Pathfinder Sounds & Music: Prey for Death Part 2
Preview
Whether it's the calm before the storm or the thrill of battle, Syrinscape's RPG sound ambience sets the perfect tone.
Continuing this extraordinary 14th- to 17th-level adventure the player characters return to Ilizmagorti to hunt and unmask the rot within the Red Mantis, no easy task. This SoundPack includes rich support for Chapter 2 of Prey for Death and complete coverage of every location listed in the Ilizmagorti appendix.
Creating intense, realistic immersion for your players has never been easier with this zero prep content. Simply click the MOOD that corresponds to the part of the book you are up to and Syrinscape does all the work for you… bringing this epic adventure to life.
Is this Pathfinder 2nd Edition SoundPack useful when I'm not running this particular adventure? Absolutely! These SoundSets bring to life:
- a wild and unpredictable island city rife with pirates, assassins, con artists and scoundrels
- tropical outskirts and dense forests to explore
- a gladiatorial arena
- a black scorpion battle
- a serene hospice where the characters can find eternal peace
- …and be ambushed!
- a druidic haven
- and so much more!
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
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SoundSet Specifics
SoundSet
Moods
Introduction (Vatumledor's message)
Travel montage (day)
Travel montage (night)
Ilizmagorti - Scum Tide City
Dandy
Mainmast
The Medina
Murdered Manticore
Alcasar
Sawtooth Marketplace
Redshore
The Pagoda of the Mantis
Bilges
Jawbone
The Green
Jungle Runners
The Songbird Preserve
Elements
Ilizmagorti
Devil's Sanctum
Dark temple wind
Temple hum
Creaking wooden bridge
Campfire
Mountain wind
Fig trees in wind
Countryland daytime
Trotting horses
Night birds
Campfire sweetener
Countryland nighttime
People of Ilizmagorti
Beggars
Ship's bell
Business in the streets
Market
Seedy talk
Sails in high wind
River water lapping
Walking
Distant sea
Working town
General hubbub
Stony beach surf (distant)
Stony beach surf (close)
Seagulls
Coughs and throats
Background whispers
Rat scratches (occasional)
Fly
Light wind and rattling windows
Creaking floor
Burps and drink noises
Mead glasses clinking
Tavern walla with 5-10 people
Banter
Barman cleaning glasses
Calm tavern noise
Fireplace
Boots upstairs
Bustling market
Vibrant market
Laughter & cheering
Market walla
Temple bangs
Temple chants
Temple bells
Low key conversations
Single birds
Woodlands
Windy forest
Distant waves crashing
Dinner conversation babble
Oil lamp burning
Giggling
Background people
Eels End vessels
Creaking vessels
Creaking jetty
Official Pathfinder
SoundSet
Moods
Ilizmagorti (day)
Ilizmagorti (night)
Mainmast
Seaside Betty's
Obari Imports
Blood Circus
Meeting Nasha
Black scorpion battle
The Docks
Bargecrew's Guild HQ
Kemp battle
Gylou battle
Spotted! - Chase
Spotted! - Battle
Elements
Exotic sitar
Blood Circus
Spotted
Blood Circus (delayed)
Blood Circus bass
People of Ilizmagorti
Beggars
Business in the streets
Market
Seedy talk
Distant sea
Working town
General hubbub
Sails in high wind
