Baldur's Gate: Descent into Avernus - Chapter 1 - A tale of two cities - SoundPack
Preview
Let the subtle layers of Syrinscape's D&D ambient music set the perfect tone for your quests, enveloping players in a fully immersive soundscape.
The Baldur's Gate: Descent into Avernus - Chapter 1 SoundPack gives you the complete audio solution when playing chapter 1 of the DUNGEONS & DRAGONS® adventure Baldur's Gate: Descent into Avernus. All the preparation is done for you and every sound you'll need is right at your fingertips. Immerse your players in the rich city of Baldur's Gate, full of colorful characters, dangerous alleys, and rewards uncountable for those brave enough to grasp them.
Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I'm not running this particular DUNGEONS & DRAGONS adventure?
Of course! The Baldur's Gate: Descent into Avernus - Chapter 1 brings to life:
* every season, day and night in the city of Baldur's Gate
* a thunderous troll attack
* a city riot
* a bathhouse of questionable repute
* a rich villa and the basement below it
* a haunted tavern
* a singing haunt
* a smothering rug fight
* pirates!
* animated weapons with which to attack the party
* zombies
* skeletons
* dragon cultists
* the tavern ship, the Low Lantern
* the famous library-fortress Candlekeep
* Syrinscape's epic battle music specifically crafted for the D&D RPG
Did you know that Syrinscape's audio is mastered to professional standards, ensuring high-quality sound production that rivals movie soundtracks?
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
™ & ©2024 Wizards of the Coast LLC.
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SoundSet Specifics
SoundSet
Moods
Pleasant summer day
Pleasant day (with music)
Quiet summer evening
Quiet evening (with music)
Wet Autumn day
Wet day (with music)
Wet Autumn night (with music)
Blustery Winter day
Chilly Winter night
Chilly Winter night (with music)
Genial Spring day
Genial day (with music)
Genial Spring night
Investigations
Combat
Elements
Music
Baldur's Gate Daytime music
Investigation music
Baldur's Gate ambience i
Baldur's Gate ambience 2
Baldur's Gate ambience variations
Bottle
Rain
Lightning strikes
General hubbub
Raucous crowd i
Raucous crowd ii
Bumping into the crowd
Busy marketplace
Baldur's Gate residents
Unsettling noises
Passing by
Gusty wind
Sheep
Horses
Footsteps in snow (group)
Cows
Dogs
Wind cold
Wind whistly
Rain on the roof
Cheers & Oos & Ahs
Cheers
Leopard growls
Just carts
Bird songs
Spooky wind
Chanting
Creaking floorboards
Weird shifts in the air
Official D&D
Thunder claps (softer)
Thunder claps
Baldur's Gate residents
Horses
Cows
Sheep
Dogs
Passing by
D&D battle music
SoundSet
Moods
Day in the city
Day (with music)
Night in the city
Night (with music)
Basilisk Gate closes/crowd riot
Meeting with Zodge
Outside the bathhouse
Outside Low Lantern
Outside the Villa
Outside Elfsong Tavern
Inside the Elfsong
Guest rooms
Rug of smothering fight
Upstairs dining room
Elfsong
Pirate fight
Elements
Music
Take them down music
Baldur's Gate daytime music
Investigation music
Battle at the Gate music
Battle at the Gate music (delayed)
Pirate music
Elfsong
Baldur's Gate ambience i
Baldur's Gate ambience 2
Baldur's Gate ambience variations
Bottle
Rain storm
Lightning strikes
General hubbub
Raucous crowd i
Raucous Elfsong crowd
Raucous crowd ii
Bumping into the crowd
Busy marketplace
Baldur's Gate residents
Unsettling noises
Passing by
Gusty wind
Sheep
Horses
Cows
Dogs
Wind cold
Wind whistly
Rain on the roof
Cheers & oos & ahs
Cheers
Just carts
Bird songs
Spooky wind
Chanting
Creaking floorboards
Weird shifts in the air
Rats
River water lapping
Crows
Fog background
Creaking boat
Nearby boats
Ship's bell
Waterpipes
Coins and other stuff
Chairs and tables
Burps and drink noises
Boots upstairs
Mead glasses clinking
Angry crowd
Angry mob
Punch up
Civilians
Guards in scuffle
Armor foley
Fireplace
Intense fire
Pirate fighters
Crossbow attack
Axe and shield
Sword swooshes
Spell fighting
Barbarian sword fighters
Red Charlotte sword fighter
Taking damage
Swords clash whoosh
Rowing boat
Exotic birds (loop)
People of Uskarn
Walking
Coughing beggars
Street beggars
Rug smothering
Rug movement
Seagulls
Dragging heavy chains
Blacksmith
Official D&D
Pirate
Taking damage
Captain calms crowd
Speech 1
Speech 2
"GO!!!!"
