DnD Music & Sounds: Basilisk battle

USD 4.40

Set the perfect mood for every encounter with Syrinscape's D&D background music, bringing your fantasy world vividly to life.

With the Basilisk battle SoundSet, Syrinscape brings you a fully fleshed out encounter with this marvelously horrible creature. The PCs travel across a desolate frozen plain, spying ruins in the distance they approach, Syrinscape all the time telling the players at the table that something powerful hides here. Investigating the ruins, the PCs discover an opening giving access to a vast underground area. Delving deeper a chamber filled with strange runes and fitted with six braziers is revealed, with appropriate sound design and music. There is some kind of puzzle here. Unfortunately for the PCs, the only positive result of solving the pattern is successfully summoning the basilisk. Battle ensues.

That's one way a Dungeon Master might use this SoundSet. The other way is to simply click on the Basilisk battle mood straight away. That works too!

The battle sequence includes three settings, a normal music level, a mood to lower the combat sounds and lift the music volume, and then another to trigger completely fresh music, to refresh the ears of the players (in case they are taking a long time to kill the basilisk, which is always possible).

Individually triggerable basilisk roars are also available, and of course the dreaded petrifying gaze, DMs should that use one as MUCH as possible

From the Monster Manual: A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.

Did you know Syrinscape integrates seamlessly with virtual tabletop platforms, allowing you to bring high-quality audio to your online role-playing sessions?

Once purchased or unlocked with a subscription, this content will appear in the Web Player at app.syrinscape.com and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

TM & ©2021 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Desolate chilled plain
Approaching the ruins
A hidden space deep inside
Rune chamber
Basilisk battle
More music
New music
Aftermath

Elements

Icewind Dale combat lower key
Piano moments
Berg
Combat music - body
Combat music - start
Crows & ravens
Swarm of crows
Mountain wind
Overland winds
Wind sweetener indoors
Ghostly jarls
Armor foley
Axe swings
Exertion (low)
Exertion (high)
Burning torches
Tumbling pebbles
Footsteps in snow (group)
Footsteps in snow (single)
Blue flames brazier
Misty hum
Crumbling stone
Open portal sound
Open portal sound (resonance)
Sword swooshes
Axe and shield
Basilisk roars
Basilisk combat roll
Basilisk sniffing
Official D&D
Basilisk roar
Basilisk big roar
Petrifying gaze
Freezing stare
Wyrm brazier
Liv brazier
Krig brazier
Dod brazier
Fjell brazier
Vind brazier

Credits

Basilisk battle

This SoundSet was imagined, compiled, designed, created, mixed and finished by Benjamin Loomes of Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Swarm of crows created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Brazier effects created by Christian Koerding for Syrinscape
Ghostly jarls created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Freezing stare created by Christian Koerding for Syrinscape
Wind sweetener created by Christian Koerding for Syrinscape
Open portal sound created by Benjamin Loomes for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Basilisk created by Christian Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2022

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

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