snake bite
Moods
Tomb general ambience
Acid pit crossing
Jade serpent guardians’ chamber
Battle: statue & spirit naga
Battle: guardians
Phantasmal mirage
Vortex bridge
Arcane laboratory
Underwater trench mirage
Battle: giant shark
Crypt
Battle: Rerak
Crypt vault
Returning to Laysa
Return to the Sigil
Elements
Frozen in time chimes
Fireside Tales music
Never Heroes Dungeon music 2
Battle at the Gate music
Vecna's boss battle music
Long Moments Of Nothing music
Backwards thuds & clacks
Mirrors of illusion music
Never Heroes Theme
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Deep caves
Cave wind
Spectral green flames
Footsteps in hall 2
Hero fighters & archers
Pool of acid
Flowing Water/Acid
Steam burst
Lava steam mines
Heartbeat drum slow
Naga attacks
Naga hisses
Naga hisses (spaced)
Marilith
Stone golem noises
Stone golem slam attacks
Ghostly noises
Weird sounds
Forcefield Energy
Vortex bridge
Earthquake rumble continuous
Deep underwater
Bubbles
Underwater movement
Giant shark
Weapon impacts (underwater) (more)
Splashes
Slouching through water
Slouching through water (more)
Underwater grunts
Lich
Lich flying
Treasure movement 1
Treasure movement 2
Rerak's treasure
Jungle ambience
Camp tents
Campfire
Jungle day (distant)
Waves on the beach
Stony beach surf
Distant waves
Waves / seashore
Flapping tent inside
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Fall in acid
Gust nozzles
Instruments glow
Open mask door (blood)
Open mask door (music)
Step on puzzle tile
Puzzle tile breaks
Open drawers
Lightning trap
Knockout gas trap
Dive underwater
Crypt door
Detect Magic
Dispel Magic
Mage hand
Prestidigitation
Necrotic damage
Force Damage
Marilith attack
Stone golem
Lich taunt
Bloodcurdling lament
Rerak crushes gems
Moods
The Sanctum ambience
Descending into Avernus
Walking Avernus
Hell of a ride
Battle: Nykaia
Driving the Venatrix
Goristro raid
Battle: goristro
True treasure revealed
Elements
Frozen in time chimes
Battle at the Gate Boss Fight
Fireside Tales music
Descent pad music
March in Avernus music
Avernus electric licks
Cruisin' for a bruisin'
Avernus rock music
Ready for Action music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Thunder
Deep words
Windy dunes
Distant storms
Falling star
Roaring fire
Gusty wind
Impacts
Thunder from the heavens
Hissing
The Styx distant
Engine noise
Clockwork motor noise
Infernal engine
Inside war machines
Rattling mechansim
Soul fuel high
Soul fuel low
Landslides
Footsteps on gravel
Motor running
Erinyes flapping
Erinyes attacking
Swords clash whoosh
Hero fighters & archers
Hezrous
Quasit
Vrocks distant
Vrocks
Goristro
Goristro distant
Giant footsteps
Unicorn
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Infernal war machine arrives
Soul coins used
Cage drops
Harpoon gun
Vrock
Erinyes attack
Goristro roar
Moods
Outside the Red Belvedere
Casino lobby
Alabaster racetrack
Stables
The viewing box
Battle: Windfall
Battle: pit fiend in casino
Battle: pit fiend in stable
Battle: Uvashar
Elements
Descent pad music
Avernus Bass Hums
Avernus electric licks
Sneaking Avernus music
Vecna's boss battle music
Battle at the Gate music
Footsteps in hall
Thunder from the heavens
Hissing
Thunder
Windy dunes
Distant storms
Gusty wind
Impacts
Infernal engines pass by
Hell's creatures walla
Outside walla
Laughter & cheering
Casino lobby ambience
Walla
Cheering crowd
Racetrack walla
Racetrack distant
Nightmare whinny
Stable ambience
Footsteps on soil walkby
Racetrack behind closed doors
Casino radio
Pit fiend
Hero fighters & archers
Crowd spectating battle
Nightmare fighting
Windfall
Rapier
Wings flapping
Low drum
Barbed devil
Claw attacks
Rakshasa
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Fireball
Mage Hand
Invisibility
Charm Person
Pit fiend grunt
Nightmare
Barbed devil grunt
Rakshasa roar
Moods
Cerulean Hall
Playing dragonchess
End of the Match
Battle: Nyssa
Scarlet Coliseum
Battle: Barlguras
Battle: purple worm
Battle: iron golem
Battle: Khai
End of the fight
Elements
Tension in the casino music
Descent pad music
Avernus electric licks
March to Candlekeep
Avernus Bass Hums
Vecna's boss battle music
Battle at the Gate music (delayed)
Footsteps in hall
Cards and dice games
Coins
Drinks & glasses
Hall of poker
Arena crowd cheer
Arena crowd spectating
Arena crowd calm
Gladiator fighters
More melee weapons
Brass fanfare
Barlguras
Hero fighters & archers
Purple worm roars
Worm underground
Worm wounded
Iron golem armor
Abishai
Horned devil combat
Iron golem
Crowd spectating battle
Card play
Claw attacks
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Fanfare
Barlguras roar
Iron golem roar
Abishai roar
Horned devil fire attack
Moods
Stygian Maze foyer
Navigating the maze
Maze room with water
Battle: mimic
Battle: water elemental
Battle: behir
Battle: invisible stalkers
Battle: iron golem
Battle: Kaylan
Viridian Den
Battle: Rezran
Elements
Cragmaw bones
Cragmaw screampad
Avernus Bass Hums
Never Heroes Dungeon music 3
Vecna's boss battle music
Battle at the Gate music
Footsteps in hall
Hellcave 7
Earthquake rumble small
Footsteps stone (inside)
Sliding stone maze (distant)
Casino lobby ambience (distant)
Hovering globes of magical light
Dust
Sliding stone maze
Pool of water
Cave waves
Mimic mouth
Mimic scrapes
Mimic roars
Hero fighters & archers
Water elemental roars
Battle splashes 1
Battle splashes 2
Behir hisses and attacks
Invisible stalker moving
Invisible stalker attack
Iron golem armor
Iron golem
Kaylan
Amber temple hum
Cheering crowd
Raucous crowd i
Raucous crowd ii
Cards and dice games
Coins
Drinks & glasses
Hall of poker
Abishai
Crowd spectating battle
Claw attacks
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Iron golem roar
Mimic attack
Fall in water
Kaylan taunt
Abishai roar
Lightning breath weapon
Moods
Elevator going down
Elevator going up
Wyrmsong Cantina
Battle: horned devils
Battle: pit fiend
Enchanting arcana
Battle: rakshasa
Virtuous Vices
Battle: erinyes
Windfall’s office
Ruby sanctum
Battle: Windfall
Battle: Windfall second encounter
Battle: Drekarvynix
Return to the Sigil
Elements
Frozen in time chimes
Fireside Tales music
Smooth jazz music & crowd
Battle at the Gate music
Vecna's boss battle music
Sneaking Avernus music
Avernus Bass Hums
Avernus rock music
Tower booms
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Coins
Drinks & glasses
Horned devil combat
Pit fiend
Pit fiend background
Horned devil background
Creature tavern sounds
Serving drinks
Mixing cocktails
Pouring a soda
More Aussie chatter
Happy rich murmuring
Rocks and dust
Hero fighters & archers
Crowd spectating battle
Cave wind
Happy rich murmuring (through door)
Rakshasa
Skin massaged
Steam spurts
Hissing steam
Ghostly fog
Fountain basin
Erinyes flapping
Erinyes attacking
Searching apartment
Reading books
Low crystal swell
Distant drips
Windfall
Starlike motes of light
Hero fighters & archers (cave)
Shop radio
Sparkling robe
Rapier
Wings flapping
Red dragon roars
Red dragon flame
Giant footsteps
Red dragon breath
Claw attacks
Footsteps on wooden floor
Devil walla
Official D&D
Tower booms - music cue
Vecna battle stab
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Lift grinding
Knitting the rod together
Stone lift up
Stone lift down
Office door trap
Draconic intervention
Red dragon roar
Rakshasa roar
Erinyes attack
Horned devil fire attack
Pit fiend grunt
Transformed into a lemure
SoundSet
Moods
The Sanctum ambience
Velgar’s Vittles
Reality dawns
Kas battle
Aftermath - Kas escapes
Arrive in Pandesmos
Pandesmos outlook
Demon battle
Interrogating & investigating
Elements
High strings & stabs
Frozen in time chimes
Fireside Tales music
Avernus Bass Hums
Vecna's boss battle music +
Long Moments Of Nothing music
Battle at the Gate music
Devil Beats
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Shop door open and close
Boots upstairs
Store interior
Market outside
Wizards fighting next door
Kas combat
Swords clash whoosh
Hero fighters & archers
Kas escapes
Ominous strong winds
Gusty wind
Glass oval portal
Geysers
Footsteps on gravel
Metalic lightning
Vlazoks
Degloths
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Geysers erupts
Degloths roar
Moods
Carapace Ridge
Spyder-fiend battle
Talking with Vaeve
Flying above
Hazvongel battle
The Ruinous Sea
Swimming the Ruinous Sea
Vashishax battle
Elements
Battle at the Gate music
Magical Sea music
Long Moments Of Nothing music
