
Benjamin Loomes
Composer, singer, sound designer, lifelong gamer, and inventor of Syrinscape. Benjamin has written orchestral, chamber, choral, theatrical, and operatic music.
“Into the Void”
Composed by Benjamin Loomes
Official Dungeons & Dragons audio
Give every location, encounter, and unforgettable moment the sound it deserves—with official D&D music, ambience, creatures, spells, and effects ready when you need them.
Running a published adventure? Syrinscape follows the book scene by scene. Turn the page, click the matching scene, and keep playing.
Get your first month of SuperSyrin for 50% off. Then $12.99/month. Cancel before your second charge if it is not for you.
Not ready to subscribe? Hear a rich library of free sounds—no account needed.
Sound is off to start. Tap the speaker to hear the adventure come alive.
Adventure-ready sound
Syrinscape’s official SoundPacks are organized to play along step by step with your published adventure. Each time your party reaches a new scene, choose the obviously matching Mood in Syrinscape. One click fades in ambience and music created for that exact part of your story.
Then respond as the action unfolds. Trigger that trap as it bursts into horrible acid life. Unleash a creature’s growl or an NPC’s spell when they take their turn. Drop in dragon breath, an explosion, an ominous reveal, or a memorable line of NPC dialogue exactly when it happens.

Choose the official SoundPack made for the D&D adventure you are running.
Each Mood clearly corresponds to the adventure text, so the right atmosphere is ready as your story moves from scene to scene.
Keep the scene running and trigger creatures, spells, traps, and story events on cue.
Make them feel it
The clink of mugs, low conversation, a crackling fire, and the unique music of the local bard put players inside a crowded tavern. Claws scraping across stone and a sudden, room-filling roar make them feel how big the creature is on their skin.
Sound can make an innocent-looking NPC seem suspicious, turn a few lines on a map into a particularly threatening corridor, and make returning home really feel like returning home.
Your players may not notice what the sound is doing. They will notice what the moment feels like.
Stay with your players
You already have a world to run, rules to remember, voices to perform, and players determined to go somewhere unexpected. You shouldn’t have to be a composer, audio editor, and playlist manager as well.
You stay with your players. Syrinscape stays with the story.
Official collaboration
Syrinscape works with the Wizards of the Coast team to make sure our audio reflects their vision for the Dungeons & Dragons world and each official adventure.
Every score, environment, creature, magical effect, and dramatic cue is designed for the story it belongs to. This is not generic fantasy audio placed beside a D&D logo. It is official audio made to help this world, this adventure, and this moment sound right.
Hear Chris Perkins as the glorious beholder Xanathar, Richard Whitters as Halaster—the thoroughly crazed wizard behind Dungeon of the Mad Mage—and Mike Mearls as Renaer Neverember. Chris Lindsay gives voice to a terrifying troll and the flamboyant Zardoz Zord, Jefferson Dunlap supplies some wonderfully unhinged kobolds, Kate Welch performs Jezrynne Hornravern and Fala Lefaliir, and Shelly Mazzanoble does a wonderfully mean goblin.
These are D&D people having an unreasonable amount of fun inside the world they helped create.
Watch Chris Perkins bring Xanathar to life for Syrinscape.
Made by humans
Syrinscape employs professional human composers, sound designers, and artists. No generative AI is used for our music, sound design, or art.
The music is composed for a game where people need to hear one another: no distracting lyrics, no random shift into the wrong emotion, and no famous movie theme pulling players into somebody else’s story.

