DnD Music & Sounds: Icewind Dale - Rime of the Frostmaiden Megapack

USD 89.99

Immerse your adventurers in the fantastical with Syrinscape's D&D soundtracks, that makes every session a legendary auditory experience.

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing – a potent spell that keeps the sun at bay…

This Icewind Dale: Rime of the Frostmaiden MegaPack gives you the complete audio solution when playing this awesome DUNGEONS & DRAGONS adventure book. All the preparation is done for you and every sound you’ll need is right at your fingertips. Immerse your players in this cold and uninhabitable stretch of the world of Icewind Dale, letting them visit all of the Ten Towns, tackling the local problems, the dangerous environments and gruesome monsters. Will they solve the mystery that ties everything together?

Is this DUNGEONS & DRAGONS RPG Adventure MegaPack useful when I’m not running this particular DUNGEONS & DRAGONS adventure?

Absolutely! The Icewind Dale: Rime of the Frostmaiden SoundPack brings an arctic environment to (frozen) life:

  • wind, storm and snow
  • a fully fledged blizzard!
  • a deadly avalanche
  • travelling through the frozen tundra by foot and dog sled
  • yetis
  • cute chwingas
  • a deep dive on a whale’s back
  • exploring an abandoned ship
  • strange alien constructs
  • an ethereal plane of existence
  • a ceremonial site of ice giants
  • tribal villages of Goliaths
  • a fight against a swarm of ravens
  • an epic underground forge
  • a gruesome torture chamber
  • a quaggoth
  • an umber hulk
  • an epic cross-tundra chase sequence
  • travel by boats, griffons, and whale
  • eerie landscapes in the eternal ice
  • the fortress of the Frostmaiden herself
  • a battle against giant skeletons
  • an ancient frost giant guardian yearning for death
  • an aerial fight between griffons and a HUGE roc…
  • vast caverns underneath an ancient glacier
  • an ambush by a vicious enemy
  • a vampiric gnoll
  • a huge and ancient, formerly floating, underground city
  • places of arcane magic
  • a strange bazaar
  • ballrooms and exquisite members’ bars and dens
  • the resting place of a mysterious mythallar
  • an ancient stasis chamber
  • combat against tomb tappers, magens and the winter goddess herself
  • summoning a tarrasque (and running away to live to tell the tale)
  • and so much more
Did you know that Syrinscape allows you to blend soundtracks and effects, giving you the power to score your campaign scene by scene?

Once purchased or unlocked with a subscription, this content will appear in the Web Player at app.syrinscape.com and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.b>

TM & ©2021 Wizards of the Coast LLC.



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SoundSet Specifics

SoundSet

rotf Cold open

Moods

Cold Open
A ten town tavern
Small town life (bad weather)
Small town life (good weather)
Travelling between towns (on foot)
Travelling between towns (dog sled)
Sephek Kaltro must die
Thieves in the wind
Playing house

Elements

Frostmaiden main theme
Music - flow
Music - berg
Music - tavern
Icewind Dale combat lower key
Blizzard winds
Overland winds intro
Mountain wind
Ravens
Crows
Dogs
Tavern walla
Chairs and bumps
Fireplace
Coughs and throats
Passers by
Wind whistly
Blacksmith
Thunder
Lightning strikes
Cloth flapping
Overland winds
Dog sled
Dog sled with dogs panting
Footsteps in snow (group)
Footsteps in snow (single)
Longsword slash
Dagger slash
Light armor
Sephek Kaltro
Swinging swords
Sephek Kaltro (laughter)
Dogs panting
Creaky wooden floor
Talking chwingas
Wind strong
Official D&D
Cold open
Sephek laughter
Tuning instruments
Creaking door

SoundSet

rotf Bremen

Moods

Streets of Bremen (day)
Streets of Bremen (night)
Buried treasures
Five tavern center
At the docks
On the lake
Clever beast
Talking to the beast
Fighting the beast

Elements

Music - flow
Icewind Dale combat lower key
Clever beast bass
Clever beast violins
Tavern walla
Chairs and bumps
Fireplace
Coughs and throats
Wind whistly
Rattling windows
Constant wind
Squeaky signpost
Footsteps in snow (ambience)
Footsteps in snow (group)
Cloth flapping
Mountain wind
Wolf howls
Giggling
Cards
Dice
Counting copper
Burps and drink noises
Talking crowd
Creaking jetty
Rowing boat i
Rowing boat ii
Cutting through the waves
Splashes
Plesiosaurus
Drum hits
Battle splashes
Sword swooshes
Swinging Swords
Creaking boat
Official D&D
Plesiosaurus
Behavior i
Behavior ii
Behavior iii
Behavior iv
Overboard!
Creaky steps approaching
Creaking door
Door creaking open

Moods

Streets of Bryn Shander (day)
Streets of Bryn Shander (night)
Blackiron blades
House of the Morninglord
The Northlook
Search for the sled
Blizzard!!!
Oobok's remains
Spotting the goblins
Fighting the goblins

Elements

Temple chants
Music - flow
Music - berg
Icewind Dale dramatic music
Music - tavern
Icewind Dale combat lower key even more
Music - Fields
Mountain wind
Ravens
Dogs
Tavern walla
Passers by
Wind whistly
Blacksmith
Cloth flapping
Overland winds
Garn dialogue bits
Forge deep rumble
Forge
Steam release
Furnace
Metalwork
Bellows
Throat noises
Customer i
Customer ii
Steps on floor boards
Footsteps hard floor
Sharpening dagger
Creaky wooden floor
Unintelligible prayers
Fly
Bright rowdiness
Bright rowdiness (more)
Creaking floor
Rough crowd
Clinking (more)
Clinking
Footsteps in snow (group)
Footsteps in snow (single)
Wind strong
Blizzard winds
Walking in deep snow
Wind whistly (close)
Lightning strikes
Goblins ii
Distant bears
Stove fire
Windy inside
Goblins i
Swords
Wind sweetener indoors
Fighting goblins i
Fighting goblins ii
Dagger slash
Light armor
Swinging swords
Little feet running
Exertion i
Exertion ii
Polar bear growls
Official D&D
Ol' bitey sings
Ol' bitey snaps
Sprint in the snow
Walking in deep snow
Oobok's remains stinger
Welcome
Polar bear growls
Door creaking open

Moods

Streets of Caer-Dineval
The uphill climb
Caer courtyard
Caer towers
Fighting the cultists
Caer interior rooms
Caer kitchen
Caer soothsayer's room
Under the Caer
The cistern
Storage
Shrine
Quarters

Elements

Music - Flow
Music - Fields
Music - Ice
Music - Water
Music - Steam
Icewind Dale combat lower key
Tavern walla
Chairs and bumps
Fireplace
Coughs and throats
Wind whistly
Rattling windows
Counting copper
Burps and drink noises
Talking crowd
Clinking
Mountain wind
Overland winds
Footsteps in snow (group)
Footsteps in snow (single)
Wind strong
Walking in deep snow
General hubbub
Dungeon hum
Cloth flapping
Wind sweetener indoors
Dogs
Brazier
Brazier flames
Coughs and throats (tower)
Black sword cultists
Bandits fighting
Bandits pain
Armor foley
Shuffling
Swordplay
Footsteps hard floor
Giggles and laughter
Cooking
Goats
Iron stove
Water pot
Male coughs
Creaking rocking chair
Roaring fire
River water lapping
Crackling ice atmosphere
Ice crystals
Creaking boat
Rats (cave)
Gnawing rat
Writing down stuff
Crows
Official D&D
Stone trap door
Rat squeaks
Sled dogs
Goats

SoundSet

rotf Caer-Konig

Moods

Streets of Caer-Konig
Caer Konig inns
Frozenfar expeditions
Following the tracks (foot)
Following the tracks (sled)
Duergar outpost approach
Inside the outpost
Fighting duergar
Fighting spore servants

Elements

Music - Berg
Music - Ice
Music - Fields
Icewind Dale combat lower key even more
Icewind Dale combat lower key
Wind whistly
Mountain wind
Overland winds
Footsteps in snow (group)
Footsteps in snow (single)
Wind strong
Walking in deep snow
Dog sled
Dog sled with dogs panting
Dogs panting
General hubbub
Tavern walla
Chairs and bumps
Fireplace
Coughs and throats
Counting copper
Burps and drink noises
Talking crowd
Clinking
General hubbub
Spore servants combat
Duergar ii
Duergar i
Spore servants exertion
Duergar gibberish
Wind sweetener indoors
Goats
Duergar gibberish (inside)
Footsteps hard floor
Distant drips
Hammer swings
Duergar hammers
Armor sounds heavy
Exertion (male)
Exertion (female)
Hammer hits
Claws tearing flesh
Sword swooshing
Cracking and snapping wood
Hunting dogs
Customer i
Customer ii
Official D&D
Spore servant
Portcullis
Invisibility
Spike trap
Duergar

Moods

Streets of Dougan's Hole
Twenty Stones of Thruun
Crossing the tundra
Meeting wolves
Blizzard!!!
Frost giant lodge
Icy tomb
Norsu charging
Fighting wolves

Elements

Icewind Dale combat music
Music - Ice
Music - Steam
Icewind Dale combat music low-key
Wind whistly
Mountain wind
Wind sweeteners
Stones of Thruun
Werewolf growls
Walking in deep snow
Lightning strikes
Wind whistly (close)
Blizzard winds
Wind strong
Footsteps in snow (single)
Footsteps in snow (group)
Single wolf howls
Snow exertion
Wolf pack howls (more often)
Wolf pack howls (distant)
Wolves running
Wolf growls
Wolf attack
Wolf growls (distant)
Exertion i
Exertion ii
Armor sounds heavy
Club swings
Wolf growls (during dialogue)
Wind sweetener indoors
Ice formations
Crystal pillars
Norsu charging
Norsu stomp
Rocks
Minor rock movement
Pleas for help
Official D&D
Wind gust
Norsu
Wolf howl
Wolf growl
Cage doors

SoundSet

rotf Easthaven

Moods

Streets of Easthaven (day)
Streets of Easthaven (night)
Easthaven townhall
Ferry deck
Ferry interior
Fighting duergar
The Wet Trout
The White Lady Inn
Séance
White Lady spectre attacks
Public execution
Cauldron caves
Dire wolf attacks
Water weird attacks
Hag and will-'o-wisp attack

