D&D Sound & Music: Giant Skeleton battle

USD 4.40

Maximize the intensity of dnd combat with expertly crafted rpg sounds from Syrinscape.

"The party moves cautiously through the forest. In the distance you hear something crashing through the foliage... something large. Maybe it's something really nice, like a big cow... or... maybe it is a massive grey-white skeletal horror keen to crush and dice you and your friends into a hundred badly organised, bloody slices. There's only one way to find out... you could sneak up on it and take a look... or... go back to town and become florists... that's always an option too!"

Twelve rich music tracks will help an Dungeon Master contour the build up, explosive start, climax and aftermath of this encounter like a pro. With a suspenseful exploration track composed by Benjamin Loomes, a four tense compositions for sneaking crafted by Barry Doublet, and seven pieces of high energy combat mastery by Tim Wilhelm, Syrinscape is ready to help you make this encounter so much more than just 'random'!

When it comes to this giant skeleton's turn, hit the "growl" OneShot and your game room will be filled with a filthy guttural roar only a throat with no larynx could conjure. Then either a big heavy "miss" sound as the huge weapon swings by "too close for comfort" or a the heavy metallic clang of a "strike" OneShot which will have your players checking their current hit points!

Did you know the dnd sound board from Syrinscape not only enhances gameplay but also helps in managing the pacing and atmosphere of your sessions?

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

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SoundSet Specifics

Moods

Traveling in the woods
Something in the woods (Giant skeleton)
Sneaking up on the giant skeleton
Giant skeleton battle
Giant skeleton battle (more music)
Giant skeleton battle (boss battle)
Giant skeleton battle (boss battle-more music)
Giant skeleton (aftermath)

Elements

Giant skeleton combat
Boss battle
Something is out there
Stealth music
Countryside ambiance
Animals
Country air
birds
Footsteps in forest
Trees creaking in the wind
Giant skeleton noises in the distance
Giant skeleton shuffling in the distance
Giant skeleton moving in the distance
Giant skeleton shuffling in place
Giant skeleton noises
Giant slam attacks
Giant footsteps (battle)
Fighting (low voices)
Fighting (high voices)
Damaging hide or leather
Blunt swings and hits
Swords clash whoosh
Fighting (neutral voices)
*USE ME* for spell combat
Official D&D
Combat sting
Major battle sting
Giant skeleton growls
Giant skeleton strikes
Giant skeleton misses

Credits

Giant skeleton battle

This SoundSet was imagined, compiled, designed, created, mixed and finished by Tim Wilhelm for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)

Key: "sample name" by "username".

AND

Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Dragon footsteps sounds by Benjamin Loomes for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Voice of Grey Maiden by Lindsay Ashcroft-Mills for Syrinscape
Exertion sounds created by Benjamin Loomes for Syrinscape
Maul sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Lost mine of Phandelver ID audio created by Benjamin Loomes
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Dragon footsteps performed by Benjamin Loomes for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Windy-autumn-forest-soundscape created by Benjamin Loomes for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Combat sting created by Tim Wilhelm For Syrinscape
Meaty punches created by Christian Koerding for Syrinscape
Guard cries processed by Benjamin Loomes for Syrinscape
Dragon footsteps performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Frost giant skeletons created by Christian Koerding for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"The enraged" – composed by Tim Wilhelm for Syrinscape
"musical stabs" – composed by Barry Doublet for Syrinscape
“Exploring tunnels” – composed by Benjamin Loomes for Syrinscape
"Ras Nsi Combat" – composed by Tim Wilhelm for Syrinscape
"TOFW Combat Stinger_03" composed and performed by Tim Wilhelm for Syrinscape
"The King pt. 2" – composed by Tim Wilhelm for Syrinscape
"Yuan-Ti Drums" – composed by Tim Wilhelm for Syrinscape
"TOFW Combat Stinger_02" composed and performed by Tim Wilhelm for Syrinscape
"The King pt. 1" – composed by Tim Wilhelm for Syrinscape
"TOFW Combat Stinger_01" composed and performed by Tim Wilhelm for Syrinscape
"Hiding from danger" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.