Composer, singer, sound designer, lifelong gamer, and inventor of Syrinscape. Benjamin has written orchestral, chamber, choral, theatrical, and operatic music.
“Into the Void”
Composed by Benjamin Loomes

Barry’s extraordinary ear lets him pull apart, understand, and rebuild almost any musical style—including the dark world of Curse of Strahd.
“Battle of the Organs”
Composed by Barry Doublet

Michael blends acoustic orchestra, evocative soloists, and organic electronics across film, games, television, theatre, and the concert hall.
“Rushing into Battle”
Composed by Michael Gordon Shapiro

Maestro of musical madness, GM, goof, and guitar god—in his own mind. Tim’s weirdness has crept into D&D worlds including Planescape, Spelljammer, Tomb of Annihilation, and Dragon Delves.
“Ankle Deep in Loss”
Composed by Tim Wilhelm
Built for the table
Playlists can provide inexpensive background music, and for some tables that is enough. Syrinscape is for DMs who want sound to follow the game.
| A music playlist | Syrinscape |
|---|---|
| Gives you tracks to search and organize | Gives you scenes organized around the adventure |
| Plays a fixed sequence | Responds when the story changes |
| May wander unpredictably between moods | Keeps the tone appropriate to the scene |
| Usually supplies music alone | Layers music, ambience, creatures, spells, traps, and events |
| Leaves transitions to the DM | Moves to the next prepared scene with one click |
Each scene is made from separate sound elements: music, weather, wildlife, crowds, fire, movement, distant events, and more. They vary naturally instead of returning in the same obvious pattern every few minutes.
Want rain in the village? Add it over the ambience. Need the crowd to disperse after curfew? Turn it down. Has combat broken out in the peaceful town square? Change the music and add the clash of steel without abandoning the location mix.
Syrinscape is not simply something that plays behind your game. It is an instrument you play with your game.
Official adventure audio
From the streets of Waterdeep and the mists of Barovia to the frozen dark of Icewind Dale, Syrinscape has official audio ready for D&D adventures old and new.






Questions from behind the screen
No. Choose a prepared scene and press play. The music and ambience are already combined. Deeper controls are available when you want them, but you do not need to build a mix before your game.
Official adventure SoundPacks reduce searching during play. Follow the adventure, select the matching Mood, and trigger special effects only when you want them. Your attention stays on your players.
Yes. Choose the Fantasy Player for local and offline play, or use the Web Player or Online Player to send Syrinscape’s ambience and music to your players wherever they are.
Import a ready-made campaign into your Syrinscape Fantasy Player, Web Player, or Online Player. Each campaign adds the SoundSets for that adventure to one handy, organised list—and puts them in the order they’re meant to be played.
Choose your adventure:
Click a link, sign in to Syrinscape if you need to, and add the campaign to your Campaign Manager. You can then filter your player to show just the SoundSets you need for that adventure. Much less hunting. Much more adventuring.
Importing a campaign organises your SoundSets—it doesn’t unlock content you don’t own. All official D&D SoundSets are accessible with either a D&D subscription or a SuperSyrin subscription. You can also import SoundSets you have purchased individually.
No. Official adventures offer the easiest scene-by-scene experience, but Syrinscape also includes a massive library of fantasy locations, battles, creatures, weather, music, and effects for homebrew campaigns.
No. Syrinscape’s official D&D content is made by professional human composers, sound designers, and artists. We do not use generative AI for our music, sound design, or art.
Syrinscape layers and varies individual sound elements over time, creating ambience without the obvious repeating pattern of a fixed, mixed-down track.
Yes. Use each sound design as prepared, switch elements on or off, adjust their levels, and save your own version for the table.
Absolutely. The Web Player and downloadable Fantasy Player include a rich library of free sounds you can play without logging in or creating an account.
Start with SuperSyrin to explore every genre, game system, SoundSet, and creation tool. Your first month is $6.50, then $12.99 per month. If you play only D&D and general fantasy, the focused D&D subscription is $8.50 per month.
No. SuperSyrin is charged monthly. Cancel before the second charge if you decide Syrinscape is not right for your table.
It means Syrinscape works with Wizards of the Coast to create audio that reflects the D&D world and the specific published adventure.
Ready when you are
You have prepared the paths ahead, the characters your players might meet, secrets to explore, and surprises to reveal. Let Syrinscape bring your world to life.
Turn the page. Click the scene. Watch the table lean in.
Your first month of SuperSyrin is 50% off. Then $12.99/month. Cancel before the second charge if it is not for you.
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand are trademarks of Wizards of the Coast LLC.