Elements

Music - tavern
Music - Flow
Ominous presence
Music - Fields
Music - Ice
Music - Water
Music - Steam
Icewind Dale combat lower key
Mountain wind
Dogs
Tavern walla
Passers by
Wind whistly
Blacksmith
Cloth flapping
Wind sweeteners
Occasional footsteps (group) (distant)
Footsteps in snow (single)
General hubbub
Horses
Chairs and bumps
Fireplace
Coughs and throats
Laughter
Cups and jugs
Tavern hearths
Windy inside
Chairs and bumps (occasionally)
Rattling windows
Moaning winds
Turn to ice
White Lady howls
Turn to ice (close)
White lady attacks
Light armor in combat
Armor sounds heavy
Raucous crowd i
Angry crowd (execution)
House burning fire
Fires burning
Burning torches
Crackling ice atmosphere
Walking on ice (cave)
Breaking glass
Water weird movement
Water weird attacking
Water weird exertion
Water splashes
Creaking wood
Creaking building
Chairs and tables
Creaking ferry deck
Boots on deck
Boots inside
Underwater waves
Creaking shiphull
Duergar i
Wind sweetener indoors
Hammer swings
Duergar hammers
Exertion (male)
Exertion (female)
Hammer hits
Will-o-wisps
Air movement
Background whispers
Armor foley (delayed)
Nighthag laughter
Nighthag combat sounds
Weapon impacts
Club swings
Robes fabric
Claws tearing flesh
Claws
Wolves running
Wolf growls
Wolf attack
Official D&D
White lady howls
Water weird
Wolf attack
Duergar
Creaking door
Will-o-wisp

SoundSet

rotf Good mead

Moods

Streets of Good Mead
Mead hall
Shrine of the Flaming Sword
Following the tracks
Investigating and break
In front of the lair
Exploring the lair
Firelight cave
Fighting a polar bear
Fighting verbeeg

Elements

Shrine choir
Music - Ice
Music - Water
Music - Steam
Icewind Dale combat lower key
Wind whistly
Tavern walla
Chairs and bumps
Fireplace
Coughs and throats
Counting copper
Burps and drink noises
Clinking
General hubbub
Talking crowd
Whistly wind inside
Pressing wind inside
Bees in their hive (Mead hall)
Bees in their hive (city)
Constant wind
Squeaky signpost
Footsteps in snow (ambience)
Cloth flapping
Mountain wind
Walking in deep snow
Wind whistly (close)
Wind strong
Footsteps in snow (single)
Footsteps in snow (group)
Snow exertion
Chwingas ambience
Minor rock movement
Moaning winds
Crackling ice atmosphere
Turn to ice (close)
Bonfire
Goats
Sheep
Campfire ambience
Polar bear growls
Drum hits
Bear swipes
Light armor in combat
Armor sounds heavy
Spear swings
Spear clashes
Verbeeg combat sounds
Spear swooshing
Official D&D
Carnage in the woods stinger
Polar bear growls
Verbeeg fighting
Fog Cloud

SoundSet

rotf Lonelywood

Moods

Streets of Lonelywood
The Happy Scrimshander
The Lucky Liar
Town speaker's house
Tracking the moose
Encounter in the forest
Elven tomb (outside)
Elven tomb (underground)
Fighting the moose
Fighting Ravisin

Elements

Music - Flow
Music - Fields
Icewind Dale combat lower key
Music - tavern
Light wind and rattling windows
Fly
Bright rowdiness
Bright rowdiness (more)
Busy crowd
Sick people
Rat scratches (occasional)
Rough crowd
Clinking (more)
Clinking
Drunk Dura
Windy inside
Moose attacking
Constant wind
Walking in deep snow
Wind strong
Footsteps in snow (single)
Footsteps in snow (group)
Snow exertion
Chwingas ambience
Wolf pack howls (distant)
Distant bears
Underbrush
Wind whistly
Mountain wind
Wind sweeteners
Crystal pillars
Ice fields
Fireplace
Playing children
Running children
Creaking wood
Coins and other stuff
Creaking building
Chairs and tables
Customer i
Customer ii
Clinky metal things
Overland winds
Boots on ice and snow
Club swings
Light armor
Armor sounds heavy
Exertion i
Exertion ii
Axe and shield
Angry moose
Ravisin combat roll
Vine constrictions (late)
Vine Screechs (late)
Vine reaches (late)
Underbrush (late)
Moose galloping
Dagger slash
Distant elk
Official D&D
Banshee moans
Wolf howls
Walking on gravel
Ravisin
Bear growls
Angry moose
Wolf growls
Moving chwingas
Creaking door
Sarcophagi lids (outside)
Sarcophagi lids (inside)
Fog Cloud

SoundSet

rotf Targos

Moods

Streets of Targos
The Luskan Arms
Three Flags Sailing
Triglio
Keegan's home
Toward Kelvin's Cairn
Wilderness combat
Climbing Kelvin's Cairn
Frozen cave
Yeti fight (inside)
Yeti fight (outside)
Ruined camp

Elements

Heavy themed tavern music
Music - Berg
Icewind Dale combat music - body
Icewind Dale combat music - start
Music - Ice
Icewind Dale combat lower key
Boy barking
Rats
Rat squeaks
Creaking floorboards
Customer
Dragging boats
Lake shore
Mountain wind
Ravens
Dogs
Tavern walla
Passers by
Wind whistly
Overland winds
Chairs and bumps
Windy inside
Rattling windows
Coughs
Fireplace
Coughs and throats
Counting copper
Burps and drink noises
Clinking
Cooking
Eatin' an' drinkin'
Creaking wood
Coins and other stuff
Creaking building
Chairs and tables
Female customer
Clinky metal things
Wind strong
Walking in deep snow
Snow exertion
Boots on ice and snow
Footsteps in snow (group)
Dogs panting
Dungeon hum
Tumbling pebbles
Yeti voice (distant)
Yeti combat (mountains)
Yeti combat (cave)
Club swings
Light armor
Armor sounds heavy
Exertion i
Exertion ii
Yeti footsteps
Axe and shield
Street walla
Footsteps in snow (city)
Boots on ice and snow (cave)
Wind sweetener indoors
Tents flapping
Official D&D
Boy barking
Mountain goats
Fallen climber stinger
Avalanche!!!
Yeti roar (outside)
Yeti roar (cave)
Creaking door
Door Creaking Open

SoundSet

rotf Termalaine

Moods

Streets of Termalaine
The Blue Clam (silent)
The Blue Clam (busy)
The Eastside
Approaching the mine
Mine Lv. 1
M3 River cavern
M5 Underdark shaft
Mine Lv. 2-3
Grell attack
Geode workface
Underground fighting

Elements

Music - Fields
Music - Berg
Music - tavern
Music - Water
Music - Ice
Icewind Dale combat lower key
Squeaky signpost
Wind strong
Cloth flapping
Wind whistly
Mountain wind
Wind sweeteners
Sick people
Walking in deep snow (distant)
Light wind and rattling windows
Fly
Bright rowdiness
Busy crowd
Rat scratches (occasional)
Rough crowd
Clinking (more)
Clinking
Windy inside
Tavern hearths
Tavern walla
Scraping chairs
Sandar laughing
Kira laughing
Fireplace
Coughs and throats
Chairs and bumps (occasionally)
Rattling windows
Walking
Customer i
Customer ii
Constant wind
Footsteps in snow (single)
Footsteps in snow (group)
Snow exertion
Ill wind
Dungeon hum
Distant drips
Tumbling pebbles
Rats (cave)
Small river
Rat squeaks
Walking on gravel loop
Armor foley
Slams
Bites
Big waterfall (delayed)
Grell calling
Light armor
Swooshing
Exertion i
Exertion ii
Kobold words
Grell attacks
Tentacles
Crystalline walls
Ice crystals
Moving aberration
Grell tentacles
Grell tentacles ii
Official D&D
Rat screeches
Bucket lift
Grell attack
Marta's song
Marta's song (hummed)
Creaking door
Door creaking open
Kobold i
Kobold ii

Moods

Nice wilderness (day)
Bad wilderness (day)
Nice wilderness (night)
Bad wilderness (night)
Blizzard!!!
Sea of moving ice
Spine of the world
Reghed glacier
Easy wilderness encounter
Medium wilderness encounter
Hard wilderness encounter
Deadly wilderness encounter

Elements

Music - flow
Music - berg
Music - fields
Icewind Dale dramatic music
Music - caps short
Icewind Dale combat lower key even more
Icewind Dale combat lower key
Tiger drums (all)
Snow exertion
Mountain wind
Footsteps in snow (group)
Footsteps in snow (single)
Wind strong
Blizzard winds
Wind whistly (close)
Lightning strikes
Walking in deep snow
Overland winds
Wind sweetener indoors
Thunder
Armor sounds heavy
Exertion (male)
Exertion (female)
Claws tearing flesh
Sword swooshing
Light armor
Axe and shield
Pain
Swordplay
Fast swordplay
Flail hits
Crows & ravens
Campfire
Tents flapping
The Sea
Arctic winds
Water icicles
Underwater hum
Walking on ice
Lake shore
Tumbling rocks
Bandits pain
Ancient wyrm wings
Ocean swell
Cutting through the waves
Ice and glaciers
Official D&D
Arveiaturage surface break
Frostmaiden's whisper
Giant attack
Beast attack
Humanoid attack
Gnoll attack
Coldlight attack
Troll attack
Mammoth attack
Yeti attack
Chwingas
Owlbear attack

Moods

AB - Stone cabin
AB - Vulture attack
AB - Fighting the hunters
AB - Angajuk arrives
AB - Diving with Angajuk
BC - Outside of the cabin
BC - Inside of the cabin
BC - Border Ethereal
BC - Frostmaiden's revenge
BC - Fighting walkers and mephits
CC - Approaching the chasm
CC - Cave mouth
CC - Fighting the gnolls (cave)
CC - Frozen rift
CC - Fighting the berserker
CC - Fighting the gnolls (outside)