"Dismissed"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
City gates close
Thunder claps (softer)
Thunder claps
Picking lock
Open door
Found treasure music
Treasure in chest
Musical stabs
SoundSet
Moods
Outside the bathhouse
Courtyard
Baths
Night blade fight
Massage room
Secret passage down
Flooded area
Dry area
Bhaal’s Altar
Bane's Altar
Follower encounter
Flying sword fight
Elements
Bones
Fragments
Screampad
Battle at the Gate music
Take em down music
Zombie talk
Waterpipes
Raucous crowd ii
Bumping into the crowd
Unsettling noises
Busy marketplace
Passing by
Baldur's Gate ambience variations
Baldur's Gate ambience 2
Baldur's Gate ambience i
Baldur's Gate residents
Raucous crowd i
General hubbub
Chanting
Bird songs
Wind cold
Dogs
Water fountain
Wind in trees
Bath water
Soft footfalls
Steam releases
Discussions
Torch on wall
Lapping water
Wading through water
Insect flybys
Drips
Rats
Dank cave
Low drone
People of Uskarn
Walking
Sub transmission
Red Charlotte sword fighter
Barbarian sword fighters
Taking damage
Spell fighting
Swords clash whoosh
Crossbow attack
Axe and shield
Armor foley
Flail hits
Sword swooshes
Splashes
Yellow mist III
Drips (slow)
Creaking floorboards
Chains
Invisible Imp
Water trickling in a basement
Underwater waves
Skin massaged
Seagulls
Ghostly battleaxe
Rubble
Official D&D
Fiiiiiiiiight
Bhaal's altar
Whispers
Rat talks
Imp flys away
Wooden Door
Secret stone door
Secret doors
Picking lock
Found treasure music
Treasure in chest
Bane's altar
Cave-in
Musical stabs
Taking damage
SoundSet
Moods
Flooded area
Dry area
Follower encounter
Ghostly battle axe fight
Myrkul’s altar
Gas build up
Outside zombie crypt
Zombie fight
Places of rest (D24-26)
Echoes of battle
Skeleton fight
Tiamat's stolen treasure
Fight Vaaz
Courtyard exit
Surprise! Dragon cultists!
Elements
Screampad
Bones
Fragments
Battle at the Gate music
Take them down music
Creaking floorboards
Low drone
Water trickling in a basement
Dank cave
Rats
Drips
Insect flybys
Insect flybys (more)
Wading through water
Waterpipes
Walking
Zombie talk
Zombie bumps
Zombie bites
Zombie shuffling
Zombies
Crossbow attack
Axe and shield
Swords clash whoosh
Armor foley
Flail hits
Sword swooshes
Spell fighting
Barbarian sword fighters
Red Charlotte sword fighter
Taking damage
Skeletons
Skeleton crackles
Skeleton bones
Yellow mist III
Torch on wall
Brazier flames
Oil lamp burning
Distant fight
Splashes
Invisible imp
Wind in trees
Water fountain
Wind cold
Bird songs
General hubbub
Baldur's Gate ambience variations
Busy marketplace
Raucous crowd ii
Tiamat's treasure
Ghostly battleaxe
Rubble
Official D&D
Destroy statue
Skeleton regeneration
Smoke skull curse
Zombies
Tortured screams
Cave in
Whispers
Explosion
Treasure in chest
Found treasure music
Picking lock
Secret doors
Secret stone door
Wooden door
Rat talks
Snoring guard
Bane's altar
Myrkul's altar
Bhaal's altar
Imp flys away
Musical stabs
Taking damage
Mortlock calls out
"Betrayed"
"My mother"
"My family"
"The dead three"
"Thrustwell"
"Treasure"
"What now..?"
"No family fight"
"Yes"
"No"
"Don't understand"
"I can't do that"
"I can do that"
"Leave"
Untitled
"Goodbye"
SoundSet
Moods
Outside Low Lantern
Main deck
Tavern deck
Random encounter
Laraelra’s Cabin
Flying sword fight
Lounge deck
Guest & sleeping quarters
Fight Amrik
Elements
Battle at the Gate music
Street beggars
Amrik fighting
Coughing beggars
Walking
Pirate music
Rowing boat
Rats
River water lapping
Ship's bell
Nearby boats
Creaking boat
Fog background
Crows
Cheers
Cheers & oos & ahs
Dogs
Horses
Gusty wind
Baldur's Gate residents
Bumping into the crowd
Raucous crowd i
Raucous crowd ii
General hubbub
Bottle
Baldur's Gate ambience variations
Baldur's Gate ambience 2
Baldur's Gate ambience i
Burps and drink noises
Boots upstairs
More boots upstairs
Mead glasses clinking
Chairs and tables
Coins and other stuff
Bow waves
Below deck
Betting and dice rolling
Invisible imp
Seagulls
Flail hits
Armor foley
Axe and shield
Crossbow attack
Sword swooshes
Dragging heavy chains
Oil lamp burning
Water trickling in a basement
Footfalls
Ghostly battleaxe
Spell fighting
Barbarian sword fighters
Red Charlotte sword fighter
Taking damage
Swords clash whoosh
Laughs
Official D&D
Smoke bomb
Imp flys away
Picking lock
Wooden door
Treasure in chest
Found treasure music
Musical stabs
Taking damage
Amrik greeting
"Yes, a loan"
"Warning"
"About Mortlock"
"Mother"
"Yes"
"No"
"I don't understand"
"I can do that"
"I can't do that"
"Goodbye"
"Go away"
"Attack"
Take em down music
SoundSet
Moods
Outside the Villa
Yard
Guard fight (exterior)
Stable house
Foyer & downstairs
Guard fight (interior)
Imp fight