River water lapping
Creaking wooden bridge
Walking
Ship's bell
Stony beach surf (distant)
Seagulls
Stony beach surf (close)
Ship building
Dragging heavy chains
Watermill machinery
Pulley
Big dogs
Passing by
Business in the docks
Laughter
Intimate whispers
Windy inside
Interior white noise
Flirty
Merchants and salesmen
Coins and other stuff
Tavern walla with 5-10 people
The merchant
Chairs and bumps
Bump noises
Boots upstairs
Arena crowd cheer
Cheering crowd
Concert masses
Arena crowd (muffled)
Background group chants
Grunts normal
Grunts rage
Swords
More swords
Barbarian sword fighters (distant)
Onlookers shocked
Nighttime village
Winds from the night
Running
More running
Running (loop)
Running exhaustion
Running hard (breath)
Shouting individual
Ferocious fighters (no sword clinging)
Melee weapons
Red Charlotte sword fighter
Barbarian sword fighters
Armor sounds heavy
Bludgeon melee weapons
Melee fight
Scorpion movement
Scorpion movement (skittering)
Scorpion hissing
Combat begins fanfare
Ferocious fighters (no sword clinging - delayed)
Melee weapons (delayed)
Red Charlotte sword fighter (delayed)
Barbarian sword fighters (delayed)
Armor sounds heavy (delayed)
Bludgeon melee weapons (delayed)
Melee fight (delayed)
Kemp in combat
Kemp laughter
Sea serpent
Splashing water
Big splashes
Spellcasting
Gylou devil
Devil laughter
Official Pathfinder
Kemp laughter
Gylou laughter
Change shape
SoundSet
Moods
Ilizmagorti (day)
Ilizmagorti (night)
Bilges
Hospice of Serenity (business)
Hospice of Serenity (empty)
Hospice ambush battle (ranged)
Hospice ambush battle (melee)
The Green
Jungle
The Mantis Stones (Jungle clearing)
Mantis Keeper battle
Alcasar
The Jade Monkey
Riot twins battle
Spotted! - Chase
Spotted! - Battle
Other battles
Elements
Church music
Stones and Monkeys
Spotted
People of Ilizmagorti
Beggars
Seedy talk
Working town
Business in the streets
Market
Distant sea
General hubbub
Sails in high wind
Nighttime village
River water lapping
Walking
Ship's bell
Stony beach surf (distant)
Winds from the night
Creaking wooden bridge
Coughs and throats
Background whispers
Castle citizens walla (dense)
Church interior
Church short events
Ferocious fighters (no sword clinging)
Exertion (high)
Armor sounds heavy
Bow fire
Crossbow attack
Panicking people
Spell combat
Maeri combat spells
Distant adults panicking
Melee weapons
Red Charlotte sword fighter
Exertion (low)
Barbarian sword fighters
Woodlands
Single birds
Fig trees in wind
Windy forest
Spider chittering
Beetle chittering
Footsteps in jungle foliage
Jungle
Coins and other stuff
Chairs and bumps
Ameiko laughing
Belor laughing
Tavern walla
Giggling
Cards
Dice
Talking crowd
Burps and drink noises
Mead glasses clinking
Laughter & cheering
Customers
Small restaurant walla
Bustling market
Vibrant market
Laughter & cheering (drier)
Dungeon wind
Burning torches
Chokers running
Running man
Running exhaustion
Running
More running
Running (loop)
Shouting individual
Bludgeon melee weapons
Melee fight
Leshys having fun
Slashing attack
Mantis hiss
Kemp in combat
Grunts normal
Grunts rage
Breaking glass
breaking the furniture!