Elements

Border ethereal
Ethereal bits
Icewind Dale combat lower key even more
Music - fields
Music - Water
Icewind Dale combat lower key even more (late)
Wind strong
Water icicles
Underwater hum
Walking on ice
Lake shore
Squeaky door swings
Wind sweetener indoors
Fireplace
Whale diving
Underwater waves
Underwater
Vulture circling
Vultures attacking
Vulture wings
Blade swooshing
Club swings
Armor foley
Exertion (low)
Exertion (high)
Deepwater swimming
Bandits fighting
Bandits pain
Axe and shield
Shutters in the wind
Single shutters
Mountain wind
Overland winds
Walking in deep snow
Footsteps in snow (group)
Footsteps hard floor
Windy inside
Creaking floorboards
Cavern winds static
Cavern winds moving
Cave Wind
Gnoll leader snarls
Gnoll cackles (outside)
Berserkers i
Souls in torment
Screams
Ice mephit attacks
Coldlight walkers attacks
Coldlight walkers closing in
Arctic winds
Blade swooshing (late)
Club swings (late)
Small leathery wings
Gnoll cackles (inside)
Javelin spins
Javelin hits
Male gnoll I
Male gnoll II
Swords clash woosh
Taking damage
Male gnoll I (outside)
Male gnoll II (outside)
Swords clash (outside)
Official D&D
A3 - Angajuk's bell
Angajuk surfaces
Angajuk dives
Distant caged berserker
Close caged berserker
Vultures attacking
Ice mephit
Coldlight walker
B4 - Summer star explodes
B4 - Fixing the summer star
B4 - Summer star activation
B4 - Weak floor
Frostmaiden riser
Detect Magic

Moods

CB - Icy path
CB - Inside the cave
CB - Dragon wyrmlings
CB - Frostmaiden's fire
CB - Fighting the berserker... again
DD - Approaching the ship
DD - Deck
DD - Cabins
DD - Hold
DD - Ice troll battle
DD - Arveiaturace arrives
DD - White wyrm battle
DD - Tinjong's cave
IA - Approaching the nautiloid
IA - Carrion crawler battle
IA - Inside the nautiloid
IA - Cargo hold
IA - Squidlings battle
IA - Squidlings battle with lasers
IA - Self destruct
IA - Bulette battle

Elements

Music - Berg
Nautiloid destruction countdown
Music - Ice
Icewind Dale combat lower key
Music - Fields
Avalanche combat lower key even more
Music - Berg (late)
Icewind Dale dramatic music
Sniffing (Arveiaturace)
Uninvited guests - once
Mountain wind
Overland winds
Wind strong
Walking in deep snow
Snow exertion
Boots on ice and snow
Footsteps in snow (group)
Wind sweetener indoors
Sleeping wyrmlings
Cavern winds moving
Cavern winds static
Boots on ice and snow (cave)
Blue flames brazier
Ice crystals
Crystal pillars
Berserkers i
Berserkers ii
Hammer swings
Armor sounds heavy
Exertion (male)
Exertion (female)
Hammer hits
Axe and shield
Troll pounding on door (outside)
Troll pounding on door (muffled)
Troll pounding on door (hold)
Boots on deck
Creaking floorboards
Creaky wooden floor
Whistly wind
Ocean from inside the ship
Creaking rigging
Troll
Sword swooshes
Claws tearing flesh
Fireplace
Chwingas ambience
Arctic winds
Tumbling rocks
Armor foley
Alien movement
Gibbering bites
Crawler movement
Crawler noises
Organic matter
More organic matter
Misty hum
Squishy tentacles
Wyrmlings attacking
Dragon wings
Bites
Arveiaturace landing
Dragon footsteps
Squidling blabber
Squidling attacks
Laser pistols (!)
Bulettes combat
Bulettes exertion
Bulette stomps
Explosions even larger
Running
Arctic winds (late)
Mountain wind (late)
Burning nautiloid
Ancient wyrm wings
Lightning strikes
Arveiaturace combat roll
Official D&D
Wyrmlings
Bulette
Countdown deep speech
Kobold attack
Troll roar
Fog Cloud
Carrion crawler
Sphincter door opening
Sphincter door closing
Arrival wings
Cold breath weapon
Laughter (Arveiturace)
Helping hand (Arveiaturace)
Uninvited guests (Arveiturace)
Deal with thieves (Arveiturace)
Can't hide (Arveiaturace)
Can smell you (Arveiaturace)
Can hear you (Arveiaturace)
Sniffing (Arveiaturace)

Moods

JM - Ring of thrones
JM - Frost giant skeleton battle
JM - Invisible stalkers battle
JM - Yselm and wolf battle
JM - Hall of braziers
JM - Swarm of ravens battle
JM - Gromin'gorn battle
K - Approaching Karkolohk
K - Karkoloth outside locations
K - Karkoloth inside locations
K - Goblin horde battle
K - Gibbering mouther battle
LS - Approaching the spire
LS - Inside the spire
LS - P8 Reading room (silence!)
LS - Basilisk battle
LS - Will-o'-wisp battle
LS - Rune chamber

Elements

Music - Flow
Icewind Dale combat lower key
Music - Fields (deep)
Music - caps short
Music - Berg
Crows & ravens
Swarm of crows
Mountain wind
Overland winds
Wind sweetener indoors
Ghostly jarls
Stalker movement
Stalker attack
Jarl cheering for his champions
Armor foley
Guttural skeleton
Skeleton crackles
Skeleton bones
Giant footsteps
Axe swings
Exertion (low)
Exertion (high)
Burning torches
Walking in deep snow
Arctic winds
Tumbling rocks
Distant goblin gibberish
Tumbling pebbles
Chopping and working wood
Goblin gibberish
Squeaky signpost
Another smithy heavy hammer
Hammering
Whistly wind
Floorboards
Creaky wooden floor
Goblin gibberish (inside)
Gibbering mouth lurking
Gibbering bites
Gibbering mouth articulating
Gibbering being hit
Gibbering blarks
Footsteps in snow (group)
Footsteps in snow (single)
Blue flames brazier
Misty hum
Will-o-wisps
Air movement
A ghostly presence
Crumbling stone
Open portal sound
Open portal sound (resonance)
Goblins i
Goblins ii
Goblins iii
Swords clash whoosh
Sword swooshes
Axe and shield
Basilisk roars
Basilisk combat roll
Basilisk sniffing
Yselm combat
Wolf growls
Wolf attack
Attacking crows
Raven combat ambience
Raven wings in combat
Dodging the swarm
Gromin'gorn combat
Gromin'gorn's chain
Wolves running
Official D&D
Basilisk
Petrifying gaze
Freezing stare
Wyrm brazier
Liv brazier
Krig brazier
Dod brazier
Fjell brazier
Vind brazier
Open door
Exit portal
Open empty chest

Moods

RC - Approaching the camp
RC - Camp life (day)
RC - Camp life (night)
RC - Inside a tent
RE - Approaching the prison
RE - Inside Revel's End (calm)
RE - Inside Revel's End (busy)
RE - Cell block
ST - Stone causaway
ST - Skytower caves
ST - Griffons' cave
ST - Feasting cave
WC - Wyrmdoom approach
WC - Wyrmdoom main cave
WC - Feasting cave
Fight against goliaths (outdoor)
Fight against goliaths (indoor)

Elements

Music - caps short
Music - flow
Music - Fields
Music - Ice
Icewind Dale combat lower key
Crows & ravens
Mountain wind
Overland winds
Wind sweetener indoors
Footsteps in snow (group)
Footsteps in snow (single)
Big dogs
Medium dogs
Dogs upset
Bonfire
Footsteps in snow (distant)
Tents flapping
Tavern walla
Playing children
Tents flapping (inside)
Campfire
Moving things around
Arctic winds
Creaking dock
Horrible scratching
Psycho laughs
Psycho screams
Crazy man 2
Crazy man 1
Insane laughter
Blue flames brazier
Waiting guards
Guard patrol
Manly men
Background walla
Big wings
Tumbling rocks
Distant griffon calls
Goliaths in combat
Axe swings
Axe and shield (close)
Armor sounds heavy
Exertion (low)
Exertion (high)
Goliath screams
Whistly wind
Campfire (cave)
Goliaths grunts (non combat)
Duergar gibberish (inside)
Cave walla
Griffon hatchling
Griffons in the shelter
Eatin' an' drinkin'
Goliaths grunts (close)
Walking in deep snow
Chwingas ambience
Wyrmdoom drums (cave ambience)
Burning torches
Background walla (close)
Wyrmdoom drums (feast)
Official D&D
Goliath screams
Entering feasting cave
Griffon calls (close)
High alert (distant)
High alert (inside)
Knock on door

SoundSet

rotf Sunblight

Moods

Speaker's quest
Approaching the fortress
Fortress - command level
Vestibule combat
Xardorok's rooms
Elevator rooms
Private dining hall
Living quarters
Mimic battle
Duergar battle (command level)
Fortress - ice gate level
Gear rooms
Duergar battle (ice gate level)

Elements

Icewind Dale combat lower key
Music - stones
Music - ice
Music - earth
Icewind Dale combat lower key (late)
Mountain wind
Walking in deep snow
Wind sweetener indoors
Arctic winds
Tumbling rocks
Weapon impacts
Swooshing
Squishing
Mimic roars
Mimic scrapes
Mimic mouth
Duergar ii
Duergar i
Duergar gibberish (inside)
Footsteps hard floor
Distant drips
Hammer swings
Duergar hammers
Armor sounds heavy
Exertion
Exertion (more)
Hammer hits
Fireplace
Windy inside
Creaking wood
Creaking building
Chairs and tables
Distant elevator (outside)
Elevator movement (inside)
Elevator gear room
Up close with an elevator
Brazier flames
Underground hum
Chairs and bumps
Brazier
Elevator movement (inside- behind)
Distant hammers
Wind whistly (close)
Duergar ii (small room)
Duergar i (small room)
Duergar i (vestibule)
Duergar ii (vestibule)
Duergar group attack
Swords clash whoosh
Armor sounds heavy (late)
Duergar hammers (late)
Duergar battle walla
Official D&D
Difficult decision
Difficult decision (no music)
Opening entrance gate
Duergar charging
Duergar stampede
Moving the ice gate
Stone door
Raising portcullis
Secret stone door

Moods

Elevator shaft
Elevator rooms
Duergar battle
Duergar hammerers battle
Forge level ambience
Forge
Massive forge battle
Deep Duerra's temple
Eastern hallways
Torture chamber
Caverns and mines
Quaggoth battle
Umber hulk battle
Confronting Xardorok
Confronting Xardorok (ogre sized)