Kitchen
Dining Room
Upstairs
Thurstwell’s bedroom
Thurstwell’s fight
Helmed horror fight
Tower Peak
Elements
Investigation music
Haunted piano
Grandfather clock
Grandfather clock (distant)
Backstreets music
Battle at the Gate music
Take em down music
Walking
Exotic birds
General hubbub
Wind whistly
Baldur's Gate ambience i
Baldur's Gate ambience 2
Unsettling noises
Just carts
Chanting
Spooky wind
Bird songs
Invisible imp
Dogs
Wind in trees
Horses
Blacksmith
Flail hits
Armor foley
Axe and shield
Crossbow attack
Sword swooshes
Taking damage
Barbarian sword fighters
Swords clash whoosh
Spell fighting
Redbrand ruffians
Red Charlotte sword fighter
Roaring fire
Int whitenoise
Footsteps hard floor
Soft footfalls
Oil lamp burning
Cooking
Fireplace
Drips
Bubbling hot water
Slobberchops
Servants bell
Tea Kettle
Chandelier moving
Boots upstairs
Chairs and tables
Waiting guards
Fendrick the butler
Rats
Kitchen pulley
Magical armor
Horror magic
Imps
Official D&D
Door bell
The puzzle box
Kitchen pulley
Uncorking poison
Sacred flame spell
Slobberchops happy
Slobberchops angry
Treasure in chest
Found treasure music
Picking lock
Imp flys away
Cage doors
Wooden door
Secret stone door
Musical stabs
Reading books
Fendrick greeting
"Hello master Vanthampur"
"Follow me"
"Don't touch!"
"Wait here"
Taking damage
SoundSet
Moods
General rooms
Sewer tunnels
Spined devils fight
Cultist fight
Outside Temple of Zariel
Barbed devil fight
Barrier of Iron Bars
Thavius Kreeg’s quarters
Talking with Thavius
Thavius Kreeg fight
Duke Thalamra Vanthampur fight
Elements
Sounds
Screampad
Fragments
Bones
Sounds of abandonment
Deep sounds of abandonment
Avernus electric licks
Battle at the Gate music
Take em down music
Thavious + shadow fighting
Water trickling in a basement
Oil lamp burning
Rocks
Drips
Windy inside
Torch on wall
Chanting
Rats
Wings
Axe and shield
Crossbow attack
Sword swooshes
Armor foley
Flail hits
Barbarian sword fighters
Spell fighting
Taking damage
Red Charlotte sword fighter
Swords clash whoosh
Redbrand Ruffians
Chanting
Stream
Chains
Fireplace
Barbed devil
Spined devil
Rubble
Punch up
Official D&D
Steps through ankle deep water
Splash
Exploding crate
Eldritch blast
Chanting
Secret stone door
Picking lock
Treasure in chest
Found treasure music
Iron doors
Slobberchops happy
Slobberchops angry
Musical stabs
Gargauth the shield
Gargauth the shield - Hello!
Gargauth greeting
"I am..."
"I can help"
"Yes"
"No"
"I don't understand"
"I can't do that"
The puzzle box
Taking damage
Thavius greeting
"Who are you?"
"We must go"
"They want me to ascertain"
"The duke?"
"After I escaped Elturel"
"Plea for life"
"Very nice shield"
"The shield could aid us"
"Yes"
"No"
"I can do that"
"I can't do that!"
"I don't understand"
"Maybe"
SoundSet
Moods
Leaving Baldur's Gate
Wyrm’s Crossing
Bandit encounter
Knights of the Shield
Kaddrus fight
Tales of the Hellriders
The way of the lion
Entering Candlekeep
Candlekeep market
The Hearth
Sylvira Savikas' tower
Archmage fight
Griffin flight
Traxigor’s tower
Plane shift
Elements
March to Candlekeep
Backstreets music
Sounds of abandonment
Avernus electric licks
Battle at the Gate music
Take 'em down music
Gargauth the shield
Walking
Fog background
Cows
Horses
Sheep
Baldur's Gate ambience i
Baldur's Gate ambience 2
Baldur's Gate ambience variations
Rain storm
Passing by
Just carts
Wind whistly
Wind cold
Seagulls
Wind and seaspray
Cave waves
Waves
Axe and shield
Crossbow attack
Sword swooshes
Armor foley
Redbrand ruffians
Singles birds
Coastal wind
Wood
Wagon train
Cuckcoos
Owls
Insect thrum
Pleasant rain
Campfire
Wind in trees
Footsteps in mud
Forest
Plains
Sahuagin priestess & gong
Sahuagin monks & gong
General hubbub
Busy marketplace
Roaring fire
Fireplace
Boots upstairs
Mead glasses clinking
Burps and drink noises
Chairs and tables
Footsteps in library
Library interia
Babble
Baldur's Gate ambience distant
Waiting guards
Reading books
Rasps wings
Rasps wings
Disturbing rumbles
Magical resonance weird
Magical static discharges
Magical resonance high
Creaking floorboards
Magical resonance deep
Windchimes
Torch on wall
Lulu
Jezebel the quasit
Plane shift
Cambion
Swords clash whoosh
Spell fighting
Taking damage
Red Charlotte sword fighter
Barbarian sword fighters
Flail hits
Official D&D
Plane shift spell
Reading books
Lulu
Gargauth the shield
"I will guide you"
City gates close
Musical stabs
The puzzle box
Taking damage
Sylvira greeting
"A wizard named Traxigor"
"No"
"Yes"
"This shield is a symbol"
"The only way to save Elturel"
Jezebel mischeif
"I've been suspicious"
"I have a map"
"Be a dear and fetch that thing"
"Best of luck"
"Thank you"
"What?"
