DnD Music & Sounds: Icewind Dale - Rime of the Frostmaiden Chapters 3 & 4
Preview
Syrinscape reigns supreme with the best soundboard sounds for gaming, turning your tabletop into a dynamic landscape of audible wonder.
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing – a potent spell that keeps the sun at bay…
This Icewind Dale: Rime of the Frostmaiden SoundPack gives you the complete audio solution when playing these chapters of this awesome dungeon & DRAGONS adventure book. All the preparation is done for you and every sound you’ll need is right at your fingertips. Immerse your players in this cold and uninhabitable stretch of the world of Icewind Dale, letting them visit all of the Ten Towns, tackling the local problems, the dangerous environments and gruesome monsters. Will they solve the mystery that ties everything together?
Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I’m not running this particular DUNGEONS & DRAGONS adventure?
Absolutely! Icewind Dale: Rime of the Frostmaiden brings an arctic environment to (frozen) life:
- wind, storm and snow
- a mimic battle
- duergar
- an elevator
- an epic underground forge
- a gruesome torture chamber
- a quaggoth
- an umber hulk
- an epic cross-tundra chase sequence
- and (spoiler!) ruined towns of a number of different flavours
- and so much more…
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
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SoundSet Specifics
SoundSet
Moods
Speaker's quest
Approaching the fortress
Fortress - command level
Vestibule combat
Xardorok's rooms
Elevator rooms
Private dining hall
Living quarters
Mimic battle
Duergar battle (command level)
Fortress - ice gate level
Gear rooms
Duergar battle (ice gate level)
Elements
Icewind Dale combat lower key
Music - stones
Music - ice
Music - earth
Icewind Dale combat lower key (late)
Mountain wind
Walking in deep snow
Wind sweetener indoors
Arctic winds
Tumbling rocks
Weapon impacts
Swooshing
Squishing
Mimic roars
Mimic scrapes
Mimic mouth
Duergar ii
Duergar i
Duergar gibberish (inside)
Footsteps hard floor
Distant drips
Hammer swings
Duergar hammers
Armor sounds heavy
Exertion
Exertion (more)
Hammer hits
Fireplace
Windy inside
Creaking wood
Creaking building
Chairs and tables
Distant elevator (outside)
Elevator movement (inside)
Elevator gear room
Up close with an elevator
Brazier flames
Underground hum
Chairs and bumps
Brazier
Elevator movement (inside- behind)
Distant hammers
Wind whistly (close)
Duergar ii (small room)
Duergar i (small room)
Duergar i (vestibule)
Duergar ii (vestibule)
Duergar group attack
Swords clash whoosh
Armor sounds heavy (late)
Duergar hammers (late)
Duergar battle walla
Official D&D
Difficult decision
Difficult decision (no music)
Opening entrance gate
Duergar charging
Duergar stampede
Moving the ice gate
Stone door
Raising portcullis
Secret stone door
SoundSet
Moods
Elevator shaft
Elevator rooms
Duergar battle
Duergar hammerers battle
Forge level ambience
Forge
Massive forge battle
Deep Duerra's temple
Eastern hallways
Torture chamber
Caverns and mines
Quaggoth battle
Umber hulk battle
Confronting Xardorok
Confronting Xardorok (ogre sized)
Elements
Misty hum
Misty hum accents
Icewind Dale combat lower key
Music - stones (delayed)
Music - stones
Music - earth
Temple chants
Icewind Dale combat music - start
Icewind Dale combat music - body
Torture screams
Deep wind
This dungeon breathes
Armor foley
Armor sounds heavy
Golem footsteps
Umber hulk roars
Critter Movement
Umber hulk around
Duergar ii
Duergar i
Duergar gibberish (inside)
Footsteps hard floor
Hammer swings
Duergar hammers
Exertion
Exertion (more)
Hammer hits
Quaggoth attacks
More quaggoths
Quaggoth injured
Claws
Claws tearing flesh
Claw hits
Dimensional Shift
Stone sounds
Minor rock movement
Low hum
Tumbling pebbles
Elevator movement (inside)
Brazier flames
Underground hum
Distant hammers
Metal scrapes
Up close with an elevator
Stressed metal
Distant elevator
Axe and shield
Forge deep rumble
Forge
Giant forge
Things dropped
Heartbeat nervous
Quaggoth grunts (forge)
Distant hammers (more often)
Black box hum
Low horror hum
Fire crackle
Duergar mind master (joyful)
Clinky metal things
Inside the elevator
Xardorok (dwarf) combat exertion
Xardorok (ogre) combat exertion
Xardorok (dwarf) taunts
Xardorok (ogre) taunts
Swords clash whoosh
Xardorok (ogre) combat start
Official D&D
Taunts
Taunts
Duergar mind master taunts
Torture screams (distant)
Torture screams (close)
A door swings shut
Bolt of lightning
Thieves tools
Chests 1-6
Chest 7
Chest 8
Secret stone door
Eldritch Blast
Hellish rebuke
Enlarge/Reduce
SoundSet
Moods
Return to Ten-Towns
Vellynne arriving
Chasing the dragon
Chasing the dragon (storm)
Fighting the dragon
Fighting the dragon (storm)
Destroyed town (no survivors) - calm
Destroyed town (no survivors) - storm
Destroyed town (survivors) - calm
Destroyed town (survivors) - storm
Vellynne's quest
Generic combat
Generic combat (storm)
Elements
Icewind Dale combat lower key even more
Low intensity chase music
High intensity chase music
Music - Ice
Icewind Dale dark theme
Icewind Dale dramatic music
Vellynne combat roll
Collapsing walls
Mountain wind
Footsteps in snow (group)
Footsteps in snow (single)
Overland winds
Wind sweetener indoors
Crows & ravens
Dark wings of crows