Elements

Misty hum
Misty hum accents
Icewind Dale combat lower key
Music - stones (delayed)
Music - stones
Music - earth
Temple chants
Icewind Dale combat music - start
Icewind Dale combat music - body
Torture screams
Deep wind
This dungeon breathes
Armor foley
Armor sounds heavy
Golem footsteps
Umber hulk roars
Critter Movement
Umber hulk around
Duergar ii
Duergar i
Duergar gibberish (inside)
Footsteps hard floor
Hammer swings
Duergar hammers
Exertion
Exertion (more)
Hammer hits
Quaggoth attacks
More quaggoths
Quaggoth injured
Claws
Claws tearing flesh
Claw hits
Dimensional Shift
Stone sounds
Minor rock movement
Low hum
Tumbling pebbles
Elevator movement (inside)
Brazier flames
Underground hum
Distant hammers
Metal scrapes
Up close with an elevator
Stressed metal
Distant elevator
Axe and shield
Forge deep rumble
Forge
Giant forge
Things dropped
Heartbeat nervous
Quaggoth grunts (forge)
Distant hammers (more often)
Black box hum
Low horror hum
Fire crackle
Duergar mind master (joyful)
Clinky metal things
Inside the elevator
Xardorok (dwarf) combat exertion
Xardorok (ogre) combat exertion
Xardorok (dwarf) taunts
Xardorok (ogre) taunts
Swords clash whoosh
Xardorok (ogre) combat start
Official D&D
Taunts
Taunts
Duergar mind master taunts
Torture screams (distant)
Torture screams (close)
A door swings shut
Bolt of lightning
Thieves tools
Chests 1-6
Chest 7
Chest 8
Secret stone door
Eldritch Blast
Hellish rebuke
Enlarge/Reduce

Moods

Return to Ten-Towns
Vellynne arriving
Chasing the dragon
Chasing the dragon (storm)
Fighting the dragon
Fighting the dragon (storm)
Destroyed town (no survivors) - calm
Destroyed town (no survivors) - storm
Destroyed town (survivors) - calm
Destroyed town (survivors) - storm
Vellynne's quest
Generic combat
Generic combat (storm)

Elements

Icewind Dale combat lower key even more
Low intensity chase music
High intensity chase music
Music - Ice
Icewind Dale dark theme
Icewind Dale dramatic music
Vellynne combat roll
Collapsing walls
Mountain wind
Footsteps in snow (group)
Footsteps in snow (single)
Overland winds
Wind sweetener indoors
Crows & ravens
Dark wings of crows
Armor sounds heavy
Exertion
Exertion (more)
Claws tearing flesh
Sword swooshing
Light armor
Axe and shield
Pain
Burning buildings
Single buildings on fire
Collapsing beams
Collapsing wood
Destroyed homes
Weeping man
Weeping woman
Dark wings of crows (more)
Sled dog ambience
Dogsled arriving (sled)
Dogsled arriving (dogs)
Dog sled
Dog sled with dogs panting
Dogs panting
Pleas for help
More pain
Thunder
Walking in deep snow
Lightning strikes
Wind whistly (close)
Wind strong
Snow exertion
Blizzard winds
Guard cries
Woman screaming
Chardalyn dragon attack
Chardalyn dragon radiant breath
Barking Dogs
Panicking people
Dragon wings
Sled dogs pulling excitedly
Sled dogs pulling excitedly (late)
Crossbow attack
Vellynne combat banter
Vellynne incantations
Vellynne combat exertion
Official D&D
Roars
Tail attack
Radiant breath
Can we be of service
Offer ride
Help to fight the dragon
Shush the kobolds
Head for Bryn Shander
Postpone and deal with the dragon
Get off the streets
Nearly finished Dragon combat
Ythryn the lost fragment
Location of Ythryn
Ythryn - empire of wizards
Source of the magic
Might of Netherese magic
An item called Mythallar
The codicil and the orb
The codicil of white
Frostmaiden concerns
Prof Skant orb
Orb description
Vampiric Touch
Chill Touch
Magic Missile

Moods

Aboard the Ravenous
With griffons in the air
Arrival by boat
Arrival by whale
Roc attack on griffons
Arrival by griffon
Island of solstice
Exploring shipwrecks
Shipwreck battle (generic)
Nass Lantomir battle
Yeti caves
Yeti battle
Korgrah battle
Garden of death
Ice troll battle

Elements

Music - flow
Music - Garden of death accents
Music - Garden of death hum
Music - Icewind Dale (short - whale)
Music - Icewind Dale (short - ravenous)
Music - Berg
Icewind Dale combat music - body
Icewind Dale combat music - start
Icewind Dale combat lower key
Rime chase music - heavy
Griffon calls
Steps on ice and snow
Snow exertion
Mountain wind
Mountain wind (late)
Footsteps in snow (group)
Footsteps in snow (single)
Walking in deep snow
Overland winds
Wind sweetener indoors
Arctic winds
Ice and glaciers
Water icicles
Underwater hum
Whale diving
Underwater waves
Underwater
Deepwater swimming
Overland winds (late)
Arctic winds (late)
Ocean swell
Lake shore
Wind strong
Boots on ice and snow
Dungeon hum
Tumbling pebbles
Yeti voice (distant)
Boots on ice and snow (cave)
A bow through the waves
Creaking rigging
Sails luffing
Sails in high wind
Bow waves
Dungeon hum
Tumbling pebbles
Yeti combat (cave)
Club swings
Light armor
Armor sounds heavy
Exertion i
Exertion ii
Yeti footsteps
Axe and shield
Griffon wings
Whistling wind
Griffon wings (distant)
Gusty wind
Cloth flapping
Garden chimes
Ice troll combat
Combat movement in snow
Abominable yeti combat
Ravenous arrives
Bumping into the pier
Mellow surf
Boat hitting dock
Mooring ropes
Nass Lantomir combat
Ghostly presence
Sword swooshes
Swords clash whoosh
Roc calls in combat
Roc wings
Gusty wind in air combat
Crossbow attack
Clothes flapping in combat
Griffons landing
Griffon wings (once)
Official D&D
Attack -Nass Lantomir
Withering touch
Roc calls
Ice statue manifestation
Korgrah awakening (close by)
Korgrah awakening (far away)
Angajuk surfaces
Griffon calls (close)
Frostmaiden riser
Possessed by ghost
Ray of Frost
Thunderwave
It's Nass' familiar!
The poem
Ice trolls heart
Orb belongs to me
Travel to glacier

SoundSet

rotf Grimskalle

Moods

Arriving at Grimskalle
Entry level rooms
Ertgard battle
Palace level rooms
Auril 1st form battle
(more music)
Auril 2nd form battle
(more music 2nd)
Auril 3rd form battle
(more music 3rd)
Battlement rooftop
Iskra battle
Fall of Grimskalle

Elements

Icewind Dale combat lower key
Final Frostmaiden playout
Frostmaiden main theme
Icewind Dale dark theme
Rime chase music - heavy
Final battle music first part
Final battle music stringy
Final battle music brassy
Final battle music piano
Final battle music choir
Grimskalle mist
Misty ethereal elements
Walking on ice
Wind sweetener indoors
Ghostly jarls
Armor foley
Giant footsteps
Axe swings
Exertion (combat)
Exertion (high)
Whistly wind
Mountain wind
Overland winds
Arctic winds
Ice and glaciers
Wind - howling
Steps on ice and snow
Snow exertion
Walking in deep snow
Frost giant combat
Swords w/blocks
Roc wings
Roc calls in combat
Swords clash whoosh
Combat movement in snow
Tower collapse
Collapsing walls
Doomed Grimskalle
Earthquake rumble
Auril 1st form combat
Talons tearing flesh
Claws
Auril 2nd form combat
Icy steps
Auril 3rd form combat (accents)
Auril 3rd form combat (main)
Icy strikes
Orchestral hits (infrequent)
Orchestral hits (frequent)
Official D&D
Orchestral hit
Grimskalle portal
Open ice door
Death we meet at last
Roc calls
Touch of frost
Chromatic orb
Devine rejuvenation
Create ice mephit
Ice stasis
L: Ice flurry
L: Splinter
Polar ray
Blizzard wail
L: Intensify aura
L: Blinding gleam
Cone of Cold
Teleport
Ice mephit
Auril's deathcry
Roc calls (distant)

Moods

Dungeon level atmosphere
Giant skeletons battle
Test of cruelty
Test of cruelty (in a tent)
Test of endurance
Test of endurance (march)
Test of isolation
Test of isolation (staying back in camp)
Test of isolation (gone missing)
Test of preservation
Test of preservation (no vultures)
Test of preservation (battle)
The vault
Frost druid battle
Elemental battle

Elements

Misty ethereal elements
Misty hum
Icewind Dale dark theme
High intensity chase music
Melting ice
Wind sweetener indoors
Icy steps
Earthquake rumble small
Giant skeleton noises
Giant skeleton moving
Chain movement
Anchor hits
Crows & ravens
Mountain wind
Overland winds
Dogs upset
Footsteps in snow (distant)
Tents flapping
Tavern walla
Playing children
Blizzard winds
Blizzard icicles
Wind strong
Sled dogs pulling excitedly
Thunder
Breaking down camp
Dog sled
Snow exertion
Walking in deep snow
Sharpening Axes
Sharpening knifes
Tiger growls
Buzzard
Vulture circling
Squishing eyeballs
Moving intestines
Combat movement in snow
Exertion (low)
Exertion (high)
Armor sounds heavy (late)
Swords clash whoosh
Sword swooshes
Air elemental closeby
Air elemental movement
Elemental wind
Air elemental attack
Druid fighter
Cloth flapping
Council walla
Lightning strikes
Official D&D
Anchor hits
Giant skeletons awaken
Ukuma having fun
G20 - disembodied voice
Aerix sobbing (distant)
Aerix sobbing (close)
Portal activation
Teleport
G17 shoutout - Jarund
G17 Let's move
Vulture
Combat start- Isarr
Combat bits
Summon monster spell
Polar bear growls
Ice storm spell
Slashing an elder
Freezing stare
Auril blessed - Bjornhild (Area G18)
Plans (Area G18)
Watch camp (Area G18)
When return (Area G18)
Farewell (Area G18)

Moods

To the glacier
Tiger tribe ambush
Caves of Hunger ambience
Flameskull battle
Tekeli-li battle
Shadows battle
Wraith battle
Slaad battle
Kobold vampire spawn battle
Other battles

Elements

Music - hunger
Music - flow
Icewind Dale combat lower key even more
Icewind Dale combat lower key
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Armor foley
Hell cave 7
Flameskull fighting
Wraith
Wraith fighting
Tekeli-li
Snow exertion
Mountain wind
Footsteps in snow (group)
Footsteps in snow (single)
Walking in deep snow
Overland winds
Arctic winds
Shadow breaths (close)
Shadow growls
Shadow attack
Slaad growls
Slaad grunts
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Cavern winds static
Boots on ice and snow (cave)
Earthquake rumble small
Vampire spawn
Walking on ice
Air elemental movement
Air elemental closeby
Bjornhild
Sabertooth tiger roars
Sabertooth tiger growls
Bjornhild taunts
Group attack
Official D&D
Tekeli-li
Opening the way
Psychic haunting
Arcane eye activator
Icicle drop
Wraith whispers
Vampire to mist
Cackling laughter
Battle stabs
Flameskull fire ray
Snow golem attacks
Snow golem growls
Combat start
Ice mephit