"I can do that"
"Maybe"
"I can't do that"
"Farewell"
Credits
dia Baldur's Gate
This SoundSet was imagined, compiled, designed, created, mixed, and finished by Benjamin Loomes of syrinscape.com, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"tentrain" by "barredowl" (https://freesound.org/people/barredowl/)
"bamboo-chimes-a" by "InspectorJ" (https://freesound.org/people/InspectorJ/)
AND
“Mind Shattered Guards voices” performed by Morgan Rands for Syrinscape
“Mind Shattered Guards voices” performed by Virginia Meadows for Syrinscape
Random passing Baldur's Gate residents have been voiced by Dungeons & Dragons fans Siera Morgan, Del Yakes, James Nettum, Samuel Shipe, Nick Murphy, J.R Green, Layla Edi, Mark Elsinger, Rhonda Seymour, Jason Mackenzie, Janice Wedge, Jonathan Lowen, Ellen, James Kensey, Steve Horowitz, Howard Stockwell, Benjamin Skirvin, Allysa Sanches, Nicholas Orlando Perez, Zachary Drake, James Kensey, Mikel Mecham, David Stevens, Brandon Hunt, Edwin Berrin IV, Ryan Lynch, Brandon Hunt, Fred Blaydes and Josh Tanner. Thank you, you are amazing!
Music composed, performed, and recorded by Benjamin Loomes for Syrinscape including:
“Dragon Heist Battle Music” composed and performed by Benjamin Loomes for Syrinscape
“Baldur's Gate daytime music” composed and performed by Benjamin Loomes
“Baldus Gate Night Music” composed by Benjamin Loomes for Syrinscape
"DnD battle music" composed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2018 Wizards of the Coast. All rights reserved.
dia Baldur's encounters
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Coindrop" by "Anemicrose"
"Wooden-Floor-Loop" by "Sinatra314"
"Passers by" performed by Josh Tanner at Gen Con 2019
"Coin" by "Thedjoe93"
"bamboo-chimes-a" by "InspectorJ"
"Wetbelch4" by "Plingativator"
"Seagulls-Close-Up" by "Juskiddink"
"crow" by "vixuxx"
"Sword-Hit-Wood-01" by "Timmy-H123"
"Dicewood-Samp" by "Feegle"
"Burp" by "Noisecollector"
"stenhagen-chatting-seagulls" by "owl"
"birds-iisc-bangalore-1" by "xserra"
"27-Coins" by "Freqman"
"Clatter1" by "Jcbatz"
"rbh-rope-swishes-01" by "rhumphries"
"Gulls-Passing" by "M-Newlove"
"tentrain" by "barredowl"
"Beerglasses-01" by "Matucha"
"doing-them-cobblestones" by "inchadney"
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
EE Fight sounds created by Chris Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Eels End vessels sounds created by Chris Koerding for Syrinscape
Musical stab sounds created by Barry Doublet for Syrinscape
Waterpipe running sounds created by Benjamin Loomes for Syrinscape
Captain Zodge sounds created by Barry Doublet for Syrinscape
Rug Smothering sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Baldur's gate civis created by Barry Doublet for Syrinscape
Uskarn villager sounds created by Barry Doublet for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
Mind Shattered Guards voices by Morgan Rands
Rug movement sounds created by Barry Doublet for Syrinscape
Pirate fighter sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Gate shut sounds created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Basilisk Gate guard in scuffle created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Fish Salesman sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Uncorking bottle sounds created by Barry Doublet for Syrinscape
Basilisk Gate guard fighting sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
"Elfsongs" – performed by Matilda Loomes for Syrinscape
Mind Shattered Guards voices by Virginia Meadow
Coughing sick beggar sounds created by Barry Doublet for Syrinscape
Potion salesman sounds created by Barry Doublet for Syrinscape
Street Beggar created by Barry Doublet for Syrinscape
Laughs performed by Johnny Sharpe. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape
"Waterdeep voices" performed by Benjamin Skirvin
"Waterdeep voices" Recorded by Ryan Lynch at Gen Con 2018
"Waterdeep voices" performed by Rhonda Seymour
"Waterdeep voices" performed by Samuel Shipe
"Waterdeep voices"performed by Jason Mackenzie
"Waterdeep voices"performed by Janice Wedge
"Waterdeep voices"performed by Zachary Drake
"Waterdeep voices" Recorded by Layla Edi at Gen Con 2018
"Waterdeep voices" Recorded by Brandon Hunt at Gen Con 2018
"Waterdeep voices" performed by Jonathan Lowen
"Waterdeep voices"performed by J.R Green
"Waterdeep voices" performed by Del Yakes
"Waterdeep voices"performed by Nick Murphy
"Waterdeep voices" corded by Brandon Hunt at Gen Con 2018
"Waterdeep voices" performed by Nicholas Orlando Perez
"Waterdeep voices" Recorded by James Nettum at Gen Con 2018
"Waterdeep voices" performed by Fred Blaydes
"Waterdeep voices"performed by Mikel Mecham
"Waterdeep voices"performed by Howard Stockwell
"Interesting character" performed by Edwin Berrin IV – at Gen Con 2019
