Epic Games Need Epic Sound

Pathfinder: Strength of Thousands 'Spoken on the Song Wind'

USD 17.60

The "Spoken on the Song Wind" SoundPack gives you the complete audio solution when playing the second chapter of “Strength of Thousands”, the new adventure path for Pathfinder Second edition. All the preparation is done for you and every sound you'll need is right at your fingertips.

The students have proved their mettle to their instructors at the Magaambya, who now trust them to handle academy business in the surrounding metropolis of Nantambu, the Song-Wind City. Nantambu now faces more than its usual dangers, including a vengeful alchemist, stealthy infiltrators, and a crime boss bent on expanding her influence. Can the students discover the secrets of a mysterious artifact, protect their fellow classmates, and still graduate?

Is this Pathfinder adventure path SoundPack useful when i am not running a Pathfinder adventure?

Yes! The "Spoken on the Song Wind" SoundPack provides you a whole new world never explored before:

  • Magaambya campus
  • dormitories and campus buildings
  • Terra-cotta guardian's
  • Wood Golem's
  • the colourful city of Nantambu
  • a bustling bazzar
  • a multi-stage fight against a wooden construct
  • Lizardfolk
  • carnivorous plants
  • wonderous waterfalls
  • a flooded mansion
  • and so much more...

This SoundSet will appear by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.



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SoundSet Specifics

Moods

Magaambya campus (day)
Janatimo's office
Evening outside of Hababe
Terra-cotta guardian combat
Inside Hababe building
Trash room (gambling)
Coil spy combat
Wood golem combat
Alchemy storage with snakes
Cobra and viper combat
Walking around Nantambu
Oba's creature shop
Animal lot
Tiger combat
Calming elephant birds
Basilisk cage
Basilisk combat
Mpeshi combat
Non-lethal confrontation

Elements

Magical academy first start
Magical academy
Enemy confrontation (delayed)
Infested caverns (drone)
Infested caverns (magical)
Enemy confrontation
Nantambu
Serious confrontation
Friendly competition
Close-by river
Campus chatter (day-time)
Happy laughing
Coughing
Occasional rain city
Campus ambience
Campus ambience (with birds and wind)
Burning fire
Dormitory dance party
Int whitenoise
Paper in the wind
Books reading 04
Books reading 03
Eerie whispers
Background whispers
Quiet chatter (distant)
Campus chatter (night-time)
Jungle cicadas
Robes fabric (delayed)
Armor foley (delayed)
Armor sounds heavy (delayed)
Combat exertion (delayed)
Swords clash whoosh (delayed)
Spell fighting (delayed)
Staff swings (delayed)
Staff hit (delayed)
Barbarian sword fighters
Terra-cotta soldier
Terra-cotta grunts
Crumbling stone
Golem footsteps
Ill wind
Stone sounds
Footsteps hard floor
Dice (distant)
Dice (close)
Lantern
Tavern walla
Laughing man
Gibberish
Vicious laughter
Coil spy individual
Robes fabric
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Unsheathing swords
Golem rising
Wood golem
Rattle snakes
Snakes in pit
Hissing Snake
Moving snake
Hissing Snake (combat)
Moving snake (combat)
Exotic city crowd
Busy market
Walking on gravel loop
Walking
Passing by
Occasional rain
Playing children
Squeaky signpost
Camels grunting
Singles birds
Gold Pieces Counting
Counting copper
Exotic bird
Exotic birds (loop)
Writing down stuff
Lizard hisses
Jungle (loop)
Rich jungle atmosphere
Exotic birds
Underbrush occasional
Footsteps in mud
Jungle animal cries
Flesh attack
Dripping blood
Tearing attack
Tiger roars
Tiger growls
Throat noises
Creature running
Elephant bird interaction
Friendly scuffle and brawl
Basilisk sniffing
Basilisk combat roll
Basilisk roars
Basilisk hisses
Goat creature
Tail strike
Tail swing
Official Pathfinder
Orchestral hit
Curse of potent poison
Opening wooden door
Lightning aura
Basilisk roars
Elephant bird
Mpeshi attack
Tiger roars
Wood golem
Serpent ward
Petrifying gaze
Freezing stare

Moods

Whistle tower ambience
Whistle tower ceremony
Ceremony end
Magaambya campus (day)
SA - Xhokan's store
SA - Nantambu bazaar
SA - Talking to Bamidele
SA - In front of Abeo's home
SA - Chasing Abeo
FW - At Amaechi's shop
FW - Repairing the damage
BW - Speaker's stage
BW - Walking around Nantambu
BW - Reth's shack (outside)
BW - Reth's shack
BW - Mashkudu and Kiro combat
BW - Lizardfolk combat

