Ghosts of Saltmarsh: The Final Enemy

USD 10.99

Imbue your adventure with the essence of Syrinscape, the sound effect app that provides a full palette of audio to paint your gaming masterpiece.

The Ghosts of Saltmarsh: The Final Enemy SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. All the preparation is done for you and every sound you'll need is right at your fingertips. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards.

With every line of dialogue and creature sound brought to life by talented voice actors from around the world, including a host of actual DUNGEONS & DRAGONS RPG creators, the characters and monsters of this adventure will come to life in the imagination of your players.

Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I'm not running this particular DUNGEONS & DRAGONS adventure?
Of course! The Ghosts of Saltmarsh: The Final Enemy SoundPack brings to life:
* a grand intro sequence to set the tone of adventure
* the rooms of a submerged underwter fortress
* sahuagin
* an underwater temple
* shell sharks
* sea lions
* a grand arena battle
* the choice of a failure or victory playout
* and so much more

Did you know this app includes a vast array of fantasy and sci-fi sounds, ready to be deployed at the touch of a button?

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

™ & ©2024 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Arrival at the island
Entrance underwater
Fortress level 1
Sahuagin fight
Guard post
Hall (empty)
Hall with slaves
Fortress level 2
Sahuagin underwater fight
Hatchery 25
Hatchlings swarm fight
Hatchery 26
Temple
Maw of Sekolah
Shell shark fight
Banquet hall
Throne room
Royal servant’s chambers
Sleeping quarters of the baroness

Elements

Heroes entrance
D&D Saltmarsh battle music
Goblin Fighting drums music
Underwater Fortress music
Fighting Sahuagin
Green tiled room
Blue tiled room
White tiled room
Dwarven crew
Below deck
A bow through the waves
Waves on fortress
Row boat
Slouching through water
Underwater
Under the surface
Bubbling hot water
Fortress drone
Empty tension sounds
Torch on wall
Whistling wind
Drips
Lapping water
Swordplay
Axe and shield
Armor foley
Crossbow attack
Distant working the mine
Distant chains
Distant Whip crack
Working the mine
Weaponimpacts (under water)
Weapon impacts (underwater) (more)
Slouching through water (more)
Underwater Sahuagin
Shark roars
Shell Shark
Temple chimes
Sahuagin Priestess & gong
Sahuagin monks & gong
Sahuagin prison guards
Hatchling spawn bites
Male voice underwater
Priestess chant low
Priestess chant high
Sahuagin walla
Sahuagin argument
Official D&D
Sahuagin alarm cry
Net trap
Shell shark
Alarm gong
Stone doors
Empty coffer
Treasure in coffer
Dive underwater
Secret stone door
Phandelver Musical Stabs
Glyph of warding
Eggs hatching
Chain hoist
Metal Gate close quickly
Coffer with swing blade trap
Shern telepathy
Door stone trap
Whirlpool attack
Chest with blade trap
Elmo "The sea prince"
"Have you come to kill me?"
"My name is Elmo"
Warn the prince
"We were seized"
"My companions"
"Secret?"
"Secret storeroom"
"The teeth!!!"
"Thank you"
"Yes"
"No"
"Maybe"
" I can do that"
"I can't do that"
"Don't understand"
"Leave me"

Moods

Fortress level 3
Sahuagin underwater fight
Torture chamber and dungeon
Sea lion fight
Shell shark fight
In the arena
Arena fight
In the arena gallery
Temporary barracks
Return to Saltmarsh
Attack the north entrance
Attack the unfinished barracks
Attack the hall
Battle the baron
Failure
Triumph

Elements

Return music
Failure music
Triumphant music
Underwater Fortress music
Big fight music
Goblin Fighting drums music
D&D Saltmarsh battle music
Battle music layer 1
Battle music layer 2
Battle music layer 3
Battle music layer 4
Sealion roars (distant underwater)
Sealion roars (underwater)
Weapon impacts (underwater) (more)
Weapon impacts (under water)
Under the surface
Deep underwater
Slouching through water
Slouching through water (more)
Underwater Sahuagin
Bubbling hot water
Green tiled room
Blue tiled room
White tiled room
Shell shark
The baron
Council gossip
Council walla
Inside the lighthouse
Crackling mud
Waves on fortress
Whistling wind
Empty tension sounds
Drips
Torch on wall
Swordplay
Axe and shield
Armor foley
Fighting Sahuagin
Fortress drone
Crossbow attack
Arena crowd
Arena crowd cheer
Sahuagin crowd
Cheers
Official D&D
Whirlpool attack
Sahuagin crowd
Musical stabs
Empty coffer
Treasure in coffer
Stone doors
Net trap
Secret stone door
Glyph of warding
Metal gate close quickly (underwater)
Hoisting chain (underwater)
Shern telepathy
Chest with blade trap
Coffer with swing blade trap

Credits

gos5 The Final Enemy i

This SoundSet was imagined, compiled, designed, created, mixed, and finished by Barry Doublet of syrinscape.com, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