Armor sounds heavy
Exertion
Exertion (more)
Claws tearing flesh
Sword swooshing
Light armor
Axe and shield
Pain
Burning buildings
Single buildings on fire
Collapsing beams
Collapsing wood
Destroyed homes
Weeping man
Weeping woman
Dark wings of crows (more)
Sled dog ambience
Dogsled arriving (sled)
Dogsled arriving (dogs)
Dog sled
Dog sled with dogs panting
Dogs panting
Pleas for help
More pain
Thunder
Walking in deep snow
Lightning strikes
Wind whistly (close)
Wind strong
Snow exertion
Blizzard winds
Guard cries
Woman screaming
Chardalyn dragon attack
Chardalyn dragon radiant breath
Barking Dogs
Panicking people
Dragon wings
Sled dogs pulling excitedly
Sled dogs pulling excitedly (late)
Crossbow attack
Vellynne combat banter
Vellynne incantations
Vellynne combat exertion
Official D&D
Roars
Tail attack
Radiant breath
Can we be of service
Offer ride
Help to fight the dragon
Shush the kobolds
Head for Bryn Shander
Postpone and deal with the dragon
Get off the streets
Nearly finished Dragon combat
Ythryn the lost fragment
Location of Ythryn
Ythryn - empire of wizards
Source of the magic
Might of Netherese magic
An item called Mythallar
The codicil and the orb
The codicil of white
Frostmaiden concerns
Prof Skant orb
Orb description
Vampiric Touch
Chill Touch
Magic Missile
Credits
rotf Sunblight
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"rockfall-in-mine"by “Benboncan”(https://freesound.org/people/Benboncan/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
Jump Grunts created by Chris Koerding for Syrinscape
Charging horde of Duergar created by Christian Koerding for Syrinscape
Duergar stempede created by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone Doors created by Christian Koerding for Syrinscape
Icedoor created by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Mechanical elevator created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Duergar battle walla created by Christian Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Fortress gate created by Christian Koerding for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Squishing sounds created by Chris Koerding for Syrinscape
Difficult decision created by Christian Koerding for Syrinscape using the sample "rockfall-in-mine"by Benboncan of Freesound.org
Portcullis mixed by Christian Koerding for Syrinscape from samples created by YleArkisto (268233), Tomlija (109710) and miguelstar2 (198470) of Freesound.org
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
rotf Xardorok's Forge
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"air_pump_drone_and_hum" by "Tomlija" (https://freesound.org/people/Tomlija/)
"Door-Slam" by "Winsx87" (https://freesound.org/people/Winsx87/)
"donner2" by "swuing" (https://freesound.org/people/swuing/)
"Heartbeats" by "Patobottos" (https://freesound.org/people/Patobottos/)
"thunder" by "xythe" (https://freesound.org/people/xythe/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"donner1" by "swuing" (https://freesound.org/people/swuing/)
"Horrified-female-scream" by “xfixy8” (https://freesound.org/people/xfixy8/)
"women-being-grabbed" by “ameanangelofsin” (https://freesound.org/people/ameanangelofsin/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
Jump Grunts created by Chris Koerding for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Duergar mind master created by Christian Koerding for Syrinscape
D&D spells created by Dan Brown for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Low horror hum sounds created by Barry Doublet for Syrinscape
Mechanical elevator created by Christian Koerding for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Statuette chest created by Christian Koerding from samples by Barry Doublet and Josiah Barker for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
CK-Dimensional Shift created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Spore chest created by Christian Koerding for Syrinscape
Voice of Xardorok performed by Christian Koerding for Syrinscape
Spout of hellfire sound created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Demogorgon Roars performed by Mark Rajic at PaxAus 2016
Quaggoth created by Chris Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
rotf Destruction's light
This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them:
Overland winds created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
"Male_Helpmeplease" created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Raven wings created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Collapsing wooden beams created by Christian Koerding for Syrinscape
Male pain sounds created by Chris Koerding for Syrinscape
Vellynne performed by Cari Scholtens for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Chardalyn dragon created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Rime chase – composed by Benjamin Loomes for Syrinscape
"Male_Pain_02" created by Chris Koerding
Female grunt by Morgan Rands studio for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Wall collapse sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape
"Male_Helpme" created by Chris Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Sample is used under Creative Commons Attribution Licence, sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.