Moods

Caves of Hunger ambience
Remorhaz caves ambience
Young remorhaz battle
Remorhaz mother battle
Drow battle
Shadow demon battle
Nothic battle
Slaad battle
Tekeli-li battle
Other battles

Elements

Music - hunger
Music - remorhaz
Music - remorhaz stingers
Icewind Dale combat lower key even more
Icewind Dale combat lower key
Cavern winds static
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Earthquake rumble small
Walking on ice
Water geyser
Evaporating water
Dripping water
Bubbling hot water
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Armor foley
Young remorhaz exertion
Young remorhaz screams
Giant centipede
Splashing through water
Remorhaz mother exertion
Remorhaz mother screams
Hell cave 7
Tekeli-li
Air elemental movement
Air elemental closeby
Demon spirits
Ghostly noises
Nothic fighter
Slaad growls
Slaad grunts
Drow taunts
High voiced drows
Low voiced drows
Drow combat sounds
Official D&D
Battle stabs
Remorhaz surfacing
Remorhaz mother screech
Psychic haunting
Thing in the ice
Pear charm achieved
Summon monster
Nothic
Slaad
Cackling laughter

Moods

Arriving at the metropolis
Wandering the streets
Tome tapper encounter
Spitting mimics encounter
Coldlight walker encounter
Gargoyles and wolves encounter
Giant skeleton and wolves encounter
Demos magen encounter
Galvan magen encounter
Nothic encounter
Other battles

Elements

Depths of Ythryn
Depths of Ythryn (intro)
Into Ythryn
Icewind Dale combat lower key even more
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Exertion (low)
Exertion (high)
Coldlight walker attacks
Coldlight walkers closing in
Blade swooshing (late)
Club swings (late)
Combat exertion
Melting ice
Icy steps
Giant skeleton noises
Giant skeleton moving
Chain movement
Anchor hits
Combat movement in snow
Armor sounds heavy (late)
Sword swooshes
Gargoyle screeches
Gargoyle wings
Gargoyle swipes
Wolves running
Wolves
Nothic fighter
Steps on ice and snow
Crackling ice atmosphere
Mimic mouth
Mimic scrapes
Mimic roars
Mimic acid spit
Spell fighting
Medium construct movement
Demos magen attacking
Tomb tappers messing around
Tomb tappers snapping
Tomb tappers grunting
Air elemental movement
Official D&D
Rite stinger
Fiery end magen
Nothic attacks
Petrifying gaze
Mimic mouth
Scrapes
Roars
Acid spit
Coldlight walker
Wolf
Giant skeleton
Demos magen
Tomb tapper messing around
Snapping
Grunting

Moods

Wandering the streets
Generic locations
Spooky locations
Stadium
Playing a chain lightning game
Towers of magic
At the spire entrance
House of the arcane
Arboretum
Thing in the well encounter
Bazaar of the bizarre
Skydock spire
Other battles

Elements

Icewind Dale combat lower key even more
Depths of Ythryn
Music - ice
Music - hunger
Lightning drums
Chain lightning game musical sweeteners
Icewind Dale combat lower key even more (late)
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Steps on ice and snow
Crackling ice atmosphere
Stadium static
Chain lightning discharge
Chain lightning dome (loop)
Game activation
Combat exertion (late)
Snow exertion (late)
Throwing the ball
Ice crystals
Crystal pillars
There be magic runes constant
Magical windchimes
Ghostly fog
Hissing steam
Light rain
Grinding tower
Medium Construct Movement
Electro forcefield
Stone sounds
Crumbling stone
Golem footsteps (occasional)
Collapsing walls
Hydra splashes
Hydra roars
Hydra threatening
Crossbow attack (late)
Armor foley (late)
Taking damage (late)
Official D&D
Magic goblet charm
Chimeric creator
Cursed play
Obelisk activation
Chamber laughter
Hydra roar

Moods

Main entrance
Halls, rooms and passages
Ballroom (enchanted)
Ballroom (revealed)
Liquefaction chamber
Den (enchanted)
Den (revealed)
Members' bar (enchanted)
Members' bar (revealed)
Chamber of sorcery
Ythryn mythallar
Other battles

Elements

Icewind Dale combat lower key even more
Music - hunger
Sur Point
Creepy absentminded harp
A mythallar
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Torch on wall
Crackling ice atmosphere
Stadium static
Ghostly fog
Hissing steam
Electro forcefield
Misty ethereal elements
Mead glasses clinking
Laughing man
Happy rich murmuring
Banquet sounds
Chuckling party goer
Giggling party goer
Alchemistic bubbling
Interior white noise
Bubbling hot water
Heavy bubbling
Shimmering
Smoking
Steam
Exhale
Serving drinks
Walla
Tavern walla
Crystal pillars
There be magic runes constant
Magical windchimes
Eerie wind
The Portal (energy)
The Portal (zapping)
Tomb tappers messing around
Misty ethereal elements (more often)
Official D&D
Everlast appearing
Dispel Magic

Moods

Main entrance
Halls, rooms and passages
Dome
Chamber of the Ebon Star
Stasis chamber
Iriolarthas's study
Iriolarthas
Iriolarthas (more music)
Other battles

Elements

Ebon stars are swirling
Icewind Dale combat lower key even more
Music - hunger
Cavern winds static
Boots on ice and snow (cave)
Swords clash whoosh
Taking damage
Red Charlotte sword fighter
Crossbow attack
Wind sweetener indoors
Ice and glaciers
Cavern winds moving
Armor foley
Earthquake rumble small
Misty ethereal elements
Torch on wall
Crackling ice atmosphere
Stadium static
Ghostly fog
Hissing steam
Electro forcefield
Ice crystals
Crystalline walls
Eerie wind
Barbed devil
Vortex
Rotating spindle
Background whispers
Backwards whispers
Deep whispers
Creepy study humming
Unnatural presence
Ghostly noises
Unnatural hisses
Iriolarthas
Nothic jibber
Nothic fighter
Official D&D
Portal activation
Iriolarthas taunting
Acid arrow
Cloudkill
Finger of Death
Fireball
Magic Missile
Planeshift
Power Word Kill
Ray of Frost
Thunderwave

Moods

Wandering the streets
Halls, rooms and passages
Auril 1st form battle
(more music)
Auril 2nd form battle
(more music 2nd)
Auril 3rd form battle
(more music 3rd)
Summoning a tarrasque
Epilogue - perpetual winter
Epilogue - summer is coming

Elements

Frostmaiden main theme
Frostmaiden happy theme
Final battle music stringy
Final battle music brassy
Final battle music choir
Final battle music first part
Final battle music piano
Depths of Ythryn
Music - hunger
Tiger drums (all)
Grimskalle mist
Misty ethereal elements
Walking on ice
Wind sweetener indoors
Armor foley
Exertion (high)
Overland winds
Arctic winds
Ice and glaciers
Steps on ice and snow
Swords w/blocks
Auril 1st form combat
Talons tearing flesh
Claws
Giant footsteps
Orchestral hits (infrequent)
Mountain wind
Exertion (combat)
Whistly wind
Wind - howling
Swords clash whoosh
Auril 2nd form combat
Icy steps
Auril 3rd form combat (accents)
Auril 3rd form combat (main)
Icy strikes
Cavern winds static
Cavern winds moving
Earthquake rumble small
Crackling ice atmosphere
Torch on wall
Ghostly fog
Hissing steam
Electro forcefield
Overland winds (perpetual)
Arctic winds (perpetual)
Mountain wind (perpetual)
Wind - howling (perpetual)
Summon a tarrasque
A tarrasque
Tarrasque footsteps
Collapsing walls
Crumbling stone walls
Earthquake sweeteners
Bird songs
Happy birdies
Mountain wind (summer)
Wind in the trees
Distant elk
Wolf pack howls (distant)
Official D&D
Orchestral hit
Tarrasque growl
Blizzard wail
Chromatic orb
Cone of Cold
Create ice mephit
Devine rejuvenation
Ice stasis
Polar ray
Teleport
Touch of frost
L: Blinding gleam
L: Ice flurry
L: Intensify aura
L: Splinter
Auril's deathcry

Credits

rotf Cold open

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Cold open read and processed by Christian Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Blizzard winds created by Christian Koerding for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Sephek Kaltro performed by Christian Koerding for Syrinscape

Passer by voices performed by James Nettum, Fred Blaydes, Samuel Shipe, Benjamin Skirvin, Mikel Mecham, Jenny Kwiatek, Rhonda Seymour, Jamie McConnell, Lyz Liddell, Jason Mackenzie, Janice Wedge, Wayne Halsey, Howard Stockwell, Layla Edi, Emily Pressler, Nicholas Orlando Perez, Zachary Drake, Del Yakes, Allen G Martinez, Nick Murphy, Brandon Hunt, Michelle Cross, Ryan Lynch, J.R Green, Jonathan Lowen

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
Tuning instruments performed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Northern folk" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Bremen

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Wolf-Howl" by "Gorgoroth6669" (https://freesound.org/people/Gorgoroth6669/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"retrojapan-and-giggling" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"Row the boat" samples derived from "z-finland-rowing.wav" by "juskiddink" (https://freesound.org/people/juskiddink/)
"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Biting the boat effect created by Christian Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Ramming the boat effect created by Christian Koerding for Syrinscape
Plesiosaurus cues composed and performed by Christian Koerding for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Overboard effect created by Christian Koerding for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Capsizing the boat effect created by Christian Koerding for Syrinscape
Footsteps on dock created by Christian Koerding for Syrinscape

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
Avalanche music – composed and performed by Benjamin Loomes for Syrinscape
Avalanche combat music – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Bryn Shander