Long Dark Fireside Tales music
DiA Bass Hums
Ominous strong winds
Footsteps on gravel
Gusty wind
Metalic lightning
Spyder-fiend attacks
Spyder-fiend movement
Spider web attacks
Hero fighters & archers
Waves / seashore
Kraken
Distant waves
Kraken tentacles
Kraken roars
Battle splashes
Creature battlefield
Spyder-fiend attacks (distant)
Spyder-fiend movement (distant)
Big wings fly by 1
Wings flapping
Big wings fly by 2
Multicolored energy
Hazvongels
Swimming
Swimming in pool
Hazvongels (distant)
Magical sea FX
Walking in sand
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Teleportation spell
Kraken roar
Spyder-fiend
Hazvongels cry
Moods
Reaching the tower
Lolth’s forces battle
Vestibule
Althein & Vendrasha battle
Tower Base
Camlash battle
Drider battle
Tower starts to fall
Tower destroyed
Kas battle
Elements
Battle at the Gate music
DiA Bass Hums
Never Heroes Dungeon music 4
Vecna's boss battle music +
Battle at the Gate music calm
Ominous strong winds
Footsteps on gravel
Gusty wind
Distant waves
Creature battlefield
Spyder-fiend attacks (distant)
Spyder-fiend movement (distant)
Spyder-fiend attacks
Spyder-fiend movement
Spider web attacks
Hero fighters & archers
More melee weapons
Drider fighter
Mixed fighters grunts
Spiders movement
Hell's creatures walla
Crumbling stone walls
Web roping 1
Web roping 2
Spyder-fiend movement (interior)
Beetle chittering
Spider chittering
Spyder-fiend chittering
Crumbling stone walls (interior)
Web roping 1 (interior)
Web roping 2 (interior)
Spyder-fiend attacks (interior)
Spider web attacks (interior)
Hero fighters & archers (interior)
More melee weapons (interior)
Drider fighter (interior)
Mixed fighters grunts (interior)
Creaking beams
Earthquake rumble rockfall
Rocks and dust
Camlash
Running
Crumbling building
Kas combat
Swords clash whoosh
Fire whip
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Cutting the webs
Tower collapse
Tower collapse 2
Flaming whip
Lightning sword
Camlash roar
Spyder-fiend
Chime of Exile fail
Chime of Exile success
Moods
Drill field
Kakkuu spyder-fiend battle in drill field
Ruinous Citadel general ambience
Phisarazu spyder-fiend battle
Jallizanx battle
Food storage
Miska’s prison-hall
Uvonxu battle
Miska freed
Miska battle
Miska sealed away
Kas battle
Elements
DiA Bass Hums
Magical Sea music
Battle at the Gate music
Vecna's boss battle music +
Hums & Hits music
Losing my mind
Never Heroes Theme
Hinged stone door (distance)
Earthquake rumble rockfall
Rocks and dust
Citadel wind
Crackling mud
Magical sea FX
Ominous strong winds
Gusty wind
Metalic lightning
Spyder-fiend movement
Spyder-fiend movement (distant)
Waves / seashore
Distant waves
Spyder-fiend attacks (distant)
Crumbling building
Walking in sand
Spyder-fiend attacks
Spider web attacks
Hero fighters & archers
Windchimes spiderwebs
More melee weapons (interior)
Spyder-fiend movement (interior)
Spyder-fiend attacks (interior)
Spider web attacks (interior)
Hero fighters & archers (interior)
Spyder-fiend movement (interior 2)
Pincer
Large wolf
Large portal
Earthquake rumble small
Web squelches
Miska fighting
Miska roars (distant)
Miska breath
Giant footsteps
Ravenloft Heartbeat slow
Footsteps in gravel cave
Swords clash whoosh
Kas combat
Official D&D
Chime of Exile success
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Hinged stone door
Psychic damage
Force Damage
Dispel Magic
Invisibility
Mage Hand
Darkness spell
Telekinesis
Teleport
Portal spits out
Miska's howl
Lupine bite
Chime of Exile fail
Moods
Upper bunker
Citadel spiders & driders battle
Citadel spiders battle
Lower bunker
Spyder-fiend battle
Cliffside redoubt central chamber
Kas battle
Elements
Battle at the Gate music
Magical Sea music
Vecna's boss battle music +
Ominous strong winds
Gusty wind
Waves / seashore
Metalic lightning
Walking in sand
Distant waves
Rocks
Magic Field music
Steam releases
Footsteps in gravel cave
Cave wind
Ravenloft Heartbeat slow
Creaking and banging metal
Spyder-fiend movement
Spyder-fiend movement (distant)
Spyder-fiend attacks
Spider web attacks
Hero fighters & archers
Drider fighter
Mixed fighters grunts
Spiders movement
Kas combat
Hero fighters & archers (interior)
Swords clash whoosh
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Hinged stone door
Chime of Exile fail
Chime of Exile success
SoundSet
Moods
The Sigil Sanctum
Vecna’s Grasp general ambience
Shattered Grotto
Death knight battle
Threshold
Mirror shade battle
Ritual chamber
More mirror shades battle
Confronting Vecna
Vecna battle
Defeating Vecna
Crystal cavern shatters
Failure: ruined multiverse
Celebrations at the Sigil Sanctum
Elements
Frozen in time chimes
Avernus Bass Hums
Vecna's boss battle music +
Never Heroes Death House music
Tower booms - ominous braams
Battle at the Gate music
Never Heroes Theme
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Unreal dimensional reflections
Magically reinforced obsidian drone
High crystal chimes
Strange space
Cold reflections
Wind - howling
Death knight
Hero fighters & archers
Uncomfortable hum
Very uncomfortable hum
Heartbeat nervous
Mirror shade
Orbs whirling
Vecna fighting
Vecna chanting
Vecna laughing
Dagger
Wildspace random noises
Astral gusts
Interstellar transmissions
Shooting stars
Space drone
Hades ambience fire
Panicking people
Official D&D
Heroic entrance for Vecna
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Teleporting between Sigils
Cavern destruction 1
Cavern destruction 2
Cavern destruction 3
Shattering crystal
Detect Magic
Dispel Magic
Lightning Bolt
Mage Hand
Prestidigitation
Dimension Door
Invisibility
Plane Shift
Flight of the damned
Chime of Exile fail
Chime of Exile on Vecna
Reality shatters
SoundSet
Moods
Arriving in Oerth
Castle
Ruined bailey
Cadaver collectors battle
Death knight battle
Fountain of blood
Vision of Vecna
Kas’s chamber
Dismantling an unreality
Elements
Avernus Bass Hums
Vecna's boss battle music +
Never Heroes Dungeon music 3
Nightmare music
Cold pads, cold heart
Unreal dimensional reflections
Magically reinforced obsidian drone
High crystal chimes
Footsteps in mud
Dark barron plane
Marshland
Footsteps on rock
Hero fighters & archers (inside)
Robot arm
Robot slams
Robot movement
Robot footsteps
Death knight
Blood fountain
Strange liquid
Chained prisoner
Stone tomb drone
Walking in tomb
Strange space
Vecna chanting
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Psychic damage
Slams
Reality shatters
Moods
Neverwinter
Mobs violent frenzy
Wights battle
Lord Neverember battle
Dismantling an unreality
Elements
Vecna's boss battle music +
Mission music
Sneaking Avernus music
Battle at the Gate music
Avernus Bass Hums
Unreal dimensional reflections
Magically reinforced obsidian drone
High crystal chimes
Strange space
Waves / seashore
Seagulls
Crowd panic
Crowd angry
Crowd shock
Crowd walla
Large crowd
Punch up
Guards in scuffle
Civilians
Hero fighters & archers
Wraith cries
Wraith fighting
Death knight
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding Treasure
Picking lock
Traversing portal
Knitting the rod together
Reality shatters
Wraith cries
SoundSet
Moods
Astral Sea
Eye monger battle
Aftermath
Crumbling mound
Sword bridge
Eye monger 2nd battle
Horror’s fissure
Cosmic horror battle
Shrine of Habbakuk
Dismantling an unreality
Elements
Avernus Bass Hums
Vecna's boss battle music +
Battle at the Gate music
Never Heroes Dungeon music 4
Unsettling music
Never Heroes tension music
Long Dark Fireside Tales music
Cosmic horror tentacles
Magically reinforced obsidian drone
High crystal chimes
Unreal dimensional reflections
Strange space
Wildspace random noises
Astral gusts
Interstellar transmissions
Shooting stars
Space drone
Dreadnought roars
Hero fighters & archers
Eye monger
Heartbeat of a God
Rocks
Tumbling rocks
Rocks and dust
Footsteps on rock
Cave wind
Landslides
Walking on sword
Winds with a whistle
Cosmic horror attack
Cosmic horror movement
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Reality shatters
Scree collapses
Credits
VEOR Return from Neverdeath Graveyard part I
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"Gulls-Passing" by "M-Newlove" [deactivated freesound.org user]
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"stream-entering-pipe" by "forrisday" (https://freesound.org/people/forrisday/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
Key: "sample name" by "username".