Elements

Chasing Abeo
Nantambu
Main title academy intro
Friendly competition
Infested caverns (drone)
Enemy confrontation
Exotic city crowd
Busy market
Robes fabric
Walking on gravel loop
Walking
Happy laughing
Occasional rain
Shouting individual
Market hawkers
More hawkers
Laughing man
Mead glasses clinking
Burps and drink noises
Chairs and tables
People chatting casually
Party chatter
Banquet sounds
Giggling & laughing
Hysterical outburst
Babbling, coughing & burping
Murmuring student crowd
Coughs
Alchemistic bubbling
Fireplace
Interior white noise
Chairs and bumps
Bubbling hot water
Furnace fire - deeper
Cups and jugs
Audience applause (left)
Audience applause (right)
Close-by river
Campus chatter (day-time)
Coughing
Occasional rain city
Campus ambience
Campus ambience (with birds and wind)
Passing carts
Roof running
Roof jumping (female)
Roof jumping (male)
Shingles stone
Running
Upset crowd
There goes the stonewear
Things dropped
Jungle (loop)
Rich jungle atmosphere
Exotic birds
Underbrush often
Footsteps in mud
Jungle cicadas
Volcano Lava Flow
Volcano Lava Bubbles
Creaking rigging
Creaking floorboards
Crumbling stone walls
Flood waters splashing
Hammering
Sawing wood
Exertion
Riverwater swirling
Mountain wind
Moving crowd
People
Distant hawkers
Dormitory dance party
People coming and going
Blacksmith
Another smithy bigger
Passing by a river
Lizardfolk fighting
Thug roars
Thug growls
Eatin' an' drinkin'
Devargo Combat
Devargo laughter
Dining sounds
Barbarian sword fighters
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Crossbow attack
Official Pathfinder
Orchestral hit
Room doors
Shore up structure
Crossbow fire

Moods

Teachers' offices
TT - Black-crowned crane restaurant
GS - Tokku's porch
GS - Entering the home
GS - Poltergeist combat
GS - Poltergeist talks
GS - Everywhere and beyond
GS - Kalembi's home
GS - Guard combat
OT - Custodian's hall
OT - Carnivorous gardens
OT - Carnivorous plants combat
OT - Ochre jelly combat
OT - Oozes combat

Elements

Enemy confrontation
Haunted home
Haunted home drums
Haunted home brass
Campus ambience
Int whitenoise
Paper in the wind
Books reading 04
Books reading 03
Eerie whispers
Background whispers
Quiet chatter (distant)
Room doors
Fireplace
Chairs and bumps
Calm tavern noise
Glasses and plate clanking
Scuffle
Tavern walla with 10-20 people
Eatin' an' drinkin'
Laughter
Gelatinous cube fights
Ooze roars
Ooze slam
Ooze slam connects
Ooze elbows
Ooze knees
Exotic city crowd
Busy market
Happy laughing
Occasional rain
Shouting individual
Laughing man
Passing carts
Jungle (loop)
Rich jungle atmosphere
Exotic birds
Underbrush often
Jungle cicadas
Poltergeist moaning
Poltergeist attack
Poltergeist moving
Poltergeist laughter
Creaking house
Close-by river
Mountain wind
People
Distant hawkers
Spooky wind
Room doors (many)
Missing slams
Breaking glass
Breaking boxes
Things dropped
Barbarian sword fighters
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Coins and other stuff
Happy rich murmuring
Chairs and tables
Coughs and throats
Sword swooshes
Taking damage
Guards in action
Soft footfalls
Waiting guards
Thug roars
Thug growls
Ochre sloshing
Crossbow attack
Ochre attacks
Ochre gibberish
Horror tree ground crash
Horror tree steps
Horror tree body noises
Scuffle_dirt
Horror tree slam attacks
Ferocious fighters (no sword clinging)
Official Pathfinder
Orchestral hit
Creaking door
Horror tree hits
Ochre jelly noises
Ooze roars

Moods

Teachers' offices
FD - Crime scenes
FD - Forge entrance
FD - Minotaur combat
FD - Fire-pot's forge
FD - Fire pit
FD - Striding fires combat
FD - Hellcat combat
FD - Ubano combat
TS - Jungle by cart
TS - Arriving at the waterfall
TS - At the waterfall
TS - Catching the drakes

Elements

Infested caverns (drone)
Enemy confrontation
Jungle journey
Jungle journey (once)
Friendly competition
Campus ambience
Int whitenoise
Paper in the wind
Books reading 04
Books reading 03
Eerie whispers
Background whispers
Quiet chatter (distant)
Close-by river
Campus chatter (day-time)
Happy laughing
Coughing
Occasional rain city
Campus ambience (with birds and wind)
Smoldering fires
Lake shore
Tree wind
Wind and seaspray
Minotaur guards
Minotaur snorts
Minotaur growls
Jungle (loop)
Robes fabric
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Barbarian sword fighters
Whistly wind inside
Minor rock movement
Moaning winds
Bonfire
Campfire ambience
Steam releases
Rich fire
Medium fire
Fire Elemental
Roaring Fire
Moving fires
Roaring hellcat
Wolves running
Rich jungle atmosphere
Exotic birds
Underbrush occasional
Footsteps in mud
Jungle cicadas
Apes and monkeys
Jungle animal cries
Cart sweeteners
Just a wooden cart
Wagon wheels on gravel
Mountain wind
Playful river water
Big waterfall (approach)
Big waterfall (delayed)
Just a wooden cart (once)
Wagon wheels on gravel (once)
Drake Wings
Drake Roar
Big waterfall
Drake Roar (distant)
This dungeon breathes
Ubano's spells
Alchemist's fire
Ubanu's robes
Ubano combat
Ubano laughter
Official Pathfinder
Alchemist's fire
Acid splash
Flaming sphere
Fireball
Burning hands
Obscuring mist
Hellcat roars
Minotaur growls
Orchestral hit