"Chatty people" performed by Steve Horowitz at Gen Con 2019
"Interesting tosh" performed by Mark Elsinger at Gen Con 2019
"Ccrying man" performed by James Kensey at Gen Con 2019
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
"Weird Chanter" recorded by James Kensey at Gen Con 2019
"chatty townsfolk" performed by Allysa Sanches at Gen Con 2019
"Take the L Loser" performed by Ellen at Gen Con 2019
"Chantress" recorded by Siera Morgan at Gen Con 2019
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
“Baldur's Gate daytime music” composed and performed by Benjamin Loomes
“Take em down (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“Battle at the Gate (part 1-8)” composed and performed by Barry Doublet for Syrinscape
“Baldus Gate Night Music” composed by Benjamin Loomes for Syrinscape
“Alaundo Chants” from "Baldur's Gate 1" the computer game published in 1998! Used with the permission of Wizards of the Coast
“High Seas Battle – Dusty Window Sills" – traditional song performed by Benjamin Loomes for Syrinscape
“High Seas Battle – The Gold Ring” recorded, mixed and mastered by Benjamin Loomes at Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Dungeon of the Dead Three i
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"wooden-door-creaking" by "mr-keybOrd"
"stenhagen-chatting-seagulls" by "owl"
"gas-leak" by "kwahmah-02"
"bamboo-chimes-a" by "InspectorJ"
"rbh-rope-swishes-01" by "rhumphries"
"hiss-of-a-tilley-pressurised-paraffin-kerosene-lamp" by "odilonmarcenaro"
"Gulls-Passing" by "M-Newlove"
"Seagulls-Close-Up" by "Juskiddink"
"Creaking-Wooden-Door-0004" by "d-w"
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
LN OS zzz sounds created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Flail Swing sounds created by Chris Koerding for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Flail swirl sounds created by Chris Koerding for Syrinscape
Potion salesman sounds created by Barry Doublet for Syrinscape
Imp flies away sounds created by Barry Doublet for Syrinscape
Cragmaw string sounds created by Barry Doublet for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
Cragmaw screampad sounds created by Barry Doublet for Syrinscape
Cragmaw whispers created by Barry Doublet for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Cragmaw flute sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Barry Doublet for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Mind Shattered Guards voices by Morgan Rands
Clack sounds created by Barry Doublet for Syrinscape
Uskarn villager sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Waterpipes running sounds created by Benjamin Loomes for Syrinscape
Drip sounds created by Benjamin Loomes of Syrinscape
Barry the rat sounds created by Barry Doublet for Syrinscape
Imp noise sounds created by Barry Doublet for Syrinscape
Chain rattle sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Musical stabs created by Barry Doublet for Syrinscape
Hellcaves sounds created by Barry Doublet for Syrinscape
Massage hum sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Collapsing mine sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Boots going sounds created by Chris Koerding for Syrinscape
Imp Wing sounds created by Barry Doublet for Syrinscape
Massage sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Chain Rattle sounds created by Chris Koerding for Syrinscape
Fish Salesman sounds created by Barry Doublet for Syrinscape
Ghostly Battle Axe attack sounds created by Barry Doublet for Syrinscape
Mind Shattered Guards voices by Virginia Meadows for Syrinscape
Bane's Altar sounds created by Barry Doublet for Syrinscape
Bhaal's Altar sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
"Waterdeep voices"performed by Mikel Mecham
"Waterdeep voices" Recorded by Ryan Lynch at Gen Con 2018
"Waterdeep voices" performed by Rhonda Seymour
"Waterdeep voices" performed by Samuel Shipe
"Waterdeep voices" Recorded by James Nettum at Gen Con 2018
"Waterdeep voices" Recorded by Brandon Hunt at Gen Con 2018
"Waterdeep voices"performed by Nick Murphy
"Waterdeep voices" corded by Brandon Hunt at Gen Con 2018
"Waterdeep voices" performed by Benjamin Skirvin
"Waterdeep voices"performed by Zachary Drake
"Waterdeep voices" performed by Nicholas Orlando Perez
"Waterdeep voices" performed by Jonathan Lowen
"Waterdeep voices" performed by Del Yakes
"Waterdeep voices"performed by Howard Stockwell
"Waterdeep voices"performed by Jason Mackenzie
"Waterdeep voices" Recorded by Layla Edi at Gen Con 2018
"Waterdeep voices"performed by J.R Green
"Waterdeep voices" performed by Fred Blaydes
"Waterdeep voices"performed by Janice Wedge
"Weird Chanter" recorded by James Kensey at Gen Con 2019
"Chatty people" performed by Steve Horowitz at Gen Con 2019
"Take the L Loser" performed by Ellen at Gen Con 2019
