DnD Music & Sound Effects: Behir Battle

USD 4.40

Immerse your characters in a world of sound with Syrinscape's roleplay soundboard, enhancing every decision and dialogue with perfect audio cues.

The Behir Battle SoundSet is set in a windy cavern filled with strange skittering sounds and an eerie sideways-sliding music. Static electrical discharges and strange slithering movement sounds foreshadow this nasty creature. Once battle starts, things really get nasty. Vicious hisses are overlaid with brutal attack sounds as epic, mystical fantasy battle music grants the whole environment a terrifyingly awesome ambience.

All that is left now. is to trigger the "Lightning breath weapon" OneShot and roll for damage: no-one ever thinks to cast "Protection from Energy: Lightning"!

From the Monster Manual:
The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive. A behir’s monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside.

Did you know that Syrinscape's ambient soundscapes include day-to-night transitions, helping your players feel the passage of time within the game world?

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

TM & ©2020 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Behir lair
Behir battle
More music
It falls

Elements

Sliding sanity
D&D battle music
Deep wind
This dungeon breathes
Stone sounds
Punches
Skittering sounds
Cavern winds static
Cavern winds moving
Exertion (low)
Exertion (high)
Little feet running
Close by behir
Behir hisses and attacks
Mystical lightning
Official D&D
Lightning breath weapon
Hiss
Horror hits

Credits

Behir battle

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding and Benjamin Loomes of syrinscape.com, using samples created by them and also the following list of samples:

Dramatic new note-horror sound created by Benjamin Loomes for Syrinscape
Slithering motions created by Christian Koerding for Syrinscape
Cavern wind effects created by Christian Koerding for Syrinscape
Skittering sounds created by Benjamin Loomes and a brush and a cheese-grater for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape
Derro running sounds created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Behir sounds created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Lightning breath weapon created by Christian Koerding for Syrinscape

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Dragon Heist Battle Music"- composed and performed by Benjamin Loomes for Syrinscape
"Dragon Heist Battle Music" – composed and performed by Benjamin Loomes for Syrinscape
"DnD battle music" composed by Benjamin Loomes for Syrinscape
"Sliding sanity" – composed and performed by Benjamin Loomes

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

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