Moods

Teachers' offices
FF - Thieves' swamp
FF - Thieves' swamp (no music)
FF - Houses and huts
FF - Grippli combat
FF - Old thrasher combat
FF - Creaky bridge
FF - I'iko dragons and dragonfly combat
FF - Froglegs and Grubush combat
CT - Meeting Goana
CT - Nairo and Kreekoss combat

Elements

Thieves swamp
Enemy confrontation
Crackling mud
Occasional freaky sounds
Ill wind
Insect flybys
Footsteps in mud
Single flies
Single toad
Deep croaking frogs
Various frogs croaking
Single frog
Threatening frogs
Amphibious ambience
Squelching
Campus ambience
Int whitenoise
Paper in the wind
Books reading 04
Books reading 03
Eerie whispers
Background whispers
Quiet chatter (distant)
Pits and water
Hot day insects
Deep creaking
Creaking boards
Grippli comat noises
Grippli taunts and screams
Grippli kukris
Froglegs combat
Robes fabric
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Ferocious fighters (no sword clinging)
Thrasher hisses
Thrasher growls
Thrasher splashes
Creaking jetty
Eels End vessels
Dragonfly
Exotic city crowd
Shouting individual
Interior white noise
Chairs and bumps
Close-by river
Roc calls in combat
Nairu combat
Swordplay
Dragonfly attacking
I'iko dragons attacking
I'iko dragons wings
I'iko dragons swooshing around
Dagger swings
Official Pathfinder
Orchestral hit
Dragonfly
Grippli taunts
I'iko dragon
I'iko breath weapon

Moods

Janatimo's office
Approaching the manor
Manor grounds
Serpentfolk combat
Entering the manor
Manor rooms (dry)
Manor rooms (wet)
Water cobra combat
Grodair combat
Gbahali combat
Coil and dweomercat combat
Venom caller combat
Entertainment suite
Salathiss combat
Salathiss combat (more music)
Graduation
Graduation (with music finale)

Elements

Hissing manor
Haunted home
Haunted home drums
Haunted home brass
Enemy confrontation
Serious confrontation
Magical academy
Campus ambience
Int whitenoise
Paper in the wind
Books reading 04
Books reading 03
Eerie whispers
Background whispers
Quiet chatter (distant)
Exotic city crowd
Busy market
Walking on gravel loop
Walking
Passing by
Occasional rain
Playing children
Squeaky signpost
Camels grunting
Singles birds
Close-by river
Insect flybys
Underbrush occasional
Wind in the trees
Lapping water
River water lapping
Flooded manor floor
Robes fabric
Armor foley
Armor sounds heavy
Combat exertion
Swords clash whoosh
Spell fighting
Staff swings
Staff hit
Barbarian sword fighters
Serpentfolk fighters
Spear swings
Wading through water
Gbahali hisses
Gbahali guttural
Monster splashing
Movement in water (explore)
Ferocious fighters (no sword clinging)
Movement in water (fight)
Grodair exertion
Grodair tentacle attack
Dweomercat growls
Dweomercat attacks
Unsheathing swords
Coil spy individual
Wolves running
Kukri magic
Rattle snakes
Snakes in pit
Hissing Snake (combat)
Moving snake (combat)
Movement in water (snakes)
Tavern walla
Laughing man
Happy rich murmuring
Banquet sounds
Greeting
Greeting (more)
Walla
Coughing
Occasional rain city
Campus ambience (with birds and wind)
Dormitory dance party
Graduation crowd
Blackbirds distress
Salathiss combat noises
Sickle swings
Official Pathfinder
Orchestral hit
Morphic weapon strike
Opening wooden door
Shortbow
Sickle swings
Acid spell attack
Darkness spell
Daze
Force missile
Hypnotic pattern spell
Phantasmal killer spell
Stinking cloud spell
Telekinetic projectile spell
True strike spell
Dweomercat attack
Gbahali growl
Grodair growls
Watercobra hisses

Credits

ssw - The learned one returns

 

ssw - Service to the city 1

 

ssw - Service to the city 2

 

ssw - Service to the city 3

 

ssw - Service to the city 4

 

ssw - The flooded mansion

 

Epic Games Need Epic Sound