"Interesting tosh" performed by Mark Elsinger at Gen Con 2019
"Interesting character" performed by Edwin Berrin IV – at Gen Con 2019
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
“Chantress” recorded by Siera Morgan at Gen Con 2019
"chatty townsfolk" performed by Allysa Sanches at Gen Con 2019
"Passers by" performed by Josh Tanner at Gen Con 2019
"Ccrying man" performed by James Kensey at Gen Con 2019
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
“Battle at the Gate (part 1-8)” composed and performed by Barry Doublet for Syrinscape
“Take em down (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“Baldur's Gate daytime music” composed and performed by Benjamin Loomes
“Alaundo Chants” from "Baldur's Gate 1" the computer game published in 1998! Used with the permission of Wizards of the Coast
“Delirious state” composed by Barry Doublet for Syrinscape
“Color pad” composed by Barry Doublet for Syrinscape
“Damaged rings pad” composed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Dungeon of the Dead Three ii
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"wooden-door-creaking" by "mr-keybOrd"
"gas-leak" by "kwahmah-02"
"hiss-of-a-tilley-pressurised-paraffin-kerosene-lamp" by "odilonmarcenaro"
"skyrim-flames" by "Cyberkineticfilms"
"Creaking-Wooden-Door-0004" by "d-w"
"rbh-rope-swishes-01" by "rhumphries"
"Big-Explosion" by "Smcameron"
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Flail hit sounds created by Chris Koerding for Syrinscape
Flail swirl sounds created by Chris Koerding for Syrinscape
Flail Swing sounds created by Chris Koerding for Syrinscape
Cragmaw whispers created by Barry Doublet for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Cragmaw flute sounds created by Barry Doublet for Syrinscape
Cragmaw screampad sounds created by Barry Doublet
Cragmaw deep fear sounds created by Barry Doublet for Syrinscape
Cragmaw string sounds created by Barry Doublet for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Waterpipes running sounds created by Benjamin Loomes for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Windchime sounds created by Barry Doublet for Syrinscape
LN OS zzz sounds created by Barry Doublet for Syrinscape
Musical stabs created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Destroy Statue sounds created by Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Ghostly Battle Axe attacks sounds created by Barry Doublet for Syrinscape
Collapsing Mine sounds created by Barry Doublet for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Imp Wings created by Barry Doublet for Syrinscape
Imp flies away sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Clack sounds created by Barry Doublet for Syrinscape
Drips created by Benjamin Loomes of Syrinscape
Skeleton regeneration sounds created by Barry Doublet for Syrinscape
Smoke Skull curse sounds created by Barry Doublet for Syrinscape
Mortlock Vanthampur created by Barry Doublet for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
“Color pad” composed by Barry Doublet for Syrinscape
“Take em down (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“Baldur's Gate daytime music” composed and performed by Benjamin Loomes
“Battle at the Gate (part 1-8)” composed and performed by Barry Doublet for Syrinscape
“Damaged rings pad” composed by Barry Doublet for Syrinscape
“Delirious state” composed by Barry Doublet for Syrinscape
“Bhaal's Altar” created by Barry Doublet for Syrinscape
“Myrkul's Altar” created by Barry Doublet for Syrinscape
“Bane's Altar” created by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Low Lantern
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"stenhagen-chatting-seagulls" by "owl" "wave4" by "kayyy" "crow" by "vixuxx" "Burp" by "Noisecollector" "Dicewood-Samp" by "Feegle" "wave2" by "kayyy" "Sword-Hit-Wood-01" by "Timmy-H123" "wave1" by "kayyy" "Beerglasses-01" by "Matucha" "rbh-rope-swishes-01" by "rhumphries""Eels End vessels_06" "wave3" by "kayyy" "Coin" by "Thedjoe93" "Clatter1" by "Jcbatz" "Seagulls-Close-Up" by "Juskiddink" "Creaking-Wooden-Door-0004" by "d-w" "27-Coins" by "Freqman" "Coindrop" by "Anemicrose" "Wooden-Floor-Loop" by "Sinatra314" "Wetbelch4" by "Plingativator" "Gulls-Passing" by "M-Newlove"Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Moving chair sounds created by Steve Barr for Syrinscape
Eels End vessel sounds created by Chris Koerding for Syrinscape
Flail Swings sounds created by Chris Koerding for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Flail Swirl sounds created by Chris Koerding for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Imp flies away sounds created by Barry Doublet for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Mind Shattered Guards voices by Morgan Rands for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Musical stabs – Created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Street Beggar sounds created by Barry Doublet for Syrinscape