“Open empty coffer” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” sounds created by Barry Doublet for Syrinscape
“White Fortress tiles” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin chanting” sounds created by Barry Doublet for Syrinscape
“Sahuagin Spawn attack” sounds created by Barry Doublet for Syrinscape
“Swordplay sounds” sounds created by Chris Koerding
“Underwater + movement” sounds created by Barry Doublet for Syrinscape
“Elmo” performed by Barry Doublet for Syrinscape
“Sahuagin Alarm gong” sounds created by Barry Doublet for Syrinscape
“Shell Shark attack underwater” sounds created by Barry Doublet for Syrinscape
"Chain rattle" sounds created by Chris Koerding for Syrinscape
“Net trap” sounds created by Barry Doublet for Syrinscape
“Fortress drone” sounds created by Barry Doublet for Syrinscape
"Gate shut" sounds created by Barry Doublet for Syrinscape
“Sahuagin temple chimes” sounds created by Barry Doublet for Syrinscape
“Swing blade traps” sounds created by Barry Doublet for Syrinscape
“Whirlpool attack” sounds created by Barry Doublet for Syrinscape
“Blue Fortress tiles” sounds created by Barry Doublet for Syrinscape
"Big fight" sounds created by Barry Doublet for Syrinscape
“Gate closing” sounds created by Barry Doublet for Syrinscape
“Sahuagin chanting high” sounds created by Barry Doublet for Syrinscape
“Rowing away” sounds created by Barry Doublet for Syrinscape
“Cragmaw drums” created by Barry Doublet for Syrinscape
“Shern telepathy” sounds created by Barry Doublet for Syrinscape
“Underwater sploshing” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Barry Doublet for Syrinscape
“eggs hatching underwater “sounds created by Barry Doublet for Syrinscape
“Sahuagin” sounds created by Barry Doublet for Syrinscape
“Chain Rattles” sounds created by Chris Koerding
“Clack” sounds created by Barry Doublet for Syrinscape
“Fortress color green” sounds created by Barry Doublet for Syrinscape
“Sahuagin temple gong” sounds created by Barry Doublet for Syrinscape
“Chain hoist” sounds created by Barry Doublet for Syrinscape
"Drip" sounds created by Benjamin Loomes of Syrinscape
"Rocks" sounds created by Benjamin Loomes of Syrinscape
“Sahuagin walla” – performed by Sean Mayoski, Lin Hogan, Demitrus Spareous, David McDerby, Leia Hiluotus
“Sahuagin Argument” performed by Sean Mayoski, David McDarby
“Sahuagin underwater” Performed by the Wizards of the Coast team, Created by Barry Doublet for Syrinscape
“Sahuagin priest L-chant” Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
“Priestess chant high” Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape

Music composed, performed, and recorded by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
Fortress music – Created by Barry Doublet for Syrinscape
Saltmarsh Heroes At Sea – Composed by Ben Loomes, remixed by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

AND

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

 

gos5 The Final Enemy ii

This SoundSet was imagined, compiled, designed, created, mixed, and finished by Barry Doublet of syrinscape.com, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"approx-800-cheer-and-clapping-2" by "lonemonk" (https://freesound.org/people/lonemonk/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"crowd-yay-applause-25ppl-short – NONE" by "jessepash" (https://freesound.org/people/jessepash/)

AND

“Open empty coffer” sounds created by Barry Doublet for Syrinscape
“Chain hoist underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater ” sounds created by Barry Doublet for Syrinscape
“Deep underwater + movement loop ” sounds created by Barry Doublet for Syrinscape
“White Fortress tiles” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Chris Koerding for Syrinscape
“Shell Shark attack underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin crowd” – Performed by Wizards of the Coast, created by Barry Doublet for Syrinscape
“Net trap” sounds created by Barry Doublet for Syrinscape
“Fortress drone” sounds created by Barry Doublet for Syrinscape
“Swing blade traps ” sounds created by Barry Doublet for Syrinscape
“Area crowd underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” – Performed by the Wizards of the Coast team, created by Barry Doublet for Syrinscape
“Whirlpool attack” sounds created by Barry Doublet for Syrinscape
“Blue Fortress tiles ” sounds created by Barry Doublet for Syrinscape
"Big fight” sounds created by Barry Doublet for Syrinscape
“Underwater Bubbles” sounds created by Barry Doublet for Syrinscape
“Underwater crowd cheer” sounds created by Barry Doublet for Syrinscape
“Cragmaw drums ” sounds created by Barry Doublet for Syrinscape
“Shern telepathy” sounds created by Barry Doublet for Syrinscape
“Underwater sploshing” sounds created by Barry Doublet for Syrinscape
“Underwater sliding door” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Barry Doublet for Syrinscape
“Sahuagin” sounds created by Barry Doublet for Syrinscape
“Gate closing underwater” sounds created by Barry Doublet for Syrinscape
“Clacks” sounds created by Barry Doublet for Syrinscape
“Fortress color green” sounds created by Barry Doublet for Syrinscape
“Underwater sliding secret door” sounds created by Barry Doublet for Syrinscape
“Sealion roar” sounds created by Barry Doublet for Syrinscape
"Drips" performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape

Music composed, performed, and recorded by Benjamin Loomes for Syrinscape including:

"Unrelenting Sea Creature" music composed by Benjamin Loomes & arranged by Barry Doublet for Syrinscape
Saltmarsh Heroes At Sea – Composed by Ben Loomes, remixed by Barry Doublet for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
AND
Fortress music – Created by Barry Doublet for Syrinscape.

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

AND

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.