AND
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Drenchdead created by Christian Koerding for Syrinscape
Fast Sword sounds created by Chris Koerding for Syrinscape
Trident weapon sounds created by Benjamin Loomes for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Strange Bell sounds created by Barry Doublet for Syrinscape
Metal tinkering created by Chris Koerding for Syrinscape Pty. Ltd.
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Oneshot Kill Skeleton sounds created by Barry Doublet for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Fast Swords created by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Water Gurgling Through Pipes sounds created by Barry Doublet for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Teeth bone sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Clearing away rubble sounds created by Benjamin Loomes for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
LN moving sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Chinese crowd sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Wight performed by Karen Loomes for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
LN moving created by Barry Doublet for Syrinscape
Turning Cog Off Water Pipe sounds created by Barry Doublet for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Waterpipes running sounds created by Benjamin Loomes for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Turning Cog On Water Pipe sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Oneshot Kill Zombie sounds created by Barry Doublet for Syrinscape
Drop Harp sounds created by Barry Doublet for Syrinscape
Ice storm spell sound created by Benjamin Loomes for Syrinscape
Zombie eating sounds created by Barry Doublet for Syrinscape
Mirid sounds performed by Wizards of the Coast, edited by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR Return from Neverdeath Graveyard part II
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"Creaking-Wooden-Door-0004" by "d-w" [deactivated freesound.org user]
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"heartbeats" by "patobottos" (https://freesound.org/people/patobottos/)
"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)
Key: "sample name" by "username".
AND
Dark chant created by Barry Doublet for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
LN sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Chanting whisper created by Chris Koerding for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Nothic created by Barry Doublet for Syrinscape
Drip sounds recorded by Benjamin Loomes for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Strange liquid sounds created by Barry Doublet for Syrinscape
Vortex closing sounds created by Barry Doublet for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Icestorm spell created by Christian Koerding for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR Return from Neverdeath Graveyard: Escaping Evernight
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Sword-swipes" by "LukeSharples" (https://freesound.org/people/LukeSharples/)
"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/)
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"Gulls-Passing" by "M-Newlove" [deactivated freesound.org user]
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"arrowhit01" by "yap-audio-production" [deactivated freesound.org user]
"arrowhit02" by "yap-audio-production" [deactivated freesound.org user]
"arrowhit03" by "yap-audio-production" [deactivated freesound.org user]
Key: "sample name" by "username".
AND
Voice of Amalgam created by Chris Koerding for Syrinscape
LN Hoard sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Uskarn villager created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Opening Coffin sounds created by Barry Doublet for Syrinscape
Cragmaw whispers created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Rain & Wind sounds created by Barry Doublet for Syrinscape
Footsteps in alley sounds created by Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
Walking Through Mud sounds created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Female child ghostly screams performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
Zombie sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Corpse Market sounds created by Barry Doublet for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Lever Activates Blades sounds created by Barry Doublet for Syrinscape
LN sounds created by Barry Doublet for Syrinscape
Sorrowsworn sounds performed & edited by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
"BIG Zombie Growl" performed by Kevin Persaud at Gen con 2015
Potion salesman created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Poltergeist created by Christian Koerding for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female ghostly screams performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Stone Door Switch sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Stone Switch sounds created by Barry Doublet for Syrinscape
Sadness Curse sounds created by Barry Doublet for Syrinscape
Street Beggars – Created by Barry Doublet for Syrinscape Pty Ltd
Minotaur vocals created by Benjamin Loomes for Syrinscape from actual bull sounds
Female ghostly screams performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Vortex closing sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Mud walking sounds created by Barry Doublet for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Ghostly presence created by Barry Doublet for Syrinscape
Horror sounds performed & created by Barry Doublet for Syrinscape
Coughing sick Beggars – Created by Barry Doublet for Syrinscape
Market sounds created by Barry Doublet for Syrinscape
Cragmaw flute sounds created by Benjamin Loomes for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"ToL Destiny demo 2" – Composed by Barry Doublet for Syrinscape
"Still No Light" – composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 3" – Composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 1" – Composed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"When Light Has Gone " – composed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Streets of Styes 2" – Composed by Barry Doublet for Syrinscape
"Nightmare sounds" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Wizards Three: The Sigil Sanctum
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"heartbeats" by "patobottos" (https://freesound.org/people/patobottos/)
"Gulls-Passing" by "M-Newlove" [deactivated freesound.org user]
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
Key: "sample name" by "username".
AND
Continual flame spell – Created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Sorting scrolls created by Chris Koerding for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Chinese crowd sounds created by Barry Doublet for Syrinscape
Magical runes drone sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Palace library sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Bolivia quiet village sounds created by Barry Doublet for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Magical insects sounds created by Barry Doublet for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
Paper in the wind sounds created by Barry Doublet for Syrinscape
Portal sounds created by Barry Doublet for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Wizards Three: Web’s Edge
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them including following list of samples:
Continual flame spell – Created by Barry Doublet for Syrinscape
Slimey Ichor created by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Bronze dragon sounds performed & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Dragon Bite sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Slam sounds created by Barry Doublet for Syrinscape
Wereboar sounds created by Barry Doublet for Syrinscape
Club swing strike sounds created by Barry Doublet for Syrinscape
Elden the ogre performed by Elden Loomes. Recorded, processed and mastered by Benjamin Loomes for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Throw boulder sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Tiny sword sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
High Metal Plucks sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Goblin gowls – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Goblin screams – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Ghroth Screams created by Chris Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Footsteps and keys sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Bronze dragon sleep breath sounds performed & edited by Barry Doublet for Syrinscape
War pick sounds created by Benjamin Loomes for Syrinscape
Boulder throwing sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Bandits fighting created by Chris Koerding for Syrinscape
Snail slime sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Hobgoblin sounds performed by Dan Tharp, edited by Barry Doublet for Syrinscape
Goblin injury sounds – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Goblin hisses – performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Deep Gnome sounds performed & edited by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Hobgoblin sounds performed by Chris Körding, edited by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Pincers sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Nightmare sounds" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Lambent Zenith’s Last Voyage locations
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Frying sausages" by "Iceofdoom" [deactivated freesound.org user]
Key: "sample name" by "username".
