Syrinscape's troupe of extraordinary composers

Syrinscape is celebrated as setting the gold standard in RPG ambience and defining the sonic landscapes of the world’s greatest tabletop roleplaying games. but people may not realise just how rich our music tracks are and how amazing our stable of composers is.

We've had the honor of collaborating with many of the greatest creatives working in this space, a team which includes ‘serious’ professional published classical composers, people who have worked on some of the biggest AAA computer games we all have played, and actual indie pop/rock legends.

Check out just a few of our execptional creative partners below, visit their personal pages, explore the other things they have done, and show your support for the incredible contributions they've made to the rich auditory tapestry that is Syrinscape.

Benjamin Loomes

Syrinscape composer Benjamin Loomes Benjamin Loomes studied composition with Peter Sculthorpe, Anne Boyd, and Ross Edwards at the University of Sydney. He has composed a large number of instrumental and vocal works, including two operas, orchestral and concert band music, chamber music, choral music and art song, and solo works specifically written for graduating performance from senior high school.

He has received numerous commissions from schools, arts organisations, professional ensembles, and Ars Musica Australis.

He draws inspiration from the compositions of Britten, Shostakovich & Prokofiev, Pärt, and Poulenc.

As a singer Benjamin has performed many times as chorus with Opera Australia, the professional vocal ensemble Cantillation, and as soloist with smaller companies, including Pinchgut Opera.

Benjamin is thrilled that at any moment of the day, there are thousands of people listening to his music in Syrinscape, as they explore the rich depths of truly immersive roleplaying... and sometimes just simple fun with friends.

Ben bases himself in Sydney, Australia where he lives with his wife Karen, and two resplendent children, but spends as much time as possible in their house in Kangaroo Valley, a place of superb natural beauty and extreme quietude, which has inspired many a melody.

Learn more and watch and listen to lots more of Ben's music at: loomesmusic.com

Kyle Johnson

Syrinscape composer Kyle Johnson Kyle Johnson is a distinguished composer with a remarkable 30+ year career in the video game industry. He began his journey crafting music for handheld games including enormous hits such as The Sims 2, Spore Creatures, and many more. Over time, Kyle came more and more into demand in the realm of AAA game titles, composing for blockbuster franchises like Call of Duty, God of War, the Burnout series, and Dragon Ball Z.

Kyle views his work for Syrinscape as a cherished career highlight. He has contributed a large number of compositions and sound effects for Syrinscape, giving him an opportunity to blend his lifelong passion for DuNGEONS & DRAGONS with his love for music. Kyle was central in building out Syrinscape's library of DnD spell sound effects, helping to make Syrinscape a DnD Soundboard surpassed by none. This unique opportunity to build tabletop audio and RPG music for the games he loves marked a significant milestone in his creative journey.

Outside the studio, Kyle is also an active musician. You can frequently catch him on tour with his band We Spies. Look them up, you won't regret it!

Find out more about Kyle's amazing group We Spies here: wespies.lnk.to/official

Michael Gordon Shapiro

Syrinscape composer Kyle Johnson Los Angeles-based Michael Gordon Shapiro composes for film, games, television, theater, and the concert hall. A classically trained musician, he delivers a romantic sound that blends the acoustic orchestra, evocative soloists, and organic-sounding electronics.

Michael's traditional media scoring includes films for Lifetime Movie Networks and features such as Home Room (starring Erika Christensen, Victor Garber, and Busy Phillips), and Against Time (starring Robert Loggia and with Craig T. Nelson). He entered the game world as audio director of Boston-based Zoesis Studios, where he composed orchestral scores and designed an adaptive music system. He's subsequently scored PC, mobile, VR, and console titles for Cortopia, Bethesda, Activision, Vivendi, destinyBIT and many others. His concerto for guzheng (Chinese zither) has been performed worldwide, including by the China National Symphony.

Michael is a graduate of the acclaimed film scoring program at the University of Southern California. He also studied with Hollywood veteran Jack Smalley and Larry Bell of the Boston Conservatory. He is a multiple-time ASCAP Plus award winner, and a voting member of the Recording Academy. He's pleased to be among Syrinscape's musical contributors building the world's best TTRPG music!

Visit Michael online at: mikemusic.com

Barry Doublet

Syrinscape composer Kyle Johnson Self-taught “Bedroom Studio Barry” (as he likes to be called) started out imitating the works of Jean-Michel Jarre and Mike Oldfield, before experimenting with the sounds of many local rock/pop/electronic bands in the south of the UK. His extraordinary ear means no style is safe from his analysis, disection and replication. He first turned his highly tuned musical skills to creating soundtracks for board game companies such as Monolith, Bombyx, Serious Poulp, eventually finding Syrinscape where he now builds rpg sound ambience and music for all the big tabletop RPGs, included aclaimed work for DUNGEONS & DRAGONS' Curse of Strahd and Call of Cthulhu's Two-Headed Serpent to name just a couple.

In move made purely to make everyone in the world jealous, Barry does all this from the rural French countryside, in amongst the many aches of vineyards. When he's not in the studio he's in his veggy patch.

Making music and sound effects that paint pictures in your mind has been THE dream job for Barry, one he wishes to continue until his hands stop functioning.

Find out more about all the amazing things Barry does at: musicofbarrydoublet.com

Andreas Petersen

Syrinscape composer Kyle Johnson Andreas Petersen, a German composer, has an extensive portfolio including television productions and advertising. Since 2006, he has been composing music for the Erdenstern project, creating immersive soundscapes for role-playing games.

With over 20 albums, his work spans a variety of game genres and settings, including soundtracks for themes like Cthulhu, Dresden Files, Dark Fantasy, and Horror, as well as popular games such as DnD, Pathfinder, and The Dark Eye.

His compositions also extend to video games, trailers, theater, and shows, featuring some award-winning gaming soundtracks.

For Syrinscape, Petersen’s work has vividly brought our games to life, enhancing adventures in Pathfinder: Kingmaker, Strength of Thousands, and Curse of the Crimson Throne, among others. His talent enriches every gaming experience with deep atmospheric and evocative music.

Find out more about everything Andreas does at: erdenstern.com

Elden Loomes

Syrinscape composer Kyle Johnson Elden Loomes is a PhD physics student, contemporary classical composer and all-round nerd, like his father.

He writes an eclectic range of music, particularly specialising in works for large orchestra, and—at the other end of the scale—contemplative works for solo cello. When not working on these he might help around the house with some music for Syrinscape, for whom he has written a modest respectable collection.

Elden ranked 2nd in the state in HSC Music 2, and now works with high-school music classes, including running composition workshops and composing commissioned works for senior performance exams.

Elden plays cello in the Sydney Youth Orchestra Flagship, and has recorded works (his Symphony in B and Scherzo) with the SYO Philharmonic.

He is currently (well Jan 2024-ly) listening to a lot of Eleanor Alberga and Alfred Schnittke, though will always fall back to some good-ol' Shostakovich.

You can check out a bunch of his stuff on Youtube.

Learn more and watch and listen to lots more of Elden's music at: loomesmusic.com
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