Uncorking bottle sounds created by Barry Doublet for Syrinscape
Ghostly Battle Axe attack sounds created by Barry Doublet for Syrinscape
Coughing sick beggar sounds created by Barry Doublet for Syrinscape
Mind Shattered Guards voices by Virginia Meadows
Imp Wing sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Smoke bomb sounds created by Barry Doublet for Syrinscape
Laughs performed by Johnny Sharpe for Syrinscape
"Waterdeep voices" Recorded by Ryan Lynch at Gen Con 2018
"Waterdeep voices" performed by Rhonda Seymour
"Waterdeep voices" performed by Samuel Shipe
"Waterdeep voices"performed by Mikel Mecham
"Waterdeep voices" Recorded by James Nettum at Gen Con 2018
"Waterdeep voices"performed by J.R Green
"Waterdeep voices" Recorded by Brandon Hunt at Gen Con 2018
"Waterdeep voices" performed by Benjamin Skirvin
"Waterdeep voices"performed by Zachary Drake
"Waterdeep voices" performed by Nicholas Orlando Perez
"Waterdeep voices" performed by Jonathan Lowen
"Waterdeep voices" performed by Del Yakes
"Waterdeep voices"performed by Jason Mackenzie
"Waterdeep voices"performed by Howard Stockwell
"Waterdeep voices"performed by Nick Murphy
"Waterdeep voices" Recorded by Layla Edi at Gen Con 2018
"Waterdeep voices"performed by Janice Wedge
"Waterdeep voices" performed by Fred Blaydes
"Waterdeep voices" corded by Brandon Hunt at Gen Con 2018
"Ccrying man" performed by James Kensey at Gen Con 2019
"Take the L Loser" performed by Ellen at Gen Con 2019
"Baldur's Gate people" performed by David Stevens at Gen Con 2019
"Interesting tosh" performed by Mark Elsinger at Gen Con 2019
"Interesting character" performed by Edwin Berrin IV – at Gen Con 2019
"Passers by" performed by Josh Tanner at Gen Con 2019
"Chatty people" performed by Steve Horowitz at Gen Con 2019
“Mind Shattered Guard” voices by Virginia Meadows
“Chatty townsfolk" performed by Allysa Sanches at Gen Con 2019
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
“Battle at the Gate (part 1-8)” composed and performed by Barry Doublet for Syrinscape
“Take em down (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“High Seas Battle – The Gold Ring” composed and performed by Benjamin Loomes for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Vanthampur Villa
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"doing-them-cobblestones" by "inchadney"
"rbh-rope-swishes-01" by "rhumphries"
"birds-iisc-bangalore-1" by "xserra"
"bamboo-chimes-a" by "InspectorJ"
"Creaking-Wooden-Door-0004" by "d-w"
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Cragmaw whisper sounds created by Benjamin Loomes for Syrisncape
Cragmaw flute sounds created by Barry Doublet for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Trog sounds created by Barry Doublet for Syrinscape
Flail Swings sounds created by Chris Koerding for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Flail Swirl sounds created by Chris Koerding for Syrinscape
Female fighter sounds created by Benjamin Loomes for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
Drip sound created by Benjamin Loomes of Syrinscape
Musical stabs created by Barry Doublet for Syrinscape
Sacred Flame spell sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Fenderick the butler created by Barry Doublet for Syrinscape
Pots & pan sounds created by Barry Doublet for Syrinscape
Underwater Bubble sounds created by Barry Doublet for Syrinscape
Barry the rat sounds created by Barry Doublet for Syrinscape
F Redbrand sounds created by Benjamin Loomes
Horror magic sounds created by Barry Doublet for Syrinscape
Magical Armor sounds created by Barry Doublet for Syrinscape
Kitchen pulley sounds created by Barry Doublet for Syrinscape
Delirious state sounds created by Barry Doublet for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
Flick through books sounds created by Barry Doublet for Syrinscape
"Chantress" recorded by Siera Morgan at Gen Con 2019
"Weird Chanter" recorded by James Kensey at Gen Con 2019
Metal prison door sounds created by Barry Doublet for Syrinscape
Imp flies away sounds created by Barry Doublet for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Imp Wing sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Uncorking bottle sounds created by Barry Doublet for Syrinscape
Store Int sounds created by Benjamin Loomes for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Chandelier moving sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
Barry's Haunted Piano – composed and performed by Barry Doublet for Syrinscape
Alaundo Chants from "Baldur's Gate 1" the computer game published in 1998! Used with the permission of Wizards of the Coast.