Alchemist's fire
Official Pathfinder
Gun sword shot
Alchemist's fire
Credits
pfd Ilizmagorti
This SoundSet was imagined, compiled, designed, created, mixed, and finished by Chris Koerding of Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wooden-Floor-Loop" by "Sinatra314" (https://freesound.org/people/Sinatra314/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"retrojapan-and-giggling" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"wooden-door-creaking" by "mr-keybOrd" (https://freesound.org/people/mr-keybOrd/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"Conversations 1 " by "Guyburns" (https://freesound.org/people/guyburns/)
Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]
AND
"Spanish Market " by "SOUND Effects Public Domain"
Amber temple hum created by Barry Doublet for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape
Amber temple bangs created by Barry Doublet for Syrinscape
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
Noise from the Styes created by Barry Doublet for Syrinscape
Windy forest created by Christian Koerding for Syrinscape
Eels End vessels sounds created by Chris Koerding for Syrinscape
Raucous tavern voices created by Syrinscape
Female Walla sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Baldur's gate civis created by Barry Doublet for Syrinscape
Voice of Brienna by Bekah Barker for Syrinscape
Fig trees created by Christian Koerding for Syrinscape
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Barovia babble performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Laughter sounds created by Steve Barr for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Vistani Walla sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Seedy talk created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Cough sounds created by Steve Barr for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Dark temple wind sounds created by Barry Doublet for Syrinscape
Uskarn villager created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Werewolf chatter performed & edited by Barry Doublet for Syrinscape
Maenad laughter performed by Virginia Meadows and recorded by Morgan Rands for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Street Beggars – Created by Barry Doublet for Syrinscape Pty Ltd
Ladies gossip sounds performed by & edited by Barry Doublet for Syrinscape
Female Walla sounds performed by Karen Loomes, edited by Barry Doublet for Syrinscape
Barovian Babble sounds performed by Bekah Baker, edited by Barry Doublet for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Matilda's Vistani babble sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Barry babble sounds created by Barry Doublet for Syrinscape
Phandelver birds created by Barry Doublet for Syrinscape
Female Whispers sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Chinese crowd sounds created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Potion salesman created by Barry Doublet for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Uncorking bottle sounds created by Barry Doublet for Syrinscape
Trotting horses created by Christian Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Devil's Sanctum" composed and performed by Christian Koerding for Syrinscape
"Ilizmagorti" composed and performed by Christian Koerding for Syrinscape
Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
and Karen Loomes for syrinscape.com
Art provided by Paizo Inc.
Pathfinder, Paizo, and their respective logos, are registered trademarks of Paizo Inc. ©2024 Paizo Inc. All rights reserved Sounds created under license with Paizo Inc. 2024
pfd Unmasking a traitor
This SoundSet was imagined, compiled, designed, created, mixed, and finished by Chris Koerding of Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Coin" by "Thedjoe93" (https://freesound.org/people/Thedjoe93/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"gale-wind" by "LanDub" (https://freesound.org/people/LanDub/)
"Men-Running-Forest-Breathing-1" by "Victorcenusa" (https://freesound.org/people/Victorcenusa/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Coindrop" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"flirtatious-laugh" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"crowd-noise-in-small-venue-001" by "sandyrb" (https://freesound.org/people/sandyrb/)
Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]
AND
Area crowd underwater created by Barry Doublet for Syrinscape
Concert applause created by Christian Koerding for Syrinscape
Raucous tavern voices created by Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Noise from the Styes created by Barry Doublet for Syrinscape
Interior sound white noise created by Barry Doublet for Syrinscape
Doppelganger change shape created by Benjamin Loomes for Syrinscape
Brass fanfare created by Christian Koerding for Syrinscape
Sea serpent sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Baldur's gate civis created by Barry Doublet for Syrinscape
Bildrath the merchant performed by Chris Koerding, edited by Barry Doublet for Syrinscape
Shouting nonsense sounds created by Barry Doublet for Syrinscape
Big fighter man laugh created by Benjamin Loomes for Syrinscape
Belier devil laughter performed and edited by Christian Koerding for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Laughter sounds created by Chris Koerding
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Voice of "Krojun" by Morgan Rands for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Belier devil attacks performed and edited by Christian Koerding for Syrinscape
Seedy talk created by Barry Doublet for Syrinscape
Laughter created by Christian Koerding for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Combat exertion/weapons created by Christian Koerding for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape
Run Grunts created by Christian Koerding for Syrinscape
Sredna audience created by Chris Koerding for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Running metal sounds created by Steve Barr for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Laughter created by Chris Koerding for Syrinscape
Underwater crowd cheer created by Barry Doublet for Syrinscape
Rural village England night sounds created by Barry Doublet for Syrinscape
Kitchen pulley created by Barry Doublet for Syrinscape
Potion salesman created by Barry Doublet for Syrinscape
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
Sexy Sitar Scene music by Benjamin Loomes for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Uskarn villager created by Barry Doublet for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Spotted" composed and performed by Christian Koerding for Syrinscape
"Blood Circus" composed and performed by Christian Koerding for Syrinscape
Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
and Karen Loomes for syrinscape.com
Art provided by Paizo Inc.