AND
Interstellar Transmission sounds created by Barry Doublet for Syrinscape
Vine movement sounds created by Barry Doublet for Syrinscape
Runes Deactivated sounds created by Barry Doublet for Syrinscape
Chains rattling against wall created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Pulsing flesh sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Gas trap chest sounds created by Barry Doublet for Syrinscape
Energy Potral sounds created by Barry Doublet for Syrinscape
Rug Smothering sounds created by Barry Doublet for Syrinscape
Metal tinkering created by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Pots & pans sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Creepy wooden cabin sounds created by Barry Doublet for Syrinscape
Star Angler sounds created by Barry Doublet for Syrinscape
Heartbeat of a God sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Shooting stars sounds created by Barry Doublet for Syrinscape
Deep snoring loop created by Christian Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Runes sounds created by Barry Doublet for Syrinscape
Outside sounds created by Barry Doublet for Syrinscape
Strange Space sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Cosmic Sails" – composed by Tim Wilhelm for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"The Derelict" composed by Tim Wilhelm for Syrinscape.
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales 1 Synth" composed and performed by Barry Doublet for Syrinscape
“The wreckage” – composed by Tim Wilhelm for Syrinscape
"Fireside Tales v.1 Synth" composed and performed by Barry Doublet for Syrinscape
"The Lucent Edict" – composed by Tim Wilhelm for Syrinscape.
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Lambent Zenith’s Last Voyage encounters
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Aggressive Guard Dogs" by "Oneirophile" (https://freesound.org/people/Oneirophile/)
"Frying sausages" by "Iceofdoom" [deactivated freesound.org user]
"howling" by "ScottR" (https://freesound.org/people/ScottR/)
"lunar_wind" by "Walter_Odington" (https://freesound.org/people/Walter_Odington/)
Key: "sample name" by "username".
AND
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Voice of Reiner Davaulus by Josiah Barker for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Cloaker attack sounds created by Chris Koerding for Syrinscape
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Githyanki warrior sounds performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Deva performed by Cari Scholtens, edited by Benjamin Loomes & Barry Doublet for Syrinscape
"Orc Voice" from PaizoCon2019 by Sam Buffum, Christopher Liretto, Ben Burch, Cosmo Eisele, Reese Shaw, Ronald Parrish, Enzo Scripilliti, Tyler Pearce for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed & edited by Barry Doublet for Syrinscape
Grell created by Christian Koerding for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Star Angler sounds created by Barry Doublet for Syrinscape
Slaad growls sounds created by Chris Koerding for Syrinscape
Male combat voice by Anthony Meadows for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Male combat voice by Anthony Meadows for Syrinscape
Vine movement sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Fighting scavvers sounds created by Tim Wilhelmf or Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Tentacle attack SFX created by Tim Wilhelm for Syrinscape
Githyanki warrior sounds performed & edited by Barry Doublet for Syrinscape
Creepy wooden cabin sounds created by Barry Doublet for Syrinscape
Cloaker screams sounds created by Chris Koerding for Syrinscape
Mace sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Thump Whoosh sounds created by Barry Doublet for Syrinscape
Nezznar voice – performed by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Slaad grunts sounds created by Chris Koerding for Syrinscape
Throwing giant rock sounds created by Barry Doublet for Syrinscape
Night Scavver sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Roping Kindori" – composed by Tim Wilhelm for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"The Hunter" – composed by Tim Wilhelm for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Sails to the Wind" – composed by Tim Wilhelm for Syrinscape
"Blood on the Sands" – composed by Tim Wilhelm for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Light of Xaryxis Remix" composed and performed by Tim Wilhelm for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"All hands on deck" composed by Tim Wilhelm for Syrinscape.
"Combat Drum music" – composed by Tim Wilhelm for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Lambent Zenith’s Last Voyage: Heart of Havock
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples:
Inside Creature sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Pulsing flesh sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Foul Air sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
30s silence by Christian Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Heartbeat of a God sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Large Creature Vomits sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Giant Splatty Footsteps sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"The Derelict" composed by Tim Wilhelm for Syrinscape.
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Ruined Colossus: Exploring Mount Ironrot
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"metal-scrape-3" by "benboncan" (https://freesound.org/people/benboncan/)
"metal-scrape-2" by "benboncan" (https://freesound.org/people/benboncan/)
Key: "sample name" by "username".
AND
"Orc Voices” from PaizoCon2019 by Sam Buffum, Christopher Liretto, Ben Burch, Cosmo Eisele, Reese Shaw, Ronald Parrish, Enzo Scripilliti, Tyler Pearce for Syrinscape
Barry Vistani babble performed by & edited by Barry Doublet for Syrinscape
Wine cellar sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Plane Shift Spell sounds created by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Matilda's Vistani babble sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Masked Fighter (female) sounds performed by Charlotte Doublet edited by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Noble Cultist voice acting by Virginia Meadows for Syrinscape
Scaffolding creak and bangs sounds created by Barry Doublet for Syrinscape
Metal Ping sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Clearing away rubble sounds created by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Walking in sand sounds created by Barry Doublet for Syrinscape
Barry Vistani babble performed by & edited by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Vistani Walla sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Masked Fighter (male) sounds performed by Charlotte Doublet edited by Barry Doublet for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
Digging a grave sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Glass Portal sounds created by Barry Doublet for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Barry Phandelver babble created by Barry Doublet for Syrinscape
Deep Gnome sounds performed & edited by Barry Doublet for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Windmill blades loop created by Barry Doublet for Syrinscape
Windmill interia loop created by Barry Doublet for Syrinscape
Strong Long River Loop sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Blazebear sounds created by Barry Doublet for Syrinscape
Tavern with 10-20 people sounds created by Barry Doublet for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Ruined Colossus: Landro
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Big-Explosion" by "Smcameron" (https://freesound.org/people/Smcameron/)
Key: "sample name" by "username".
AND
Cave Wind sounds created by Barry Doublet for Syrinscape
Pulse Whoosh sounds created by Barry Doublet for Syrinscape
Echoed Metal Footsteps sounds created by Barry Doublet for Syrinscape
Climbing building sounds captured by Christian Koerding, mixed by Barry Doublet for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Manifestation From Water sounds created by Barry Doublet for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Strange Liquid Falling sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Open fire place fire in cave sounds created by Barry Doublet for Syrinscape
Banging on hull sounds created by Barry Doublet for Syrinscape
Possessed by ghost performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Possessed by ghost performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Magical Metal Interior sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Possessed by ghost performed by Barry Doublet, edited by Barry Doublet for Syrinscape
Drink water from a pool sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Light Power On_Off sounds created by Barry Doublet for Syrinscape
Shrieker Mushrooms created by Chris Koerding for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Liquid metal sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Rattling Chains sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Strange Liquid Slow Flowing sounds created by Barry Doublet for Syrinscape
Climb metal ladder sounds created by Barry Doublet for Syrinscape
Fall From Bucket sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Fomorian sounds preformed and created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Dreamfieds myst" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEOR The Ruined Colossus: Landro encounters
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"cloth-flaps" by "Sauron974" (https://freesound.org/people/Sauron974/)
Key: "sample name" by "username".
AND
Cave Wind sounds created by Barry Doublet for Syrinscape
Strange Liquid Falling sounds created by Barry Doublet for Syrinscape
Masked Fighter (male) sounds performed by Charlotte Doublet edited by Barry Doublet for Syrinscape
Dragon footsteps performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Magical Metal Interior sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Big scary monster – made little sounds – created by Benjamin Loomes for Syrinscape
Blazebear sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Horror magic sounds created by Barry Doublet for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Strange Liquid Slow Flowing sounds created by Barry Doublet for Syrinscape
Roc squawk sounds created by Barry Doublet for Syrinscape
Performed, recorded, mixed and mastered by Benjamin Loomes for syrinscape.com
Stone golem noises created by Christian Koerding for Syrinscape
Underwater bubbles sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Dragon footsteps sounds by Benjamin Loomes for Syrinscape
Fighting ghost sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Fast Sword sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Wight performed by Karen Loomes for Syrinscape
Underwater sploshing sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Liquid Robot sounds performed & created by Barry Doublet for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Dragon footsteps performed by Benjamin Loomes for Syrinscape
Masked Fighter (female) sounds performed by Charlotte Doublet edited by Barry Doublet for Syrinscape
Fomorian sounds preformed and created by Barry Doublet for Syrinscape
Fast Swords created by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Death House: Arriving in Barovia
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"01835-Hinge-Creak" by "Robinhood76" (https://freesound.org/people/Robinhood76/)
"wooden-door-creaking" by "mr-keybOrd" [deactivated freesound.org user]
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
Key: "sample name" by "username".