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (https://freesound.org/people/rhumphries/)
"Metal Hammer Metal Anvil.wav" by "captainvince" (https://freesound.org/people/captainvince/sounds/223553/")
"Fire intensified with bellows / Fuego avivado con fuelle" by "lebosqui" (https://freesound.org/people/lebosqui/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Belier devil attacks performed and edited by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Recorded by James Nettum at Gen Con 2018
Female noises performed by Sylke Koerding for Syrinscape
Goblin voice performed by Benjamin Loomes
Jump Grunts created by Chris Koerding for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Derro running sounds created by Chris Koerding for Syrinscape
Subtle prayer gibberish created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Ol'Bitey sings performed by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Voice of Garn performed by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
"Goblin voice" performed by Ben from Wizards of the Coast
Passer by voices performed by James Nettum, Fred Blaydes, Samuel Shipe, Benjamin Skirvin, Mikel Mecham, Jenny Kwiatek, Rhonda Seymour, Jamie McConnell, Lyz Liddell, Jason Mackenzie, Janice Wedge, Wayne Halsey, Howard Stockwell, Layla Edi, Emily Pressler, Nicholas Orlando Perez, Zachary Drake, Del Yakes, Allen G Martinez, Nick Murphy, Brandon Hunt, Michelle Cross, Ryan Lynch, J.R Green, Jonathan Lowen

AND

"Bear_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Grizzly bear sounds" by AlexTriceratops123
This sample is used under Creative Commons Attribution Licence, sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Avalanche music” – composed and performed by Benjamin Loomes for Syrinscape
Tuning instruments performed by Benjamin Loomes for Syrinscape
“Tension Stinger” by Erdenstern
“Avalanche Fields” – composed and performed by Christian Koerding for Syrinscape
“Avalanche combat music” – composed by Benjamin Loomes for Syrinscape
“Northern folk” – composed and performed by Benjamin Loomes for Syrinscape
“Avalanche combat music” – composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Caer-Dineval

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"crow" by "vixuxx" (http://www.freesound.org/people/vixuxx/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
“Boiling-water” by “poyekhali” (https://freesound.org/people/Poyekhali/sounds/242877/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Windy indoors created by Christian Koerding for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Female fighter sounds created by Benjamin Loomes for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Bandits fighting created by Chris Koerding for Syrinscape
Created by Syrinscape for Dungeons & Dragons RPG
D&D Rat sample created by Chris Koerding for Syrinscape
F Redbrand created by Benjamin Loomes for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Gnawing termite created by Christian Koerding for Syrinscape
M Redbrand sounds created by Benjamin Loomes for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Combat shuffle created by Christian Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Twain voice by Elizabeth Griffin

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Avalanche music” – composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Caer-Konig

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
“Boiling-water” by “poyekhali” (https://freesound.org/people/Poyekhali/sounds/242877/)
“ovi-raskas-metalliovi-kiinni-kaiku-a-heavy-metal-door-shuts-echo-low-creak-squeak-door-slams-and-lock-clicks-a-processed-sound” by “ylearkisto” https://freesound.org/people/YleArkisto/sounds/268233/

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Duergar created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape Pty. Ltd.
Trap sounds created by Barry Doublet for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Spore servant created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Created by Syrinscape for Dungeons & Dragons RPG
Wood cracking heavily created by Barry Doublet for Syrinscape
Created by Syrinscape for Dungeons & Dragons RPG
Jump Grunts created by Chris Koerding for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Portcullis mixed by Christian Koerding for Syrinscape from samples created by YleArkisto (268233), Tomlija (109710) and miguelstar2 (198470) of Freesound.org

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Avalanche music” – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Dougan's hole

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Wolf-Howl" by "Gorgoroth6669" (https://freesound.org/people/Gorgoroth6669/)
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Stone movement sounds created by Chris Koerding for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Wind gusts created by Christian Koerding for Syrinscape
Metal prison door sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Male “help me" created by Chris Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Male “help me please" created by Chris Koerding for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Aeols Harp created by Christian Koerding for Syrinscape
Wolf howls from National Park Service, provided under Public Domain
Plea ”Opengate" created by Chris Koerding for Syrinscape
This sample is used under Creative Commons Attribution Licence, sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Easthaven

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Turn to ice sounds created by Barry Doublet for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Horse upset sounds created by Chris Koerding for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Raucous tavern voices – created by Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
White lady created by Christian Koerding for Syrinscape
Nighthag created by Christian Koerding for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Created by Syrinscape Pty Ltd for Dungeons & Dragons RPG
Overland winds created by Christian Koerding for Syrinscape
Created by Syrinscape for Dungeons & Dragons RPG
Pottery Stir sounds created by Steve Barr for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Wind weird movement created by Christian Koerding for Syrinscape
Laughter created by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Water weird created by Christian Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Pottery Clink sounds created by Steve Barr for Syrinscape
Creaking deck created by Christian Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Passer by voices performed by James Nettum, Fred Blaydes, Samuel Shipe, Benjamin Skirvin, Mikel Mecham, Jenny Kwiatek, Rhonda Seymour, Jamie McConnell, Lyz Liddell, Jason Mackenzie, Janice Wedge, Wayne Halsey, Howard Stockwell, Layla Edi, Emily Pressler, Nicholas Orlando Perez, Zachary Drake, Del Yakes, Allen G Martinez, Nick Murphy, Brandon Hunt, Michelle Cross, Ryan Lynch, J.R Green, Jonathan Lowen

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Northern folk" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Good mead

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"gale-wind" by "LanDub" (https://freesound.org/people/LanDub/)
"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Turn to ice sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Dark choir bits composed and performed by Christian Koerding for Syrinscape
Created by Syrinscape for Dungeons & Dragons RPG
Snow exertion created by Christian Koerding for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Verbeeg sounds created by Christian Koerding for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also: "Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
“Tension Stinger” by Erdenstern

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Lonelywood

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Coindrop" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"Wolf-Howl" by "Gorgoroth6669" (https://freesound.org/people/Gorgoroth6669/)
"Coin" by "Thedjoe93" (https://freesound.org/people/Thedjoe93/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"rope-pull-2" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Snow exertion created by Christian Koerding for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Moose sounds from National Park Service, provided under Public Domain
Steps on Ice created by Christian Koerding for Syrinscape
"Stone Doors" created by Christian Koerding for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Gravel sounds created by Chris Koerding for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Rope Golem Screech performed by Roger Reg Mc Reynolds
Female grunt by Morgan Rands studio for Syrinscape
Undergrowth movement created by Christian Koerding for Syrinscape
"Rope Golem Screeches" performed by Robert Frostrazor Brambley
This sample was created by Chris Koerding for Syrinscape Pty. Ltd.
Banshee wails created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Ravisin performed by Bekah Barker, processed and edited by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape

Drunk Dura performed and recorded by the wonderful Morgan Jenkins of the goinginblindpodcast.com
"Bear_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Grizzly bear sounds" by AlexTriceratops123
Wolf howls from National Park Service, provided under Public Domain
"Elk_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
Tuning instruments performed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Northern folk" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Targos

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Burp" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wood-Hit" by "Jspath1" (https://freesound.org/people/Jspath1/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"Coindrop" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"Wetbelch4" by "Plingativator" (https://freesound.org/people/Plingativator/)
"Coin" by "Thedjoe93" (https://freesound.org/people/Thedjoe93/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
“Chovas” by “dobroide” (https://freesound.org/people/dobroide/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Snow walk created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape Pty. Ltd.
Yeti created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Rattling Window sounds created by Steve Portillano-Barr
Moving chair sounds created by Steve Barr for Syrinscape
Dragging boats created by Christian Koerding for Syrinscape
Sad exotic music composed and performed by Benjamin Loomes for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
D&D Rat sample created by Chris Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Taken from a sample of a recording of a Tasmanian Devil
Boy barking performed by Las Vegas Koerding and mixed by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape Pty. Ltd.
Jump Grunts created by Chris Koerding for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape

Avalanche sounds used under Creative Commons Attribution Licence, sourced from sample "Snow Rock Avalanche Sound" created by Daniel Simon from Soundbible.com

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
“Tension Stinger” by Erdenstern

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Termalaine

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim.kahn/sounds/24247/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"rope-pull-2" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Big waterfall sample created by Chris Koerding for Syrinscape
Riverwater sounds created by Chris Koerding for Syrinscape
Grell created by Christian Koerding for Syrinscape
Female noises performed by Sylke Koerding for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Kitchen pulley – Created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
D&D Rat sample created by Chris Koerding for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Gravel sounds created by Chris Koerding for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Male noises performed by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
"Kobold voice" performed by Benjamin Loomes for Syrinscape
"Kobold voice" performed by Jefferson from Wizards of the Coast
Leather armour sounds created by Benjamin Loomes for Syrinscape
Kobold words performed by Matilda Loomes and mastered by Benjamin Loomes for Syrinscape
Dire Rat from a sample of a recording of a Tasmanian Devil for Syrinscape

AND

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape
"Northern folk" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
“Marta's song” performed by Matilda Loomes, composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Icewind Dale

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)
"Waves crashing on stone jetty.CINEMATIC" by “juskiddink” (https://freesound.org/people/juskiddink/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Raven sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Flail hits created by Chris Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Yeti created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Arveiaturage surface break created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Flail swings created by Chris Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
Gnoll voices by Morgan Rands
Chwinga created by Christian Koerding for Syrinscape
D&D stone giant voice by Tobias Hackmann for Syrinscape
Fast Swords created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Ancient wyrm wings created by Christian Koerding for Syrinscape
Troll voice performed by Chris Lindsey for Syrinscape
Flail swirls created by Chris Koerding for Syrinscape
Ocean swell created by Christian Koerding for Syrinscape
Frostmaiden whipser created by Christian Koerding for Syrinscape
Blizzard winds sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Tiger drums" performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Bells, cabins and a chasm

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"child-s-scream-7" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-8" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
"child-s-scream-1" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-4" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-6" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-3" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-5" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"Big splash.wav" by “darcydunes” of (https://freesound.org/people/darcydunes/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Deepwater sounds created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Ice mephits created by Christian Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Underwater + movement – Created by Barry Doublet for Syrinscape Pty Ltd
Hallway steps sounds created by Chris Koerding for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Berserkers created by Christian Koerding for Syrinscape
R14_Crumbling_bedroom created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Leathery wings created by Christian Koerding for Syrinscape
Summer star created by Christian Koerding for Syrinscape
Frostnaiden riser created by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
"Ethereal dimension" composed and performed by Christian Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
Bandits fighting created by Chris Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Shutters created by Christian Koerding for Syrinscape
Biting Lash voice by Morgan Rands for Syrinscape
Cavern wind effects created by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Surfacing whale created by Christian Koerding for Syrinscape
Diving whale created by Christian Koerding for Syrinscape