Take em down (part 1-3) – composed and performed by Barry Doublet for Syrinscape
Battle at the Gate (part 1-8) – composed and performed by Barry Doublet for Syrinscape
Streets of Styes 1 – Composed by Barry Doublet for Syrinscape
Streets of Styes 2 – Composed by Barry Doublet for Syrinscape
Streets of Styes 3 – Composed by Barry Doublet for Syrinscape
The puzzle box theme – Composed by Barry Doublet for Syrinscape
ToL Destiny demo 2 – Composed by Barry Doublet for Syrinscape
IOneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Under the Villa
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"cloth-flaps" by "Sauron974"
"gale-wind" by "LanDub"
"rbh-rope-swishes-01" by "rhumphries"
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Rocks sounds created by Barry Doublet and Benjamin Loomes for Syrinscape
EE Fight sounds created by Chris Koerding for Syrinscape
Female fighter sounds created by Benjamin Loomes for Syrinscape
Underwater gong sounds created by Barry Doublet for Syrinscape
Cragmaw flute sounds created by Barry Doublet for Syrinscape
Cragmaw screampad sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Cragmaw whisper sounds created by Benjamin Loomes for Syrisncape
Cragmaw drum sounds created by Barry Doublet for Syrinscape
Cragmaw string sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Flail sounds created by Chris Koerding for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Flail Swings sounds created by Chris Koerding for Syrinscape
Flail Swirl sounds created by Chris Koerding for Syrinscape
Musical stabs created by Barry Doublet for Syrinscape
Sewer footsteps created by Benjamin Loomes for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Barry the rat created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Metal prison door sounds created by Barry Doublet for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Eldritch blast sounds created by Barry Doublet for Syrinscape
Being Punched sound created by Barry Doublet for Syrinscape
Barbarian sword fighters created by Charlotte & Barry Doublet for Syrinscape
Random movement sounds created by Barry Doublet for Syrinscape
Being Punched Lower sounds created by Barry Doublet for Syrinscape
Garauth the shield sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Damaged rings pad sounds created by Barry Doublet for Syrinscape
The puzzle box theme sounds created by Barry Doublet for Syrinscape
Dark chant sounds created by Barry Doublet for Syrinscape
Shadow voices created by Benjamin Loomes for Syrinscape
Thud sounds created by Barry Doublet for Syrinscape
Voice of Thavius performed by Josiah Barker for Syrinscape
Thavius Kreeg’s voice created by Barry Doublet for Syrinscape
"Chantress" recorded by Siera Morgan at Gen Con 2019
"Weird Chanter" recorded by James Kensey at Gen Con 2019
Color pad sounds created by Barry Doublet for Syrinscape
Delirious state sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
Alaundo Chants from "Baldur's Gate 1" the computer game published in 1998! Used with the permission of Wizards of the Coast.
Avernus electric music – composed and performed by Benjamin Loomes for Syrinscape
Old flute – Composed by Barry Doublet for Syrinscape
Take em down (part 1-3) – composed and performed by Barry Doublet for Syrinscape
Battle at the Gate (part 1-8) – composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
dia Candlekeep
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"bamboo-chimes-a" by "InspectorJ" (https://freesound.org/people/InspectorJ/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"tawny-owls-2" by "benboncan" (https://freesound.org/people/benboncan/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/Newlove/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"boobook-owl" by "digifishmusic" (https://freesound.org/people/digifishmusic/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"27-Coins" by "Freqman”(https://freesound.org/people/Freqman/)
AND
Dropping Coins sounds created by Christian Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Flail Swing sounds created by Chris Koerding for Syrinscape
Flail Swirls sounds created by Chris Koerding for Syrinscape
Sahuagin temple gongs created by Barry Doublet for Syrinscape
Sahuagin chanting created by Barry Doublet for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Counting coins sounds created by Chris Koerding for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape
Pots & pan sounds created by Barry Doublet for Syrinscape
Placing Coin sounds created by Chris Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Flail hit sounds created by Chris Koerding for Syrinscape
Windchimes sounds created by Barry Doublet for Syrinscape
Female fighter sounds created by Benjamin Loomes for Syrinscape
Gate shut sounds created by Barry Doublet for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
Musical stabs created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flick through book sounds created by Barry Doublet for Syrinscape
Barbed Devil sounds created by Benjamin Loomes for Syrinscape
Sahuagin chanting high sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Plane Shift Spell sounds reated by Barry Doublet for Syrinscape
Uncorking bottle sounds created by Barry Doublet for Syrinscape
The puzzle box theme created by Barry Doublet for Syrinscape
Voice of Sylvira performed by Bekah Barker for Syrinscape
Coughing sick Beggar sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
“Old flute” composed by Barry Doublet for Syrinscape
“Streets of Styes 2” composed by Barry Doublet for Syrinscape
“Battle at the Gate (part 1-8)” composed and performed by Barry Doublet for Syrinscape
“Streets of Styes 1” composed by Barry Doublet for Syrinscape
“Take em down (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“Damaged rings pad “ composed by Barry Doublet for Syrinscape
“Garauth the shield” composed by Barry Doublet for Syrinscape
“Delirious state” composed by Barry Doublet for Syrinscape
“Random movement” composed by Barry Doublet for Syrinscape
“March to Candlekeep (part 1-3)” composed and performed by Barry Doublet for Syrinscape
“ToL Destiny demo 2” composed by Barry Doublet for Syrinscape
“Color pad” composed by Barry Doublet for Syrinscape
‘Avernus electric music” composed and performed by Benjamin Loomes for Syrinscape
“Streets of Styes 3” composed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.