AND
Finding Treasure sounds created by Barry Doublet for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Door metal hinge sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barovia House Interior with lamps sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cough sounds created by Steve Barr for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Bludgeon damage impacts created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raucous tavern voices created by Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Voice of Brienna by Bekah Barker for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Eyes in the darkness" composed and performed by Barry Doublet for Syrinscape
"Vampire in the mist " composed and performed by Barry Doublet for Syrinscape
"His Burning Gaze " composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" composed and performed by Barry Doublet for Syrinscape
"He enters, he bites" composed and performed by Barry Doublet for Syrinscape
"Slime on the walls" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Evil love everywhere" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with choir" composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something weird Stabs" composed and performed by Barry Doublet for Syrinscape
"Cold march to the Abbey" composed and performed by Barry Doublet for Syrinscape
"Shadows rise and fall" composed and performed by Barry Doublet for Syrinscape
"Shadow in the shadows" composed and performed by Barry Doublet for Syrinscape
"Creepy vineyard " composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Castle full of shadows" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Death House: Inside the house
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"01835-Hinge-Creak" by "Robinhood76" (https://freesound.org/people/Robinhood76/)
"wooden-door-creaking" by "mr-keybOrd" [deactivated freesound.org user]
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
Key: "sample name" by "username".
AND
Finding Treasure sounds created by Barry Doublet for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Door metal hinge sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barovia House Interior with lamps sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cough sounds created by Steve Barr for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Bludgeon damage impacts created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raucous tavern voices created by Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Voice of Brienna by Bekah Barker for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Eyes in the darkness" composed and performed by Barry Doublet for Syrinscape
"Vampire in the mist " composed and performed by Barry Doublet for Syrinscape
"His Burning Gaze " composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" composed and performed by Barry Doublet for Syrinscape
"He enters, he bites" composed and performed by Barry Doublet for Syrinscape
"Slime on the walls" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Evil love everywhere" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with choir" composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something weird Stabs" composed and performed by Barry Doublet for Syrinscape
"Cold march to the Abbey" composed and performed by Barry Doublet for Syrinscape
"Shadows rise and fall" composed and performed by Barry Doublet for Syrinscape
"Shadow in the shadows" composed and performed by Barry Doublet for Syrinscape
"Creepy vineyard " composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Castle full of shadows" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Death House: Dungeons
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
Key: "sample name" by "username".
AND
Traversing Portal sounds created by Barry Doublet for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Deathly Boon sounds created by Barry Doublet for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Fear Stabs created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscapee
Water combat splashes created by Christian Koerding for Syrinscape
Mimic roars – created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Two minutes of silence created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Ghostly child laughter performed by Robin Doublet, edited by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Gone beats sounds created by Barry Doublet for Syrinscape
Ectoplasmic Boon sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Water splashes created by Benjamin Loomes for Syrinscape
Dread Boon sounds created by Barry Doublet for Syrinscape
Sahuagin priest L-chant- Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis opening created by Barry Doublet for Syrinscape
Sahuagin priest L-chant – Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Relentless Impaler sounds performed & edited by Barry Doublet for Syrinscape
Javelin sounds created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Spectral Boon sounds created by Barry Doublet for Syrinscape
Chant of ghosts performed by & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Vampiric Boon sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Deathly Boon sounds created by Barry Doublet for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Fear Stabs created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscapee
Water combat splashes created by Christian Koerding for Syrinscape
Mimic roars – created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Two minutes of silence created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Ghostly child laughter performed by Robin Doublet, edited by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Gone beats sounds created by Barry Doublet for Syrinscape
Ectoplasmic Boon sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Water splashes created by Benjamin Loomes for Syrinscape
Dread Boon sounds created by Barry Doublet for Syrinscape
Sahuagin priest L-chant- Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis opening created by Barry Doublet for Syrinscape
Sahuagin priest L-chant – Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Relentless Impaler sounds performed & edited by Barry Doublet for Syrinscape
Javelin sounds created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Spectral Boon sounds created by Barry Doublet for Syrinscape
Chant of ghosts performed by & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Vampiric Boon sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Blazing Boon sounds created by Barry Doublet for Syrinscape
Opening creepy door sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis closing created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Blazing Boon sounds created by Barry Doublet for Syrinscape
Opening creepy door sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis closing created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"The house that Strahd built " composed and performed by Barry Doublet for Syrinscape
"Something on your neck " composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"House of shivers " composed and performed by Barry Doublet for Syrinscape
"Battle of the organs remix" composed and performed by Barry Doublet for Syrinscape
"The glory of darkness " composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"The glory of darkness " composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"The house that Strahd built " composed and performed by Barry Doublet for Syrinscape
"Something on your neck " composed and performed by Barry Doublet for Syrinscape
"Battle of the organs remix" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"House of shivers " composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft remix" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Where is his shadow?" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft remix" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Where is his shadow?" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Death house: Haunted zones
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"wooden-door-creaking" by "mr-keybOrd" [deactivated freesound.org user]
"five-water-gratings" by "metzik" (https://freesound.org/people/metzik/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
Key: "sample name" by "username".
AND
Music of the dead – successful performance performed by Benjamin Loomes for Syrinscape
Music of the dead – failed performance performed by Benjamin Loomes for Syrinscape
Ghostly crying performed by Karen Loomes. Recorded and Processed by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Swarm of Bats sounds created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Mongrel church bell created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Teleporter Suck In sounds created by Barry Doublet for Syrinscape
Breath sound created by Benjamin Loomes for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Produced from a sample of a recording of a Tasmanian Devil
Cragmaw flute sounds created by Benjamin Loomes for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Bats chirping and flapping sounds created by Barry Doublet for Syrinscape
Synthetic gust of wind sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Ghostly mark tree created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
DnD Spector performed by Dawson of Wizards of the Coast for Syrinscape
House Interior Level 2 sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Teleporter Spits Out sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Footsteps on wood sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Strahd whispers sounds performed & edited by Barry Doublet for Syrinscape
Mad dog pants and growls panting sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Dissolve Into Bats sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Deep underwater + movement loop created by Barry Doublet for Syrinscape
Male vampire combat sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Dive underwater sound created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Water Drained Away sounds created by Barry Doublet for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with organ" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Harpsichord Strahd Rendition" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with strings" composed and performed by Barry Doublet for Syrinscape
"Chapel of Morning choir" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Night of Blue Fire: Arriving on Krynn
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wolf-Howl" by "Gorgoroth6669" (https://freesound.org/people/Gorgoroth6669/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
Key: "sample name" by "username".
AND
Murmuring church crowd sounds created by Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015
"Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015
Owl sounds created by Barry Doublet for Syrinscape
Winds and leaves created by Christian Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Blight Scratch created by Barry Doublet for Syrinscape
Moorlands sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Recorded and mastered by Benjamin Loomes for Syrinscape
Door Rammed sounds created by Barry Doublet for Syrinscape
Transformation created by Steve Barr for Syrinscape
Metal prison door sounds created by Barry Doublet for Syrinscape
Spider hisses created by Christian Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Throw rocks & brick sounds created by Barry Doublet for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Large Creature Vomits sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Low strong cave wind sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Wood snapping sounds created by Barry Doublet for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Walkthrough rocky cave sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Underground sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Giant Wolf sounds created by Barry Doublet for Syrinscape
Wood cracking heavily created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Autumn world main theme composed and performed by Barry Doublet for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Hellhound growl sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Vine movement sounds created by Barry Doublet for Syrinscape
Throw boulder sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Throwing giant rock sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Treading a Scenic Path" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
“Autumn world in blue” – composed and performed by Barry Doublet for Syrinscape
"Cave Running (Drum Mix)" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Night of Blue Fire: Three Moons Vault dungeon level
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/)
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
Key: "sample name" by "username".