"Vultures" created by Christian Koerding from samples by AlexTriceratops123 of Youtube under CC Attribution license

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Berserkers, duchess and an ascendant

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Ship_idle" samples derived from "sea_water_passing_through_pier_hole_01.flac" by "aesqe" (https://freesound.org/people/aesqe/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"Running_Sounds" by "zombiechaser3" (https://freesound.org/people/zombiechaser3/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Snow walk created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Gibbering mouther bite performed by Benjamin Loomes for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Ice breath weapon created by Christian Koerding for Syrinscape
Troll voice performed by Chris Lindsey for Syrinscape
Wooden door hits created by Christian Koerding for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Giant dragon wings arrival created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Carrion crawler created by Chris Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Dragon wyrmlings created by Christian Koerding for Syrinscape
Voice of Arveiturace performed by Cari Scholtens and edited by Christian Koerding for Syrinscape
Berserkers created by Christian Koerding for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Squidling noises created by Christian Koerding for Syrinscape
Deep speech countdown created by Christian Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Created by Syrinscape Pty Ltd for Dungeons & Dragons RPG
Wyrmlings created by Christian Koerding for Syrinscape
Squidling tentacles created by Christian Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Bulette sounds created by Chris Koerding for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Sphincter doors created by Christian Koerding for Syrinscape
Ancient wyrm wings created by Christian Koerding for Syrinscape
Cavern wind effects created by Christian Koerding for Syrinscape

"Kobold voice" performed by Jefferson from Wizards of the Coast
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Jarlmoot, messenger and a spire

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"chopping-wood" by "IESP" (https://freesound.org/people/IESP/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)
"Ghost-Fx" by "Oscillator" (https://freesound.org/people/Oscillator/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Female grunt by Morgan Rands studio for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Gibbering mouther bite performed by Benjamin Loomes for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Frost giant skeleton created by Christian Koerding for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Karkolohk goblins created by Christian Koerding for Syrinscape
Swarm of crows created by Barry Doublet for Syrinscape
Ghostly jarls created by Christian Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape from a CC0 sample
Brazier effects created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Chain weapon created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Gibbering mouther created by Christian Koerding for Syrinscape
Gromin’gorn performed by Lindsay Ashcroft-Mills, edited by Christian Koerding for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Freezing stare created by Christian Koerding for Syrinscape
Yselm Bloodfang performed by Lindsay Ashcroft-Mills, edited by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Swarm of crows recorded by Barry Doublet, edited by Christian Koerding for Syrinscape
Dodging creatures created by Christian Koerding for Syrinscape
Wooden creak sounds created by Chris Koerding for Syrinscape
Open empty chest sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape PytLtd
Jump Grunts created by Chris Koerding for Syrinscape
Raven wings created by Christian Koerding for Syrinscape
Basilisk created by Christian Koerding for Syrinscape
"Goblin voice" performed by Benjamin Loomes
"Goblin voice" performed by Matt from Wizards of the Coast
"Goblin voice" performed by Ben from Wizards of the Coast

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape "Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Tribes, prison, a goliath and dragon bones

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Goliath combat noises performed by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Goliath combat noises performed by Morgan Rands for Syrinscape
Boots going sounds created by Chris Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Prison klaxon created by Christian Koerding for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Goliath drums performed by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape
Insane Laughter performed by Josiah Barker for Syrinscape
Griffon shelter noises created by Christian Koerding for Syrinscape
Griffon calls created by Christian Koerding for Syrinscape
Boots coming sounds created by Chris Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Coughing sick Beggars – Created by Barry Doublet for Syrinscape
Crazy man sounds created by Leif Westerholm for Syrinscape
Door knock sounds created by Steve Barr for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Griffon hatchling sounds sourced from "Eagle Sounds" by AlexTriceratops123 of Youtube under Creative Commons attribution license

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Sunblight

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)
"rockfall-in-mine"by “Benboncan”(https://freesound.org/people/Benboncan/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Jump Grunts created by Chris Koerding for Syrinscape
Charging horde of Duergar created by Christian Koerding for Syrinscape
Duergar stempede created by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Stone Doors created by Christian Koerding for Syrinscape
Icedoor created by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Mechanical elevator created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Duergar battle walla created by Christian Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Fortress gate created by Christian Koerding for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Squishing sounds created by Chris Koerding for Syrinscape
Difficult decision created by Christian Koerding for Syrinscape using the sample "rockfall-in-mine"by Benboncan of Freesound.org
Portcullis mixed by Christian Koerding for Syrinscape from samples created by YleArkisto (268233), Tomlija (109710) and miguelstar2 (198470) of Freesound.org

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Xardorok's Forge

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"air_pump_drone_and_hum" by "Tomlija" (https://freesound.org/people/Tomlija/)
"Door-Slam" by "Winsx87" (https://freesound.org/people/Winsx87/)
"donner2" by "swuing" (https://freesound.org/people/swuing/)
"Heartbeats" by "Patobottos" (http://www.freesound.org/people/Patobottos/)
"thunder" by "xythe" (https://freesound.org/people/xythe/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"donner1" by "swuing" (https://freesound.org/people/swuing/) "Horrified-female-scream" by “xfixy8” (https://freesound.org/people/xfixy8/)
"women-being-grabbed" by “ameanangelofsin” (https://freesound.org/people/ameanangelofsin/)
"thunder-close-boem" by "hantorio" (https://freesound.org/people/hantorio/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Jump Grunts created by Chris Koerding for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Duergar mind master created by Christian Koerding for Syrinscape
D&D spells created by Dan Brown for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Low horror hum sounds created by Barry Doublet for Syrinscape
Mechanical elevator created by Christian Koerding for Syrinscape
Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Statuette chest created by Christian Koerding from samples by Barry Doublet and Josiah Barker for Syrinscape
Clinky metal things created by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
CK-Dimensional Shift created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Spore chest created by Christian Koerding for Syrinscape
Voice of Xardorok performed by Christian Koerding for Syrinscape
Spout of hellfire sound created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Demogorgon Roars performed by Mark Rajic at PaxAus 2016
Quaggoth created by Chris Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Destruction's light

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them:

Overland winds created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
"Male_Helpmeplease" created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Raven wings created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Collapsing wooden beams created by Christian Koerding for Syrinscape
Male pain sounds created by Chris Koerding for Syrinscape
Vellynne performed by Cari Scholtens for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Chardalyn dragon created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Rime chase – composed by Benjamin Loomes for Syrinscape
"Male_Pain_02" created by Chris Koerding
Female grunt by Morgan Rands studio for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Wall collapse sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Panting dog noises performed by Brooklyn Koerding for Syrinscape
"Male_Helpme" created by Chris Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Sample is used under Creative Commons Attribution Licence, sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Island of Solstice

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wave1" by "kayyy" (https://freesound.org/people/kayyy/)
"wave3" by "kayyy" (https://freesound.org/people/kayyy/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"wave2" by "kayyy" (https://freesound.org/people/kayyy/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"cotton-flapping" by "Benboncan" (https://freesound.org/people/Benboncan/)
"cotton-flapping" by "benboncan" (https://freesound.org/people/benboncan/)
"wave4" by "kayyy" (https://freesound.org/people/kayyy/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/) "Waves crashing on stone jetty.CINEMATIC" by “juskiddink” (https://freesound.org/people/juskiddink/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Yeti created by Christian Koerding for Syrinscape
Echoy windchimes created by Christian Koerding for Syrinscape
Underwater + movement – Created by Barry Doublet for Syrinscape Pty Ltd
Ice statue manifestation created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Movement in snow created by Christian Koerding for Syrinscape
Long silence for music cgreated by Christian Koerding for Syrinscape
Frostmaiden riser created by Christian Koerding for Syrinscape
Roc created by Christian Koerding for Syrinscape
Griffon calls created by Christian Koerding for Syrinscape
Possessed by ghost performed by Aurore Doublet, edited by Barry Doublet for Syrinscape
Deepwater sounds created by Chris Koerding for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Axeholm banshee combat sounds created by Chris Koerding for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Ice troll created by Christian Koerding for Syrinscape
Garden of death composed and performed by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Ocean swell created by Christian Koerding for Syrinscape, sourced from "Waves crashing on stone jetty.CINEMATIC" by “juskiddink” Surfacing whale from underwater perspective created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Dungeon drone created by Christian Koerding for Syrinscape
Ravenous oneshot build from various CC0 samples and samples created by Christian Koerding for Syrinscape
Possessed by ghost performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Withering touch created by Christian Koerding for Syrinscape
Possessed by ghost performed by Barry Doublet, edited by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Vellynne performed by Cari Scholtens for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Griffon landing oneshot created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Avalanche theme” – composed and performed by Benjamin Loomes and edited by Christian Koerding for Syrinscape
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
“Rime chase” – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Grimskalle

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them.

Opening ice door created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Final Frostmaiden Theme Playout – composed by Benjamin Loomes for Syrinscape
Polar ray spell created by Christian Koerding for Syrinscape
Orchestral percussion hits and stings – performed by Benjamin Loomes for Syrinscape
Splinter created by Christian Koerding for Syrinscape
Auril 3rd form combat created by Christian Koerding for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Blinding gleam created by Christian Koerding for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Roc created by Christian Koerding for Syrinscape
Ice flurry created by Christian Koerding for Syrinscape
Grimskalle portal created by Christian Koerding for Syrinscape
Frostmaiden final battle music – composed by Benjamin Loomes for Syrinscape
Auril’s deathcry created by Christian Koerding for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Intensify aura created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Ghostly jarls created by Christian Koerding for Syrinscape
Movement in snow created by Christian Koerding for Syrinscape
Create ice mephit spell created by Christian Koerding for Syrinscape
Ice stasis created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Auril 1st form combat exertion created by Christian Koerding for Syrinscape
Chromatic orb spell created by Christian Koerding for Syrinscape
"Burst of cold" created by Benjamin Loomes
Overland winds created by Christian Koerding for Syrinscape
Icey strikes created by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Auril 2nd form combat exertion created by Christian Koerding for Syrinscape
Auril 3rd form combat accents created by Christian Koerding for Syrinscape
Old frost giant created by Christian Koerding for Syrinscape
Blizzard wail spell created by Christian Koerding for Syrinscape
Ice mephits created by Christian Koerding for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Devine rejuvenation created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Rime chase” – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Grimskalle Dungeon