Pathfinder, Paizo, and their respective logos, are registered trademarks of Paizo Inc. ©2024 Paizo Inc. All rights reserved Sounds created under license with Paizo Inc. 2024
pfd Hunting for Conspirators
This SoundSet was imagined, compiled, designed, created, mixed, and finished by Chris Koerding of Syrinscape, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"retrojapan-and-giggling" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"Spotted" composed and performed by Christian Koerding for Syrinscape
"Coindrop" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"Men-Running-Forest-Breathing-1" by "Victorcenusa" (https://freesound.org/people/Victorcenusa/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"Coin" by "Thedjoe93" (https://freesound.org/people/Thedjoe93/)
Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]
AND
Raucous tavern voices created by Syrinscape
Spider effects created by Christian Koerding for Syrinscape
Phandelver birds created by Barry Doublet for Syrinscape
Laughter sounds created by Steve Barr for Syrinscape
Fig trees created by Christian Koerding for Syrinscape
Alchemist's fire created by Christian Koerding for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Female Whispers sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Large church door sounds created by Barry Doublet for Syrinscape
Noise from the Styes created by Barry Doublet for Syrinscape
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Baldur's gate civis created by Barry Doublet for Syrinscape
Laughter sounds created by Chris Koerding
Male noises performed by Chris Koerding for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Rural village England night sounds created by Barry Doublet for Syrinscape
Barry's church noises performed & edited by Barry Doublet for Syrinscape
Revolver Shot 3 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 1 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Derro running sounds created by Chris Koerding for Syrinscape
Jungle footsteps created by Christian Koerding for Syrinscape
Voice of Devargo by Stephen Graham for Syrinscape
Dungeon wind atmosphere created by Christian Koerding for Syrinscape
Gremlinoid creature created by Christian Koerding for Syrinscape
Seedy talk created by Barry Doublet for Syrinscape
Combat exertion/weapons created by Christian Koerding for Syrinscape
Maenad laughter performed by Virginia Meadows and recorded by Morgan Rands for Syrinscape
Shouting nonsense sounds created by Barry Doublet for Syrinscape
Run Grunts created by Christian Koerding for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Potion salesman created by Barry Doublet for Syrinscape
Voice of "Krojun" by Morgan Rands for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Revolver Shot 2 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Voice of the Pallid Mask by Morgan Rands
Tropical jungle created by Christian Koerding for Syrinscape
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
Windy forest created by Christian Koerding for Syrinscape
Spider hisses created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Uskarn villager created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Quiet church interior created by Barry Doublet for Syrinscape
Street Beggars created by Barry Doublet for Syrinscape
Matilda's Vistani babble sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Running metal sounds created by Steve Barr for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Spider hisses created by Chris Koerding for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
"Spanish Market " by "SOUND Effects Public Domain"
Voice of Brienna by Bekah Barker
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Stones and Monkeys" compsed and performed by Christian Koerding for Syrinscape
"Joan's Angels part 1" composed and performed by Barry Doublet for Syrinscape
"Joan's Angels part 2" composed and performed by Barry Doublet for Syrinscape
"Joan's Angels part 3" composed and performed by Barry Doublet for Syrinscape
"Joan's Angels part 4" composed and performed by Barry Doublet for Syrinscape
"Joan's Angels part 5" composed and performed by Barry Doublet for Syrinscape
Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
and Karen Loomes for syrinscape.com
Art provided by Paizo Inc.
Pathfinder, Paizo, and their respective logos, are registered trademarks of Paizo Inc. ©2024 Paizo Inc. All rights reserved Sounds created under license with Paizo Inc. 2024