AND
Teeth bone sounds created by Barry Doublet for Syrinscape
Icey Mirror sounds created by Barry Doublet for Syrinscape
Oneshot Kill Skeleton sounds created by Barry Doublet for Syrinscape
Greataxe sounds created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Metal Scrape sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
A manly wolf created by Benjamin Loomes for Syrinscape
Oneshot Kill Zombie sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Magic Rune Door sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Dire wolf bark sounds created by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Hunting Horn sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Nessian Hellhounds created by Chris Koerding for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Hollow tree drone sounds created by Barry Doublet for Syrinscape
Big bass drone – pulsating created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
Sahuagin temple chimes scounds created by Barry Doublet for Syrinscape
"Gazer voice" performed by Satine Phoenix of Wizards of the Coast
Chain Rattles created by Chris Koerding for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015
"Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Evil Pulse" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Mirror Room" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Night of Blue Fire:Three Moons Vault keep level
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
Key: "sample name" by "username".
AND
Large Bones sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Deep Gnome sounds performed & edited by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Big cogs turning sounds created by Barry Doublet for Syrinscape
Climbing stone stairs sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Mr Light sounds performed & edited by Barry Doublet for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Mr Witch sounds performed & edited by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Space Marine sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Palace drone sounds created by Barry Doublet for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Snake giant moving and attacking created by Tim Wilhelm for Syrinscape
Naga combat created by Christian Koerding for Syrinscape
Crows In Castlesounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Flooded Building sounds created by Barry Doublet for Syrinscape
Crumbling City sounds created by Barry Doublet for Syrinscape
Sacred Flame spell created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Orc Fighter sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Hunting Horn sounds created by Barry Doublet for Syrinscape
Swarm of Barovia crows sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Roc squawk sounds created by Barry Doublet for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Naga hisses created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Sahuagin temple chimes sounds created by Barry Doublet for Syrinscape
Mystic Male Chant preformed & edited by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
'Heavy rocks ' created by 'FreeSFX.com'
"Orc Voice" from PaizoCon2019 by Cosmo Eisele, Ronald Parrish, Reese Shaw, Enzo Scripilliti, Sam Buffum, Ben Burch, Tyler Pearce, Christopher Liretto
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Mirror Room" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Night of Blue Fire:Three Moons Vault upper level
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/)
Key: "sample name" by "username".
AND
Large Bones sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
A manly wolf created by Benjamin Loomes for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
D&D spells created by Dan Brown for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Gong Drone sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Dire wolf bark sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Falling sounds performed by Cari Scholtens, created & edited by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Falling sounds performed by Philippe Tapimoket, created & edited by Barry Doublet for Syrinscape
Footsteps on Glass Floor sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ice breath weapon created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Energy shield into space sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Feywild portal sounds created by Barry Doublet for Syrinscape
"Frantic chanting Matilda – deep" Performed by Matilda Loomes for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Drow archmage created by Christian Koerding for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
D&D Spells created by Dan Brown for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Timestop spell created by Christian Koerding for Syrinscape
Portal closes sounds created by Barry Doublet for Syrinscape
Moonlight Shiftl sounds created by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
Lunar Dragon sounds created by Chris Körding & Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015
"Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Cave Running (Drum Mix)" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Tomb of Wayward Souls: Isle of Serpents
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female grunts breaths" by "martian" (https://freesound.org/people/martian/sounds/218908/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"Gulls-Passing" by "M-Newlove" [deactivated freesound.org user]
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
Key: "sample name" by "username".
AND
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Panicked crowd created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Large Tentacled Creature sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Interior tent sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Tomb of Wayward Souls: part I
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"snake-hss-effect" by "moddingtr" (https://freesound.org/people/moddingtr/)
"door-creak" by "Ashleyxxpiano" (https://freesound.org/people/Ashleyxxpiano/)
"Loud crackling fire" by "dynamicell" (https://freesound.org/people/dynamicell/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
Key: "sample name" by "username".
AND
Throwing giant rock sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Underground Tomb Drone sounds created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Darker creepy night forest sounds created by Barry Doublet for Syrinscape
Tentacle attack SFX created by Tim Wilhelm for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Teleporter Suck In sounds created by Barry Doublet for Syrinscape
Winds and leaves created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Giant centipede hisses performed by Benjamin Loomes for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Teleport Ring sounds created by Benjamin Loomes for Syrinscape
Magical Gems sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barrage of arrows sounds created by Barry Doublet for Syrinscape
Hall of Torches sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Snake movement created by Christian Koerding for Syrinscape
Run Into Trap sounds created by Barry Doublet for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Blue Fortress tiles – Created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Large church door sounds created by Barry Doublet for Syrinscape
Piston Ceiling Trap sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Giant Stone Wheel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Rock Smash sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Snake sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Drink water from a pool sounds created by Barry Doublet for Syrinscape
Blue Fortress tiles – Created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
LN background created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
Performed by the Siren. Recorded, mixed and mastered by Benjamin Loomes for syrinscape.com
Rattle snake SFX created by Tim Wilhelm for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix) "- composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Tomb of Wayward Souls: part II
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
Key: "sample name" by "username".
AND
Necrotic symbol glyph created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Snake sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Lich fighter sounds performed & edited by Barry Doublet for Syrinscape
Rock Smash sounds created by Barry Doublet for Syrinscape
Underground Tomb Drone sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Naga combat created by Christian Koerding for Syrinscape Pty. Ltd.
Finger of death spell created by Christian Koerding for Syrinscape
Treasure sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Stone Step sounds created by Barry Doublet for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Burst of Heat sounds created by Barry Doublet for Syrinscape
Snake giant moving and attacking created by Tim Wilhelm for Syrinscape
Underwater bubbles sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Air Blast sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Deep underwater + movement loop created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Blood Door Entrance sounds created by Barry Doublet for Syrinscape
Energy shield into space sounds created by Barry Doublet for Syrinscape
Plane Shift Spell sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Large church door sounds created by Barry Doublet for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Shell Shark attack underwater sounds created by Barry Doublet for Syrinscape
Cacophony sounds created by Barry Doublet for Syrinscape
Interior tent sounds created by Barry Doublet for Syrinscape
Stone golem noises created by Christian Koerding for Syrinscape
Water Boil – Sound Effect created by Steve Barr for Syrinscape
Gas trap chest sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Dive underwater sound created by Benjamin Loomes for Syrinscape
Strange Noises sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Naga hisses created by Christian Koerding for Syrinscape
Wall Smash sounds created by Barry Doublet for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Magic Smashes Crystal sounds created by Barry Doublet for Syrinscape
Underwater sploshing sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Revenatn "voice" "acting" by Morgan Rands
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
Lava Steam Mines sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Mirrors of illusion" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Treading a Scenic Path" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Mirrors of illusion" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: into Avernus
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
Key: "sample name" by "username".
AND
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Hell Motor Arrives and Breaks sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Hezrous roar performed & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Performed, recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.
Hezrous hiss performed & edited by Barry Doublet for Syrinscape
Performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.
Harpoon Gun sounds created by Barry Doublet for Syrinscape
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Hell Motor Running sounds created by Barry Doublet for Syrinscape
The Styx sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Horse upset sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Longwords created by Benjamin Loomes and Paulstretch for Syrinscape
Soul coins used sounds created by Barry Doublet for Syrinscape
Falling star sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Half-ogre created by Christian Koerding for Syrinscape
Vrock sounds created by Barry Doublet for Syrinscape
Inside war machine sounds created by Barry Doublet for Syrinscape
March in Avernus – Composed by Barry Doublet for Syrinscape
Horse Breath 1 is used under a royalty free SFX (single use) license, sourced from Horse Breath on Audiojungle by Pure-Noise
Horse Neigh 2 is used under a royalty free SFX (single use) license, sourced from Horse Neigh on Audiojungle by prosoundfx
Horse Neigh 1 is used under a royalty free SFX (single use) license, sourced from Horse Neigh on Audiojungle by prosoundfx
Horse Breath 3 is used under a royalty free SFX (single use) license, sourced from Horse Breath on Audiojungle by Pure-Noise
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Crusin' 4 a brusin'" composed and performed by Barry Doublet for Syrinscape
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rock in hell"- composed and performed by Barry Doublet for Syrinscape
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: The Red Belvedere & Alabaster racetrack
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"festival-crowd-01" by "koops" (https://freesound.org/people/koops/)
"approx-800-laughter-and-clapter-1" by "lonemonk" (https://freesound.org/people/lonemonk/)
"horse-neigh-01" by "n-audioman" [deactivated freesound.org user]
"horse-whinny-1" by "GoodListener" (https://freesound.org/people/GoodListener/)
"applause-3" by "syna-max" (https://freesound.org/people/syna-max/)
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"horse-s-whinny" by "Kubuzz" (https://freesound.org/people/Kubuzz/)
"redbarn-horse-whinny" by "axiyee" (https://freesound.org/people/axiyee/)
Key: "sample name" by "username".
