D&D Sounds & Music | Bone naga battle

USD 4.40

Syrinscape’s vast selection of d&d music ensures every scene has the perfect soundtrack.

"Now, THIS is what you signed up for as a young professor of archaeology. No, not working at a desk, marking endless mediocre student papers, or talking to a room of donors who really have no actual interest in the period. This is it. Unearthing something no-one has seen for 1000 years, tearing away the vines from a trapped stone entranceway, blowing the dust off the statue of an ancient snake diety. Being torn limb from limb by the animated skeleton of a long dead giant sna... hang on... wait..! What?!?!"

Set deep in a richly sound-designed tropical jungle, with a classic 80's adventure movie soundtrack, your players will know exactly what is in store as they delve into an ancient snake goddess shrine. It will come as no surprise when they hear the inevitable rattling of bones and the music track shifts to a truly ominous tone. Six different high energy battle tracks punctuate combat with pounding drums and exotic instruments. Syrinscape even brings you the spells the bone naga will heartlessly employ to truly ruining the PC's day.

If the players are really lucky, they might even get to hear the aftermath soundtrack, the sound of a shrine rid of its horrifying guardian and ripe for looting!

From the Monster Manual:
In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down magic items or rare spellbooks. Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga’s immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.

Did you know the d&d music app by Syrinscape includes exclusive tracks composed to elevate the suspense and excitement of every campaign session?

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

™ & ©2025 Wizards of the Coast LLC.



This product is included for FREE with a SuperSyrin Subscription. Consider trying that out instead?

A SuperSyrin subscription includes complete access to ALL of Syrinscape Fantasy, Sci-Fi and Boardgame PLUS ownership of all future Dungeons and Dragons, Pathfinder, General Fantasy, Sci-Fi and Boardgame soundsets.

Try all of Syrinscape today!

$10.99 per month.
Full access to everything Syrinscape.
Cancel any time!

Learn More

SoundSet Specifics

Moods

Jungle shrine approach
Shrine of the bone snake
Shrine of the bone snake (Bone naga is awake)
Bone naga battle
Bone naga attacks (more music)
Bone naga battle (alt music)
Shrine of the bone snake (aftermath)

Elements

Bone naga music
Bone naga music (alt)
Exotic locale
Shrine of the Bone Snake
The Bone Naga
Jungle day
Moving through the underbrush
Moving through the underbrush II
Large beasts in the distance
There be magic
Cauldron boiling
Windchimes
Shrine ambiance
Footsteps stone (inside)
Ghostly noises
Slithering
Bone naga bones scraping
Fighting (low voices)
Fighting (high voices)
Fighting (neutral voices)
Damaging hide or leather
Blunt swings and hits
Swords clash whoosh
Bone naga strikes
Swinging swords
Shrine aftermath
Rubble
*USE ME* for spell combat
Official D&D
Combat sting
Boss battle sting
Bone naga strike
Ray of frost
Charm person
Sleep
Hold person
Lightning bolt
Bestow curse
Shield of faith

Credits

Bone naga battle

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"Wind Chimes, A.wav" by "InspectorJ" (https://freesound.org/people/InspectorJ/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)

Key: "sample name" by "username".

AND

Rock sounds created by Barry Doublet for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Meaty punches created by Christian Koerding for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Yuan-Ti Bites created by Tim Wilhelm for Syrinscape
Exertion sounds created by Benjamin Loomes for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Spelljammer combat stings created by Tim Wilhelm for Syrinscape.
Guard cries processed by Benjamin Loomes for Syrinscape
Saja N'baza composed by Tim Wilhelm for Syrinscape
Lost mine of Phandelver ID audio created by Benjamin Loomes
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Cauldron sounds created by Steve Barr for Syrinscape
Cellar in Phandelver created by Barry Doublet for Syrinscape
Daytime jungle sounds created by Tim Wilhelm for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Combat sting created by Tim Wilhelm For Syrinscape
Slithering motions created by Christian Koerding for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"The heart of Ubtao " – composed by Tim Wilhelm for Syrinscape
"Combat Drum music" – composed by Tim Wilhelm for Syrinscape
"Gruung combat drums " – composed by Tim Wilhelm for Syrinscape
“The King pt. 2" – composed by Tim Wilhelm for Syrinscape
"TOFW Combat Stinger_02" composed and performed by Tim Wilhelm for Syrinscape
"TOFW Combat Stinger_01" composed and performed by Tim Wilhelm for Syrinscape
"Exploring the Fane" – composed by Tim Wilhelm for Syrinscape
"TOA The Naga II" – composed by Tim Wilhelm for Syrinscape
"The King pt. 1" – composed by Tim Wilhelm for Syrinscape
"musical stabs" – composed by Barry Doublet for Syrinscape
"TOFW Combat Stinger_03" composed and performed by Tim Wilhelm for Syrinscape
"Blood on the Sands" – composed by Tim Wilhelm for Syrinscape
"The enraged" – composed by Tim Wilhelm for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.