Feature Request: Output Device Selection

I have what I hope is a simple request for the next version of Syrinscape. I would like to be able to choose the device to which Syrinscape outputs audio. While I feel this is pretty standard functionality for an audio application and shouldn't really need any justification, for those curious: I use Fantasy Grounds and Skype to play DnD, for which I would like to use Syrinscape, but the way I "pipe" audio into our Skype conversations is via a combination of two programs: Audio Repeater and Virtual Audio Cable. The VAC software allows me to create stub audio devices, and Audio Repeater allows me to create a couple "splitters" that combine my mic input and audio software such as an MP3 player, which is then piped to Skype as a virtual mic. If Syrinscape allowed me to choose the audio output device, I could then use it to play the sounds to the group.

This seems like a really interesting application, and with the addition of this feature I'll be able to try it out in a real DnD environment. :) Thanks for reading.

Excellent idea...

Thanks for your suggestion.

Yes, it's definitely a bit of an obvious essential to be able to select the output device for the audio from Syrinscape. I shall add this to the definite changes for the next version.

It would be a pretty rank temporary solution, but you could run Syrinscape on a separate machine and run it in through a line-in, for the moment?!?

Benjamin

Hmm

I'll look into doing that. Alternatively, I'll look into software that can hijack the audio from a specific application, though I doubt it exists based on what little I know of the audio subsystem on Windows. Thanks for adding this to the list of features for the next version. I may just end up waiting for that, since I want to put together some soundscapes for my group in any case.

me too...

I totally agree with EugeneZ here - as I have technically a bit the brains of a nut, I can´t be of any great help here.
Anyway, may I ask when aproximately the "outputting feature" is about to be implemented? weeks .. months ??

thanks alot and excellent work!
zorX

Working on it now...

Hi all,

Thought you'd like to know... I am working on this issue now.

The program is written in python... using pygame to handle sound mixing and output. Unfortunately there doesn't seem to be any RAW support in pygame for selecting the sound output device, but it should not be difficult to hack. I am currently trying to find out how to do this.

I'll keep you posted.

I'm also looking in the "Loop sizes, e12, oh my" issue...

Thanks for the support by the way.

Benjamin