AND
Yawning Portal – cheer created by Syrinscape for Dungeons & Dragons RPG
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Barbed Devil sounds created by Benjamin Loomes for Syrinscape
Voice of the Pallid Mask by Morgan Rands
Group laughing sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Mace sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Busy Shopping Mall Walla sounds created by Barry Doublet for Syrinscape
Scarecrow laugh sounds performed & edited by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Endelyn performed by Cari Scholtens, edited by Barry Doublet for Syrinscape
Horses Racing sounds created by Barry Doublet for Syrinscape
Maenad laughter performed by Virginia Meadows and recorded by Morgan Rands for Syrinscape
Unicorn whinny sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Laughter sounds created by Chris Koerding
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Korred combat sounds performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Redcap chatter sounds created by Barry Doublet for Syrinscape
Horses Agitated sounds created by Barry Doublet for Syrinscape
Horse Racing Crowd sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Pty Ltd
Imp flies away – Created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Masked Warrior sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Redcaps "bye" – Created by Barry Doublet for Syrinscape
Tiger Person performed, created & edited by Barry Doublet for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Pit Fiend performed, created & edited by Barry Doublet for Syrinscape
Laughter sounds created by Steve Barr for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Redcap chatter – Created by Barry Doublet for Syrinscape
Hell Motors – Created by Barry Doublet for Syrinscape
Cheer created by Syrinscape for Dungeons & Dragons RPG
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Dagger swooshes created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
"Stable ambience" created using Creative Commons: Zero and original samples.
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Cheers and oos and ahs created for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Chilbani Champagne" performed by Chris Koerding and composed & edited Barry Doublet for Syrinscape
"Terraforming Titan (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"NFT Insurance" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"House of Desna" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Gad-Ja-Wana" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Fairy Airlines" composed and performed by Barry Doublet for Syrinscape
"March in Avernus" – Composed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rockcrusher (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"Aftermath (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Cerulean Hall & Scarlet Coliseum
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"Sword-Hit-Wood-01" by "Timmy-H123" [deactivated freesound.org user]
"sports crowd- stadium crowd-cheering and applause" by (https://www.soundsnap.com/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
Key: "sample name" by "username".
AND
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Playing Cards sounds created by Barry Doublet for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Brass Fanfare sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Belier devil laughter performed and edited by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Tail Whip sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Earth Elemental Earth Tremor created by Benjamin Loomes for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Abishai sound performed and created by Barry Doublet for Syrinscape
Crowd sounds created by Tim Wilhelm for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Sports crowd sounds created by Barry Doublet for Syrinscape
Large crowd boo’s sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Devil hisses created by Benjamin Loomes for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Poker Tournament sounds created by Barry Doublet for Syrinscape
Iron golem by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Devil Beats" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"March to Candlekeep (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"March to Candlekeep (part 1-3) " – composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Stygian Maze & Viridian Den
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Sword-Hit-Wood-01" by "Timmy-H123" [deactivated freesound.org user]
"festival-crowd-01" by "koops" (https://freesound.org/people/koops/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"applause-3" by "syna-max" (https://freesound.org/people/syna-max/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
Key: "sample name" by "username".
AND
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Raucous tavern created by Syrinscape for Dungeons & Dragons RPG
Applause sounds created by Barry Doublet for Syrinscape
Fall into bog sounds created by Barry Doublet for Syrinscape
Cragmaw screampad sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Raucous tavern voices created by Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Busy Shopping Mall Walla sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Big scary monster – made little sounds – created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Stone Door Switch sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Concrete Footsteps sounds created by Barry Doublet for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Giant Stone Wheel sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Behir sounds created by Christian Koerding for Syrinscape
Poker Tournament sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Stone Switch sounds created by Barry Doublet for Syrinscape
Created by Syrinscape Pty Ltd for Dungeons & Dragons RPG
Whooshes performed by Benjamin Loomes for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Abishai sound performed and created by Barry Doublet for Syrinscape
Water lapsing indoors created by Christian Koerding for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Iron golem by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Dragon’s Pride
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Wood-Hit" by "Jspath1" (https://freesound.org/people/Jspath1/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"Sword-Hit-Wood-01" by "Timmy-H123" [deactivated freesound.org user]
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"Conversations 4 " by Guyburns (https://freesound.org/people/guyburns/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
Key: "sample name" by "username".
AND
Voice of Halaster by Richard Whitters of Wizards of the Coast
Red dragon roars performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Goblin Laughter sounds created by Chris Koerding for Syrinscape
Laughter – voice of Jolistina by Bekah Barker for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Mace sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Tail Whip sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Laughs performed by Johnny Sharpe. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Devil hisses created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Recorded and prepared by Morgan Rands
Footsteps on the deck created by Barry Doublet for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Insane Laughter performed by Josiah Barker for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Female student laughter created by Christian Koerding for Syrinscape
Belier devil laughter performed and edited by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Massage – Created by Barry Doublet for Syrinscape Pty Ltd
Korred combat sounds performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Cocktail shaker sound created by Steve Barr for Syrinscape
Sorting scrolls created by Chris Koerding for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Arcane Lift sounds created by Barry Doublet for Syrinscape
Ladies gossip sounds performed by & edited by Barry Doublet for Syrinscape
Destroy Statue created by Barry Doublet for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
March in Avernus – Composed by Barry Doublet for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Laughter created by Christian Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Massage hums – Created by Barry Doublet for Syrinscape
Martini Shaker sounds created by Steve Barr for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
Tiger Person performed, created & edited by Barry Doublet for Syrinscape
Undead sounds performed by Charlotte Doublet, created & edited by Barry Doublet for Syrinscape
Martini sounds created by Steve Barr for Syrinscape
Pit Fiend performed, created & edited by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Goblin Laughter created by Chris Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Dagger swooshes created by Christian Koerding for Syrinscape
Laughter created by Chris Koerding for Syrinscape
Drunk Dura performed and recorded by the wonderful Morgan Jenkins of the Going in Blind Podcast
Dragon Bite sounds created by Barry Doublet for Syrinscape
Footsteps on wood sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Explosive steam trap created by Christian Koerding for Syrinscape
Gas trap switch sounds created by Barry Doublet for Syrinscape
Low Crystal Swell sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Future Lounge" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rock in hell"- composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Pads in Space" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Computer Space" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Hanging with J" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor The Betrayer Revealed
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples:
Geysers bubble and splash sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Market outside sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Shop door with bell sounds created by Barry Doublet for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Wizards Fighting Next Door sounds created by Barry Doublet for Syrinscape
Glass Portal sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Peryton created by Christian Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ominous strong winds created by Barry Doublet for Syrinscape
Calm store walla sounds created by Barry Doublet for Syrinscape
Ominous Strong Winds sounds created by Barry Doublet for Syrinscape
Yeti created by Christian Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Devil Beats" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Devil Beats" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor The War of Pandesmos: Battlefield
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"cloth-flaps" by "Sauron974" (https://freesound.org/people/Sauron974/)
Key: "sample name" by "username".
AND
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous strong winds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Giant Crow sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Big wings sounds created by Barry Doublet for Syrinscape
Creature Battle sounds created by Barry Doublet for Syrinscape
Swimming strokes created by Christian Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Invisible teleportation trap sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Walking in sand sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Spyder-Fiend sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Large Tentacled Creature sounds created by Barry Doublet for Syrinscape
Ominous Strong Winds sounds created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Spyder-Fiend Movement sounds created by Barry Doublet for Syrinscape
Magical Sea FX sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Magical Sea sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor The War of Pandesmos: Hurricane Tower
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Running_Sounds" by "zombiechaser3" (https://freesound.org/people/zombiechaser3/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
Key: "sample name" by "username".