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"knife-sharpening" by "MrAuralization" (https://freesound.org/people/MrAuralization/)
"common-buzzards" by "Benboncan" (https://freesound.org/people/Benboncan/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"knife-sharpener" by "dersuperanton" (https://freesound.org/people/dersuperanton/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Flapping tents created by Christian Koerding for Syrinscape
Summon monster spells created by Christian Koerding for Syrinscape
Lets move shoutout created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Misty maze drone revised created by Christian Koerding for Syrinscape
Movement in snow created by Christian Koerding for Syrinscape
Barricade disassembling created by Christian Koerding for Syrinscape
Chain movement sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Picking eyeballs created by Christian Koerding for Syrinscape
Freezing stare created by Christian Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
This sample is used under Creative Commons Attribution Licence, sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com
Air elemental created by Christian Koerding for Syrinscape
Isarr Kronenstrom created by Christian Koerding for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape
Noble Cultist voice acting by Virginia Meadows
Rime chase – composed by Benjamin Loomes for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Walrus sounds sourced from "Walrus sounds" by AlexTriceratops123 of Youtube
Frost giant skeletons created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Druid spell word performed & edited by Barry Doublet for Syrinscape
Disembodied voice created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Cultist grunt performed by Brandon Perkins for Syrinscape
Be gone shoutout created by Christian Koerding for Syrinscape
"Vultures" created by Christian Koerding from samples by AlexTriceratops123 of Youtube under CC Attribution license
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Melting ice created by Christian Koerding for Syrinscape
Sobbing child created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Bjornhild performed by Matilda Loomes and processed by Christian Koerding for Syrinscape
Icestorm spell created by Christian Koerding for Syrinscape
Squishy intestines created by Christian Koerding for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Caves of Hunger part 1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Bjornhild performed by Matilda Loomes and processed by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Caves of Hunger composed and performed by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Glacier collapse created by Christian Koerding for Syrinscape
Vampire to mist created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Icicle drop created by Christian Koerding for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Tindalos Hound Growls performed by Mollie Loomes
Remorhaz mother created by Christian Koerding for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Gnoll vampire created by Christian Koerding for Syrinscape
"Dramatic new note—shock" created by Benjamin Loomes for Syrinscape
Remorhaz created by Christian Koerding for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Thing in ice riser created by Christian Koerding for Syrinscape
Shadow voices created by Benjamin Loomes
Leather armour sounds created by Benjamin Loomes for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Remorhaz drone composed and performed by Christian Koerding for Syrinscape
Underwater bubbles sounds created by Barry Doublet for Syrinscape
Shadow attacks created by Barry Doublet for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Ice mephits created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Drips created by Benjamin Loomes of Syrinscape
Remorhaz tension stingers composed and performed by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wraith whispers created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Arcane eye created by Christian Koerding for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Slaad growls sounds created by Chris Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Slaad grunts sounds created by Chris Koerding for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Psychic haunt stingers created by Christian Koerding for Syrinscape
Snow golem created by Christian Koerding for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Gnoll laughter created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Caves of Hunger part 2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Bjornhild performed by Matilda Loomes and processed by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Caves of Hunger composed and performed by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Glacier collapse created by Christian Koerding for Syrinscape
Vampire to mist created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Icicle drop created by Christian Koerding for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Tindalos Hound Growls performed by Mollie Loomes
Remorhaz mother created by Christian Koerding for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Gnoll vampire created by Christian Koerding for Syrinscape
"Dramatic new note—shock" created by Benjamin Loomes for Syrinscape
Remorhaz created by Christian Koerding for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Thing in ice riser created by Christian Koerding for Syrinscape
Shadow voices created by Benjamin Loomes
Leather armour sounds created by Benjamin Loomes for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Remorhaz drone composed and performed by Christian Koerding for Syrinscape
Underwater bubbles sounds created by Barry Doublet for Syrinscape
Shadow attacks created by Barry Doublet for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Ice mephits created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Drips created by Benjamin Loomes of Syrinscape
Remorhaz tension stingers composed and performed by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wraith whispers created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Arcane eye created by Christian Koerding for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Slaad growls sounds created by Chris Koerding for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Slaad grunts sounds created by Chris Koerding for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Psychic haunt stingers created by Christian Koerding for Syrinscape
Snow golem created by Christian Koerding for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Gnoll laughter created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Encounters in Ythryn

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

25 seconds of awkward silence created by Christian Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
Spell sounds created by Benjamin Loomes for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Chain movement sounds created by Barry Doublet for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Gargoyle screetches created by Christian Koerding for Syrinscape
Demos magen created by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Fiery end effect created by Christian Koerding for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Movement in snow created by Christian Koerding for Syrinscape
Blade spell recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Frost giant skeletons created by Christian Koerding for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Acid spit created by Christian Koerding for Syrinscape
Tomb tappers created by Christian Koerding for Syrinscape
Big scary monster – made little sounds – created by Benjamin Loomes for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Rite stinger created by Christian Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Melting ice created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Depths of Ythryn” composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Into Ythryn” composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Locations in Ythryn

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"vhs-vcr-static-noise-and-glitches" by skyernaklea (https://freesound.org/people/skyernaklea/)
"stone-grind" by “thalamus-lab”(https://freesound.org/people/thalamus-lab/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

25 seconds of awkward silence created by Christian Koerding for Syrinscape Chimera creator created by Christian Koerding for Syrinscape Epic hydra roars created by Benjamin Loomes for Syrinscape Windchimes created by Barry Doublet for Syrinscape Chain lightning game activation created by Christian Koerding for Syrinscape Snow walk created by Christian Koerding for Syrinscape Sword damage sounds created by Barry Doublet for Syrinscape "Tiger drums" performed by Benjamin Loomes for Syrinscape Snowy step created by Christian Koerding for Syrinscape Cavern winds enhanced created by Christian Koerding for Syrinscape Stadium static sourced from "vhs-vcr-static-noise-and-glitches" by skyernaklea of Freesound.org Grinding tower walls sourced from the sample "stone-grind" by thalamus-lab from Freesounds.org Hydra noises created by Christian Koerding for Syrinscape Cursed play curse created by Christian Koerding for Syrinscape Black smoke noises created by Barry Doublet for Syrinscape Lightning dome created by Christian Koerding for Syrinscape Windy indoors created by Christian Koerding for Syrinscape Crystal Entities created by Christian Koerding for Syrinscape Chamber laughter created by Christian Koerding for Syrinscape Leather armour sounds created by Benjamin Loomes for Syrinscape Combat exertion created by Christian Koerding for Syrinscape Goblet charm created by Christian Koerding for Syrinscape Sword clash whoosh sounds created by Barry Doublet for Syrinscape Snow exertion created by Christian Koerding for Syrinscape Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape Earthquake rumble small sounds created by Barry Doublet for Syrinscape Crumbling stones sounds created by Chris Koerding for Syrinscape Ice and glaciers created by Christian Koerding for Syrinscape Lightning sparks created by Christian Koerding for Syrinscape Stone sounds created by Benjamin Loomes and a couple of old pots for Syrinscape Obelisk activation created by Christian Koerding for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also: "Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
“Depths of Ythryn” composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
“Caves of Hunger” composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Spire of Iriolarthas p1

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"retrojapan-and-giggling" by "AmeAngelofSin" (https://freesound.org/people/AmeAngelofSin/)
"vhs-vcr-static-noise-and-glitches" by “skyernaklea” (https://freesound.org/people/skyernaklea/)
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Underwater bubbles sounds created by Barry Doublet for Syrinscape
Mythalar drone created by Christian Koerding for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Stadium static created by Christian Koerding for Syrinscape
Smoking sounds created by Steve Portillano-Barr for Syrinscape
Alchemistic bubbling created by Chris Koerding for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Walla quiet and dark 2 created by Barry Doublet for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Everlast appearing created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Tomb tappers created by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Absentminded Harp"‌ ‌composed‌ ‌and‌ ‌performed‌ ‌by‌ ‌Benjamin Loomes ‌for‌ ‌Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Spire of Iriolarthas p2

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"vhs-vcr-static-noise-and-glitches" by “skyernaklea” (https://freesound.org/people/skyernaklea/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Glowing stars background created by Christian Koerding for Syrinscape
Nothic sounds performed & edited by Barry Doublet for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Lich fighter sounds performed & edited by Barry Doublet for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Stadium static sourced from "vhs-vcr-static-noise-and-glitches" by skyernaklea of Freesound.org
Finger of death spell created by Christian Koerding for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Reflections in amber created by Barry Doublet for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
"DnD Spector" performed by Dawson of Wizards of the Coast
Leather armour sounds created by Benjamin Loomes for Syrinscape
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Shadow apparitions sounds created by Benjamin Loomes for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

rotf Auril's wrath and Epilogue

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"morning-in-the-forest-2007-04-15" by "reinsamba" (https://freesound.org/people/reinsamba/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Intensify aura created by Christian Koerding for Syrinscape
Aurils deathcry created by Christian Koerding for Syrinscape
Ice stasis created by Christian Koerding for Syrinscape
Auril 3rd form combat created by Christian Koerding for Syrinscape
Auril 2nd form combat exertion created by Christian Koerding for Syrinscape
Auril 1st form combat exertion created by Christian Koerding for Syrinscape
Tarrasque summoning created by Christian Koerding for Syrinscape
Blizzard wail spell created by Christian Koerding for Syrinscape
Icey steps created by Christian Koerding for Syrinscape
Create ice mephit spell created by Christian Koerding for Syrinscape
"Tiger drums" performed by Benjamin Loomes for Syrinscape
Snowy step created by Christian Koerding for Syrinscape
Cavern winds enhanced created by Christian Koerding for Syrinscape
Splinter created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Orchestral percussion hits and stings – performed by Benjamin Loomes for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Chromatic orb spell created by Christian Koerding for Syrinscape
Icey strikes created by Christian Koerding for Syrinscape
Wolf howls from National Park Service, provided under Public Domain
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
"Elk sounds" are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123
Misty maze musical elements composed and performed by Christian Koerding for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Blinding gleam created by Christian Koerding for Syrinscape
Auril 3rd form combat accents created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Tarrasque growls created by Christian Koerding for Syrinscape
Devine rejuvenation created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Polar ray spell created by Christian Koerding for Syrinscape
Ice flurry created by Christian Koerding for Syrinscape
"Elk_" sounds are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Frostmaiden happy theme” – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche theme" – composed by Benjamin Loomes for Syrinscape
"Caves of Hunger" – composed and performed by Christian Koerding for Syrinscape
“Frostmaiden final battle music” – composed by Benjamin Loomes for Syrinscape
“Depths of Ythryn” – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2021

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC

 

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