AND
Creaky rope bridge sounds created by Barry Doublet for Syrinscape
Destroy Statue created by Barry Doublet for Syrinscape
Redcaps "bye" – Created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Lightning Sword sounds created by Barry Doublet for Syrinscape
Scarecrow laugh sounds performed & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Spider effects created by Christian Koerding for Syrinscape
Redcap chatter sounds created by Barry Doublet for Syrinscape
Voice of Devargo by Stephen Graham
Chopping beanstalk sounds created by Barry Doublet for Syrinscape
Imp flies away created by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Chime of Exile sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Oni Commander sounds preformed by Cari Scholtens, edited by Barry Doublet for Syrinscape
Male combat voice by Anthony Meadows
Running on gravel sounds created by Barry Doublet for Syrinscape
Ominous Strong Winds sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Half-ogre created by Christian Koerding for Syrinscape
Pit Fiend performed, created & edited by Barry Doublet for Syrinscape
Drider sounds created by Chris Koerding for Syrinscape
Barbed Devil sounds created by Benjamin Loomes for Syrinscape
Creature Battle sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Voice of Reiner Davaulus by Josiah Barker for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Creature Chittering sounds created by Barry Doublet for Syrinscape
Spyder-Fiend sounds created by Barry Doublet for Syrinscape
Male combat voice by Anthony Meadows for Syrinscape
Flaming Whip sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Endelyn performed by Cari Scholtens, edited by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous strong winds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Crumbling Buildings sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Masked Warrior sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Nezznar voice – performed by Benjamin Loomes for Syrinscape Pty Ltd
Spyder-Fiend Movement sounds created by Barry Doublet for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix) "- composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor The War of Pandesmos: Ruinous Citadel
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"ropewsoosh-6" by "benboncan" (https://freesound.org/people/benboncan/)
"ropewsoosh-1" by "benboncan" (https://freesound.org/people/benboncan/)
"ropewsoosh-7" by "benboncan" (https://freesound.org/people/benboncan/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"ropewsoosh-5" by "benboncan" (https://freesound.org/people/benboncan/)
"ropewsoosh-4" by "benboncan" (https://freesound.org/people/benboncan/)
Key: "sample name" by "username".
AND
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous strong winds created by Barry Doublet for Syrinscape
Destroy Statue created by Barry Doublet for Syrinscape
Portal sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Pulsing flesh sounds created by Barry Doublet for Syrinscape
Crumbling Buildings sounds created by Barry Doublet for Syrinscape
Telekinetic Connection sounds created by Barry Doublet for Syrinscape
Spyder-Fiend Movement sounds created by Barry Doublet for Syrinscape
Giant Splatty Footsteps sounds created by Barry Doublet for Syrinscape
Dark Dungeon Winds sounds created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Chime of Exile sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Wolf-Spider performed by Barry Doublet, created & edited by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Walking in sand sounds created by Barry Doublet for Syrinscape
Sand pouring sounds created by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Pincers sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Open Amber Stone Door (3D) sounds created by Barry Doublet for Syrinscape
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Spyder-Fiend sounds created by Barry Doublet for Syrinscape
Darkness spell created by Christian Koerding for Syrinscape
Magical Sea FX sounds created by Barry Doublet for Syrinscape
Ominous Strong Winds sounds created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Magical Sea sounds created by Barry Doublet for Syrinscape
Time Splinter sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Losing my mind" – composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Losing my mind"- composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor The War of Pandesmos: Cliffside redout
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples:
Magical Swells sounds created by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous strong winds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Chime of Exile sounds created by Barry Doublet for Syrinscape
Drider sounds created by Chris Koerding for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Walking in sand sounds created by Barry Doublet for Syrinscape
Oni Commander sounds preformed by Cari Scholtens, edited by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Nezznar voice performed by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Spyder-Fiend sounds created by Barry Doublet for Syrinscape
Spyder-Fiend Movement sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Ominous Strong Winds sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Voice of Reiner Davaulus by Josiah Barker for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Banging on hull sounds created by Barry Doublet for Syrinscape
Male combat voice by Anthony Meadows for Syrinscape
Magical Sea sounds created by Barry Doublet for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor Eve of Ruin: Vecna’s Grasp
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Heartbeats" by "Patobottos" (https://freesound.org/people/Patobottos/)
Key: "sample name" by "username".
AND
Reflections in amber created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Destroy magic mirror sounds created by Barry Doublet for Syrinscape
Uncomfortable Humm sounds created by Barry Doublet for Syrinscape
Strange Space sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Shooting stars sounds created by Barry Doublet for Syrinscape
Mirror Shade sounds performed, created & edited by Barry Doublet for Syrinscape
Crumbling Buildings sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Death house backing composed and performed by Barry Doublet for Syrinscape
Chime of Exile sounds created by Barry Doublet for Syrinscape
Plane Shift Spell sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Reality Shatters sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Metal drone sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Interstellar Transmission sounds created by Barry Doublet for Syrinscape
Icey Mirror sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Flight of the Damned sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Evil Undead Wizard sounds performed, created & edited by Barry Doublet for Syrinscape
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Burst of Heat sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Treading a Scenic Path" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor Eve of Ruin: Torment of Kas
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"storm-door-slam-01" by "volivieri" (https://freesound.org/people/volivieri/)
"storm-door-slam-02" by "volivieri" (https://freesound.org/people/volivieri/)
Key: "sample name" by "username".
AND
Reflections in amber created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Moorlands Waste sounds created by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Gorgons hooves sounds created by Barry Doublet for Syrinscape
Strange Space sounds created by Barry Doublet for Syrinscape
Robot arm sounds created by Barry Doublet for Syrinscape
Robot Roll & Slam sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Reality Shatters sounds created by Barry Doublet for Syrinscape
Stone Tomb Drone sounds created by Barry Doublet for Syrinscape
Walkthrough rocky cave sounds created by Barry Doublet for Syrinscape
Strange Liquid Slow Flowing sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Steam Robot sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Gorgons Hooves sounds created by Barry Doublet for Syrinscape
Dark baron plane sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Strange liquid sounds created by Barry Doublet for Syrinscape
Robot Clamp sounds created by Barry Doublet for Syrinscape
Evil Undead Wizard sounds performed, created & edited by Barry Doublet for Syrinscape
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Metal drone sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Cold pads, cold heart" composed and performed by Barry Doublet for Syrinscape
"Nightmare sounds" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor Eve of Ruin: Neverwinter’s New King
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"Gulls-Passing" by "M-Newlove" [deactivated freesound.org user]
Key: "sample name" by "username".
AND
Magic armor sounds created by Barry Doublet for Syrinscape
Basilisk Gate guard in scuffle created by Barry Doublet for Syrinscape
Basilisk Gate guard fighting created by Barry Doublet for Syrinscape
On a stormy sea sounds created by Barry Doublet for Syrinscape
Reflections in amber created by Barry Doublet for Syrinscape
Strange Space sounds created by Barry Doublet for Syrinscape
Baldur's gate civis created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Large Crowd Walla Loop sounds created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Leather Armor performed, recorded, processed and mastered by Benjamin Loomes for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Fight sounds created by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Reality Shatters sounds created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Murmuring church crowd sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Metal drone sounds created by Barry Doublet for Syrinscape
Angry crowd sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"March in Avernus" composed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Soldier Drummer Mission Music part 2" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Soldier drummer 2" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Soldier drummer 1" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Soldier Drummer Mission Music part 1" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
veor Eve of Ruin: Dead Gods
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"rubble-017" by "dj-chronos" [deactivated freesound.org user]
"rubble-015" by "dj-chronos" [deactivated freesound.org user]
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
Key: "sample name" by "username".
AND
Reflections in amber created by Barry Doublet for Syrinscape
Reality Shatters sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Strange Space sounds created by Barry Doublet for Syrinscape
Destroy Statue created by Barry Doublet for Syrinscape
Breath Monster sounds performed, created & edited by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Shooting stars sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Dreadnought sounds performed, created & edited by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Footsteps on Glass Floor sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Walkthrough rocky cave sounds created by Barry Doublet for Syrinscape
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Giant Ochre Jelly Movement sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Large Tentacled Creature sounds created by Barry Doublet for Syrinscape
Elder God Roar sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Interstellar Transmission sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Heartbeat of a God sounds created by Barry Doublet for Syrinscape
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Metal drone sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"The Derelict" composed by Tim Wilhelm for Syrinscape.
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.